Chapter 1. Getting to know your way around Scratch
Chapter 2. Becoming familiar with the Art Editor
Chapter 3. Meeting Scratch’s key blocks through important coding concepts
Chapter 4. Designing a two-player ball-and-paddle game
Chapter 5. Using conditionals to build a two-player ball-and-paddle game
Chapter 6. Designing a fixed shooter
Chapter 7. Using conditionals to build your fixed shooter
Chapter 8. Designing a one-player ball-and-paddle game
Chapter 9. Using variables to build your one-player ball-and-paddle game
Chapter 10. Designing a simple platformer
Chapter 11. Using X and Y coordinates to make a simple platformer
Chapter 12. Making a single-screen platformer
Chapter 13. Using arrays and simulating gravity in a single-screen platformer
Extra Practice Salad Catch—Art
Extra Practice Salad Catch—Coding
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