Accessing Variables in the Inspector
Daydream Development Environment
Setting Up Your Daydream Developer Environment
Installing the Android SDK and Java JDK in Unity
Installing the Google VR SDK for Unity
Troubleshooting Setup and Installation Issues
Recipe 2.1: Installing Elements
Recipe 2.2: Setting Up Daydream Instant Preview
Recipe 2.3: Setting Up a Daydream Controller Emulator
Recipe 2.4: VR Developer Options
GvrPointerPhysicsRaycaster
(Script)
GvrPointerGraphicsRaycaster
(Script)
Recipe 2.5: Building a VR Player in the First Person
Recipe 2.6: Traveling via Teleportation
Recipe 2.7: Customizing the Teleportation System
Recipe 2.8: Setting Up the Chase Camera
Recipe 2.9: Using a Tunneling Effect to Combat Motion Sickness
3 Getting to Know the Daydream Controller
Getting to Know the Daydream Controller
Designing User Interfaces in VR
Daydream’s Design System: dmm
UI, Unity, and the Google VR SDK
Recipe 4.1: Adding a Canvas in dmms
Recipe 4.5: Implementing a Game Menu
Recipe 4.6: Creating an Animated Cell
Recipe 4.7: Cell Tilt and Hover Effect
Recipe 4.8: Cell Masking Animation Effect
Recipe 4.12: Multipanel Scrolling Layout
Physics, Games, Daydream, and Unity
Recipe 6.1: Intro to Physics—Flipping Pancakes
Recipe 6.2: Building a Pop Gun Mechanic
Recipe 6.3: Building a Grenade Mechanic
Building an Alien Shooter Game
Recipe 6.5: Building the Core Mechanic
Recipe 6.6: Building the UI and Finishing the Game
Lessons, Principles, and Practice
Recipe 7.1 Installing and Running ARCore
Recipe 7.2 Building an ARCore Template Scene
Recipe 7.3 Selecting and Dragging Objects along a Plane
Recipe 7.4 Dragging Objects with Physics Weight
Recipe 7.5 Selecting an Object and Rotating It
Recipe 7.6: Creating a Target Below the Landing Position of the Dragged Object
Recipe 7.7 Retrieving All GameObjects Attached to an Anchor
Recipe 7.8 Retrieving All GameObjects Attached to a Trackable
Recipe 7.9 Hiding the Tracked Surface Visualization
Recipe 7.10 Getting the Y Position of the Lowest Plane
Recipe 7.11 Attaching Objects to Non-Horizontal Surfaces
Recipe 7.12: Customizing the Surface Visualization
Recipe 7.13 Pinching to Scale a GameObject
Recipe 7.14: Handling AR Tracking State
Building User-Centered AR Apps
Recipe 8.1: Creating an AR Drawing App
Recipe 8.2: Integrating the Poly Toolkit with ARCore and Unity
Recipe 8.3: Using Poly Toolkit Runtime
Recipe 8.4: Creating an AR Shopping Catalogue App
10 Optimization and Performance
Tools for Analyzing and Optimizing
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