Chapter 4
In This Chapter
Understanding how tracks and regions work
Adjusting your tempo and time signature
Saving track settings for instant recall
Editing and looping regions
Tracks and regions are the basic building blocks of your project. You can have up to 255 audio tracks and 255 software instrument tracks in a project, so it’s safe to say that you won’t ever run out of tracks.
Each track gives you independent control over the sound and placement of a single sound source. These days, multitrack recording might not seem like such a big deal because your iPhone has similar capabilities, but it wasn’t that long ago when multitrack recording didn’t exist. Now we have nondestructive recording and editing with 200 steps of undo history. It’s tempting to say with a straight face that you can record better than The Beatles.
Regions are objects on your tracks that you create, edit, and manipulate until your ear is content. Regions are versatile containers for your creative ideas.
In this chapter, you find out about several track types and region types as well as gain some basic region editing skills.
As described in Chapter 3, the tracks you create are added to the vertical track list to the left of the tracks area, as shown in Figure 4-1. You create more tracks by clicking the new tracks (plus sign) icon at the top of the track list or by choosing Tracks⇒New Tracks. You can also create specific track types with key commands and with the Tracks menu.
In this section, you discover what the different track types do and how to create them.
An audio track, like the one shown in Figure 4-2, can contain audio regions, audio Apple loops, and imported audio files. You use an audio track when you want to record a live instrument or a microphone, as described in Chapter 6. You can also import prerecorded audio files and loops into your project, as described in Chapter 8.
To create an audio track, do one of the following:
You can edit audio tracks by using the audio track editor or the audio file editor. For more on editing audio, see Chapter 14.
A software instrument track, shown in Figure 4-3, can contain MIDI regions, MIDI Apple loops, and imported MIDI files. You use a software instrument track when you want to record one of Logic Pro’s software instruments or a third-party software instrument that you’ve installed.
To create a new software instrument track, do one of the following:
You record MIDI data on software instrument tracks, which are covered in Chapter 6. You can edit software instrument tracks by using the piano roll editor, score editor, and step editor, which you will learn about in Chapter 15.
A drummer track is used when you want to add a virtual drummer to your project. The drummer track, shown in Figure 4-4, won’t let you play its drums (sounds like a lot of drummers I know); the only way to control a drummer track is in the dedicated drummer editor, which you’ll learn about in Chapter 9.
To create a drummer track, choose Track⇒New Drummer Track. Logic Pro doesn't have a built-in key command for this option, so why not create one now? I chose Shift-Option--D for my key command. (For information on creating key commands, see Chapter 3.)
You learn how to make beats with Drummer in Chapter 9. Drummer, which is new to Logic Pro X, plays and sounds amazing. Because Drummer was created using human drummers and recording engineers, it sounds natural. It can even respond to a track of your choosing. Artificial intelligence has arrived and it's got rhythm.
An external MIDI track, shown in Figure 4-5, can contain MIDI regions. Use an external MIDI track when you need to send MIDI data to an external device such as a synthesizer or a drum machine. External MIDI tracks make no sound of their own, so you must send the MIDI data out to your MIDI device and receive the audio signal from your MIDI device on a separate audio track.
To create a new external MIDI track, do one of the following:
In the tracks area, external MIDI tracks look and behave a lot like software instrument tracks, because they both contain MIDI data. But if you open the inspector (press I), you’ll see that the channel strip of an external MIDI track looks very different than a software instrument track. The external MIDI track has no audio capabilities and no plug-ins. A MIDI channel strip, covered in Chapter 16, is used to route MIDI data through a MIDI port on a MIDI channel. Using different MIDI ports and MIDI channels allows you to build a project that can communicate with many different external instruments, up to 16 channels per instrument.
Track stacks, an innovation in Logic Pro X, help you organize your tracks by placing them as subtracks within a main track. You expand and collapse the track stack by using the disclosure triangle, as shown in Figure 4-6.
Two types of track stacks are available:
To create a track stack, follow these steps:
To select more than one track at a time, hold down the key while making your selections.
Your choices are Folder Stack or Summing Stack.
The tracks are now grouped in a track stack.
You can remove the tracks from a track stack by selecting the track stack and choosing Track⇒Flatten Stack or pressing Shift--U.
As mentioned previously in this section, summing track stacks can be saved as a patch for instant recall. For example, you can build an entire orchestral project with dozens of software instrument tracks (as described in Chapter 12) and save the tracks as a patch. Your orchestral track stack is then available for all your projects. Like smart controls, track stacks deliver a more productive workflow.
To save a summing track stack as a patch, follow these steps:
Your patch is now saved in the library.
To load a patch on a selected track, simply select the patch in the library.
A folder track is similar to a track stack, but folder tracks are focused more on regions. Track stacks organize tracks; folders organize regions. A folder track, shown in Figure 4-7, can contain multiple tracks and their regions but doesn’t have its own channel strip.
You might use a folder track to
To create a folder track, do the following:
To view the contents of a folder track, double-click the folder. To exit the folder, click the leave folder arrow on the far left of the tracks area menu, as shown in Figure 4-8.
You can unpack a folder by selecting the folder and choosing Functions⇒Folder. Then choose Unpack Folder to New Tracks if you want to create tracks in the tracks area of the current project level, or choose Unpack Folder to Existing Tracks to use the existing tracks of the current project level.
As you just discovered, tracks do more than just hold audio and MIDI. They are creative instruments that you can play and explore.
Global tracks, shown in Figure 4-9, contain lanes and data, but they’re global to the project. Global settings such as tempo and time signature changes affect the entire project, and you set them in your global tracks.
To display your global tracks, do one of the following:
You might not see all available global tracks on the screen. To choose which global tracks are displayed, do the following:
Here’s a brief description of the different global tracks:
Global tracks are covered in even more detail in Chapter 13, where you learn about arranging.
You can move tracks by dragging the track headers up and down. You can also sort tracks automatically according to type or whether or not they are being used by choosing Tracks⇒Sort Tracks By.
Hiding tracks is useful when you want to clean up your project. You might not be ready to delete a track that’s no longer being used, but you want it out of the way. Here’s how you can hide tracks:
Hide icons will appear also on each track.
The icon turns green.
The icon turns orange, indicating that tracks are hidden. The track is hidden from the track list and the channel strip disappears from the mixer.
To unhide your tracks, click the hide icon in the track header. The tracks are again displayed in the track list and mixer.
The rounded rectangles in your tracks area are called regions. Think of regions as flexible placeholders for your audio and MIDI data. Regions can be empty, waiting for you to add content, or created as you record new content. Regions are references to your MIDI and audio data. They can even reference a reference, allowing you to change one region and have all other regions follow suit.
In this section, you discover the different types of regions and how to use them.
An audio region can be your own audio recording, an audio Apple loop, or an imported audio file. Audio regions, shown in Figure 4-11, can be only audio tracks. You can identify an audio region by its audio waveforms.
Audio regions contain references to audio files. An audio region isn’t the file itself, and this is important to remember. If you split an audio region in half, for example, the audio file isn’t split in half. And if you delete a portion of an audio region, the audio file isn’t deleted — it simply isn’t referenced by the region any more. If you want to get that portion of audio back, all you have to do is drag the edge of the region. You learn more about basic region editing later in this chapter.
A MIDI region contains MIDI data. MIDI regions can be used on software instrument tracks or external MIDI tracks. You can identify MIDI regions by their thin rectangle note events, as shown in Figure 4-12.
MIDI regions are more flexible than audio. You can definitely manipulate audio beyond recognition, but you can’t remove a single note from an audio file and put it on its own track, as you can with MIDI. MIDI regions allow you to experiment and compose with complete freedom.
A drummer region can appear only on a drummer track. Drummer regions, shown in Figure 4-13, are like a MIDI-audio hybrid region. They look like audio but they contain MIDI data. The difference between a drummer region and a MIDI region is that you can’t edit the MIDI data directly on a drummer region. You have to use the drummer editor to edit the drummer region. However, after you’re happy with how a drummer region sounds, you can export the region as MIDI to edit in a MIDI editor. For details, see Chapter 9.
Drummer regions don’t allow MIDI input from an external MIDI controller. The drummer editor controls the contents of a drummer region. Think of these regions as virtual drummers. Drummer is great for songwriting.
The bulk of your Logic Pro arranging and editing will probably consist of working with regions in the tracks area. In this section, you discover the basics of editing regions.
Regions can be dragged to different locations on the timeline. They can be moved also to different tracks entirely, and they can be resized.
To drag a region, use the pointer or pencil tool to select the region and drag it left and right in the tracks area or up and down to a different track. You can move regions to tracks of a different type, but they won’t play. Regions must be on the correct track type to make a sound. But it’s nice to be able to move regions out of the way temporarily on any track and then move them back again.
You can also move regions by using the Edit⇒Move menu. Here are your options:
To resize a region, move your cursor to the lower left or right of the region until the cursor changes to the resize cursor, as shown in Figure 4-14. Then click and drag to resize the region. A help tag pops up to give you the details on your edit.
Several other ways to move and resize regions are available only as key commands. For example, press Control- (backslash) for the Set Optimal Region Sizes Rounded by Bar. This command is useful when you want your selected region’s start and end points to align with the bar.
To find more key commands that move and resize regions, choose Logic Pro X⇒Key Commands⇒Edit. Then search by using the keywords region, move, and length or just browse the categories.
Sometimes you want to make two regions out of a single region. This is called splitting regions. You can split regions in several ways:
You can join regions to make a single region. This is useful when you’ve done a lot of editing and want to simplify your edits into a single region. To join regions:
You can join regions also by pressing J or by choosing Edit⇒Join⇒Regions.
You can delete a region from the tracks area or from the project entirely. To delete regions:
You can delete regions also with the Delete key or by choosing Edit⇒Delete.
Deleting MIDI regions automatically deletes them from the project. Deleting audio regions removes the audio from the tracks area but not from the project. You can find the audio files that have been deleted from the tracks area in your project audio browser, as detailed in Chapter 8.
When you move regions, they snap to the grid based on the snap settings in the tracks area menu bar. The following snap values are available:
Want to hear a musical part again? And again? And again? Copy or loop your regions.
Repetition is an important part of music composition, so Logic Pro enables you to repeat regions in the tracks area. To place a copy of a region at a new location, Option-drag the region to the new location on the track. Here’s another way to copy and paste regions:
If you want the region to repeat continuously for any length of time, you can loop it. The benefit of looping is that if you edit the original region, all the loops are edited as well. Loops reference the original region; they aren’t copies of the region.
To create a loop, place the cursor in the upper-right corner of the region you want to loop, and the cursor turns into the loop cursor, as shown in Figure 4-15. Drag the cursor as far as you want the region to loop.
You can loop both audio and MIDI regions. Looping regions saves a lot of time when you’re mocking up your arrangement.
Tracks and regions are fundamental to your workflow. With just a little experience, you'll understand how to get the most from them. And now you know some basic editing as well as how to save track settings for instant recall by using track stacks. With these fundamental skills, you're ready to dive in to digital audio and MIDI and begin recording some music.
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