Chapter 5. Building Particle Systems

In this chapter we will cover:

  • Creating a particle system in 2D
  • Applying repulsion and attraction forces
  • Simulating particles flying in the wind
  • Simulating flocking behavior
  • Making our particles sound reactive
  • Aligning particles to processed images
  • Aligning particles to mesh surfaces
  • Creating springs

Introduction

Particle systems are a computational technique of using a large number of small graphic objects to perform different types of simulations such as explosions, wind, fire, water, and flocking.

In this chapter, we are going to learn how to create and animate particles using popular and versatile physics algorithms.

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