Chapter 8. Using 3D Graphics

In this chapter, we will learn how to work and draw with 3D graphics. The recipes in this chapter will cover the following:

  • Drawing 3D geometric primitives
  • Rotating, scaling, and translating
  • Drawing to an offscreen canvas
  • Drawing in 3D with the mouse
  • Adding lights
  • Picking in 3D
  • Creating a height map from an image
  • Creating a terrain with Perlin noise
  • Saving mesh data

Introduction

In this chapter, we will learn the basics of creating graphics in 3D. We will use OpenGL and some useful wrappers that Cinder includes on some advanced OpenGL features.

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