Now that we have the cap’s base and visor, let’s keep going and add some details to them! The steps for this are shown in Figure 7.25.
10. Move the sides of the cap’s visor back until there is no empty space between them and the cap’s body.
11. Create a little sphere, scale it on the Z-axis, and place it at the top of the cap.
12. Go back to the cap’s body and use the Knife tool (K) to create a new loop around the hole at the back of the cap. If you have to create some triangles to perform that cut, do so and merge the vertices afterward to leave only quads. Also, create a new loop at the bottom of the cap.
13. Make an extrusion to create the strap on the back of the hat and divide it once to give it more definition.
14. Select the two strap faces and separate them to a different object with P (pick the Selection option). Make one extrusion to the left, adjust it to the cap, and cut a loop very close to the outer edge so that shape becomes more defined when you subdivide it.
15. Select one of those outer faces of the strap, duplicate it (Shift + D), and separate it to a different object (P). You’ll use this as the support for the strap.
16. Make some extrusions and cuts to create something similar to what you can see in the image. You may also need to adjust the Solidify thickness.
Tip
Keep in mind that in the modifiers’ options, you can activate the Subdivision Surface and the Solidify modifiers in order to see their effects while in Edit Mode and this will give you instant feedback while you’re modeling.
17. Make one side of the strap a little loose. If you’re in Edit Mode, go to Object Mode by pressing Tab and apply the Mirror modifier. (You can only apply modifiers when you’re not in Edit Mode; once a modifier is applied, its effect will then be part of the object’s original mesh.) After you apply the Mirror modifier, return to Edit Mode and perform some extrusions on one side of the strap. Move them and rotate them so one hangs down a bit.
18. At the top and bottom of the strap, add two loop cuts with Ctrl + R so the shape is much more defined. Another thing you can do at this point is to select every object that will be part of the cap and then finally select the cap’s body. Press Ctrl + P and choose Object from the list: this will connect all the objects to the cap’s body, so now you only need to select and move the cap’s body and the rest of the pieces will follow.
The cap is finished, so you just have to move it, scale it, and place it on top of Jim’s head. Follow the reference images to do that, or at this advanced point of the modeling process, you can probably ignore the references and just place the cap where you think it fits best!
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