Now that we have some hills going on, let's add some holes, making use of an additional tool, the Flatten tool.
You will need to have a landscape created for this recipe. If you need assistance with this, check out the Creating a landscape recipe earlier in this chapter.
With the knowledge of how to start a workflow, we can now apply that by quickly creating a level!
-100
. By default, the Flatten tool will flatten to the middle of the map, but this allows us to pick a new position for it to go to..8
to make it easier to dig out the river by clicking and dragging around wherever we want water to be placed.There are a lot of other sculpting tools that can be used for other own purposes, but we don't have enough room to cover them all. For more information on all of the Sculpt mode tools, refer to https://docs.unrealengine.com/latest/INT/Engine/Landscape/Editing/SculptMode/index.html.
Box
object into the world. Under the X and Y axis, set the size to 50000
, just like our terrain, and shift it so that it is centered in the world, being above the water but below our normal terrain.Materials
folder and drag and drop the M_Water_Lake
material to the Details tab under the Element 0 property of Surface Materials.Box Brush
object from the Scene Outliner tab and under the Details panel, go to Brush Settings and click on the little arrow at the bottom of the part to show the extended options. Once here, click on the Create Static Mesh option.But you will see that on the geometry, it says Invalid Lighting Settings
, as seen in the preceding image. To fix this, go to the mesh's location in the Content Browser tab and double-click on it to open up the Static Mesh Editor.
NoCollision
.Now you can go down into the water with no issues! It's looking pretty awesome!
Another cool way of creating rivers is making use of the Landscape Splines tool. You can learn more about it at https://docs.unrealengine.com/latest/INT/Engine/Landscape/Editing/Splines/index.html
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