Now that we have a good foundation on the Content Browser tab, let's start off by bringing in some of our own content into the game.
This recipe assumes that you have a project open with the sample assets included. If you do not have that yet, feel free to follow the instructions in the Getting ready section of the UI overview recipe.
In addition, this recipe uses assets from the example code provided for the book. If you do not have it, download it from the Packt Publishing site at http://www.packtpub.com
Downloading the example code
You can download the example code files for all Packt books you have purchased from your account at http://www.packtpub.com. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.
Let's start off by importing a simple model from the Content Browser tab.
Game
folder and then click on the Import button.Ship
folder. Select the Ship.fbx
file and then click Open.Ship
model.Ship
folder in our operating system and then dragging it onto the asset view of the Content Browser tab. You'll notice that textures (images) do not have a dialogue like the model did.*
in the bottom-left corner of their images. This is because they are currently not saved to the project. Fix this by clicking on the Save icon (blue floppy disk) in the Content Browser tab.Alternatively, you may also right click within the Content Browser tab and then navigate to Import to /Game to import assets into your scene from whatever folder you are currently in.
3.141.197.93