Chapter 4. Using Multimedia Content

In this chapter we will learn about:

  • Loading and displaying video
  • Creating a simple video controller
  • Saving window content as an image
  • Saving window animation as video
  • Saving window content as a vector graphics image
  • Saving high resolution images with tile renderer
  • Sharing graphics between applications

Introduction

Most interesting applications use multimedia content in some form or another. In this chapter we will start by learning how to load, manipulate, and display video. We will then move on to saving our graphics into images, image sequences, or video, and then we will move to recording sound visualization.

Lastly, we will learn how to share graphics between applications and how to save mesh data.

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