Index

Symbols and numbers

’ (apostrophe key), 250

= (equal sign key), 316, 322

] (right bracket key), 240

/ (slash key), 33, 35

3D Animation Basics video, 3

See also animation

3D cameras. See cameras

3D Garage resources, 357

3D Links Web site, 358

3D modeling basics, 3

See also modeling

3D Palace Web site, 358

3D World Web forum, 358

8-bit vs. 24-bit images, 135

A

Ablan, Dan, 356, 357, 358

AblanGallery.com, 360

about this book, xvii–xviii

Action Center, 36

Mouse mode, 36, 241

Selection mode, 36, 235

activating bones, 320, 323, 325

adaptive sampling, 158, 343

Add category

Items tab, 67

Setup tab, 73

Add Dynamic drop-down, 293

Add Keys button, 200

Add Node menu, 112

Add Particle Emitter panel, 268–269, 270

Add Plug-ins option, 355

Add Points option, 221

Additive option, 327

Adobe Photoshop, 135

Advanced camera, 169

Affect OpenGL option, 139

Align to Path option, 283

Align tool, 302

Alpha channels

embedded, 285, 286

saving, 347

ambient light, 125–126

angles, camera, 166–168

Animation: From Script to Screen (Culhane), 357

animation

color channel, 211–213

defined, 173

dynamic effects, 289–312

collisions, 293–299, 303–309

hard-body, 291–309

modeling for, 299–303

soft-body, 309–312

types of, 290

particle, 267–288

collisions, 278–281

control options, 270–274

editing options, 286–288

emitters, 268–270

images, 285–286

surfaces, 281–284

wind and, 274–278

rendering, 339–349

batch, 348

general-purpose, 342–346

range-type, 341–342

saving renders, 346–347

selected objects, 348

setup for, 341–342

single-frame, 342

speeding up, 284

text and logo, 215–229

backdrop images, 217–222

beveling text, 225–226

creating text, 222–223

importing EPS files, 228

lighting, 228

pivot points, 227–228

setting up in Layout, 228

surfacing text, 224–225

animation I/O plug-ins, 353

animation UV plug-ins, 353

Animator’s Workbook, The (White), 357

antialiasing, 156–157, 284, 343–344

apostrophe key (’), 250

arbitrary rendering, 342

area lights, 120, 138–141

quality settings, 140, 141

ray-traced shadows and, 138

sizing/resizing, 140, 141

working with, 138–140

Art of 3D: Computer Animation and Imaging, The (Kerlow), 357

aspect ratios. See pixel aspect ratios

Attract setting, 298

audiovisual resources, 357, 359–360

Auto Frame Advance option, 345, 348

Auto Key Create option, 175, 180, 183

Auto Key feature, 175–180

caution about, 180

creating keyframes with, 47–49

exercise on using, 175–180

manual keyframing with, 181–187

recording of motion by, 331

auto weight map feature, 335

AVI file format, 147, 347

Axis drop-down list, 296

B

Back view, 5, 177

backdrop images, 217–222

building elements over, 219–222

deleting from Modeler, 222

hiding/displaying, 221

saving, 219

setting up, 217–219

Backdrop tab, 217

background curves, 200–201

background layers, 13–14

backlight, 130, 131

backtracking, 203, 205

baking process, 50

Ball tool, 243, 249

bananas, modeling, 232–243

Basic tab, Surface Editor, 91–93

batch rendering, 348

Bend tool, 242

Bevel tool, 225–226

beveling text, 225–226

Bezier splines, 207–208

Bezier tool, 222

bias, 189

Billowing effect, 284

Birn, Jeremy, 121, 356

Birth Rate setting, 272

Blend option, 327

Blending Mode settings, 97

blur effects

Motion Blur option, 158–159

Particle Blur option, 160

reflection and refraction, 94

Blur Length setting, 159

Bone Icon Size setting, 321

Bone Properties panel, 317, 318, 322, 324, 330–331

Bone Setup: MirrorHierarchy panel, 325

Bone Weights tool, 326

Bone X-Ray mode, 52, 316, 330

bones, 313–338

activating, 320, 323, 325

adding to objects, 316–318

controls for, 72

creating, 314–316

deactivating, 320, 324

editing, 325

explained, 314

hierarchies of, 318–325

adding child bones, 318–321

setting up multiple, 321–325

naming/renaming, 315, 319

positioning, 317, 322

recoloring, 316, 320

rest length of, 317–318

rotating, 320–321, 322, 323

Skelegons, 332–337

creating, 332–336

tips about, 336–337

using in Layout, 336

video tutorials, 314, 333, 337, 338

weights, 325–331

assigning, 330–331

creating, 328–330

settings for, 326–327

book resources, 356–357

Boolean functions, 21

borders, limited region, 151–152, 153

bounce cards, 131

Bounce setting

hard-body collisions, 298, 309

particle collisions, 280

Bounce/Bind Power option

hard-body collisions, 294–295, 298, 307

particle collisions, 280

Bounding Box Threshold option, 80

bowls

filling with fruit, 258–261

steps for modeling, 256–257

Box setting, 297

Box tool

glass windows and, 299, 300

still-life objects and, 232, 261

brightness

background image, 218, 219

setting for lights, 121

Bump option, 93

C

C button, 40

Calculate button, 287, 294, 295, 305–306

Camera Properties panel, 144

Current Camera selection list, 154

Field Rendering option, 148, 160

Mask Options tab, 164

Motion Effects tab, 158

Render Globals panel and, 144, 146, 340–341

Resolution option, 144, 146

Soft Filter option, 158

Stereo and DOF tab, 160

Use Global option, 146, 159, 340, 343

Camera Selector plug-in, 145

Camera view, 148–149, 308, 343

cameras, 143–172

adaptive sampling settings, 158

angle settings, 166–168

antialiasing settings, 156–157

depth of field settings, 161–163

field of view settings, 156

field rendering option, 148

focal distance setting, 161–162

f-stop settings, 162

lens focal length, 154–156

limited region settings, 151–153

mask options, 164

motion effects, 158–160

multiple, 47, 145

naming/renaming, 145, 154

overview of, 143–144

pixel aspect ratios, 147–148

range finder for, 162–163

resolution settings, 146–147

rule of thirds and, 165–166

segment memory settings, 153–154

selecting, 154

setting up, 144–146

Soft Filter option, 158

stereoscopic rendering option, 160

types of, 144, 168–171

Advanced camera, 169

Classic camera, 168

Orthographic camera, 169–170

Perspective camera, 170

Real Lens camera, 170

Surface Baking camera, 171

Tilt Shift camera, 171

virtual, 176

zoom factors, 154–156

Caps Lock key, xviii, 11

Catmull, Edwin, 36

Catmull-Clark subdivisions, 36, 239, 246–247, 255

caustics, 128

Center Current Item button, 53

CG Talk Web forums, 358

Change Surface dialog box, 38

still-life modeling and, 248, 252, 255, 262

text creation and, 224, 226

Channel Bin, 195–196, 209

channel filter plug-ins, 353

channels

Alpha, 285, 286, 347

animating color, 211–213

displaying color, 89

footprints used for, 203–205

removing from Curve Bin, 195

selecting noncontiguous, 193

setting up in Graph Editor, 191–193

character modeling

bones for, 313–338

adding, 316–318

child, 318–321

creating, 314–316

hierarchies of, 318–325

weights of, 325–331

Skelegons for, 332–337

creating, 332–336

tips about, 336–337

using in Layout, 336

Child Bone button, 315

child bones, 315

activating, 320

creating, 315–316, 319–321

child layers, 12

Clark, Jim, 36

Class on Demand, 357

Classic camera, 168

Classic motion blur, 159

Clear All Lights button, 121–122

Clear Scene command, 55

Clip setting, 327

clips, 285, 286

Clips tab, 285

Clone button, 125

Clone tool, 258, 260

cloning

lights, 124–125

objects, 258, 260

particles, 288

Close All Objects command, 222

cloth

animating, 312

modeling, 261–265

Collada file format, 352

Collision By option, 296

Collision Detect setting, 311

collision dynamics

controls for, 297–299

hard-body, 293–296, 303–309

particle, 278–281

soft-body, 310–312

collision effectors

hard-body collisions, 304–307

particle collisions, 279

Collision option, 279

collision plane, 279, 280–281

Collision Size value, 311

color

bone, 316, 320

cycling, 213

light, 122, 125–126, 136

safe area outline, 149

surface, 91–92, 102–103

Color category, 25

Color Channel option, 89

color channels

animating, 211–213

displaying, 89

color connections, 114

Color control settings, 91–92

color picker, 81

color space, 347

color vertex maps, 40

Combine tools, 21

Commands category

Layout, 74

Modeler, 28

Comment field, 93

composition issues

camera angles, 166–168

rule of thirds, 165–166

Composition Overlay, 165

Configure Keys panel, 58

Configure Menus panel, 58–60, 100

connections in Node Editor

connection types, 113–114

making node connections, 113, 116

unhooking node connections, 116

Constant setting, 205

Construct tab, 20

content directory, xx–xxi, 2, 10, 41, 91

Content Manager, 56

continuity, 188–189

contrast, background image, 218, 219

Convert Skelegon command, 337

Convert tools, 22

cookies, 135

coordinate system, 69–70

Copy Time Slice feature, 198–199

copying/pasting

keyframes, 51

surfaces, 109

CORE application, xiv, xvi

Create category, 78

Create Key button, 183, 184

Create Motion Key panel, 183

Create Skelegons tool, 335

Create tab, 16–18

Create Vertex Color Map option, 40

Create Weight Map panel, 329

Creating 3D Animation (Lord), 357

Creative COW Web site, 358

Crumple node, 112

cucoloris, 135

Culhane, Shamus, 357

Current Camera selection list, 154

Current Item selector, 46

Current Light drop-down list, 122

Curve Bin, 190

adding channels to, 192–193

removing channels from, 195

reordering items in, 192

selecting all curves in, 200

Curve Controls zone, 191

Curve Window, 190

creating keys in, 200–201

editing curves in, 193–194

moving keyframes in, 197

navigation of, 202

Numeric Limits option, 202

selecting all keyframes in, 204

curves, 23

adjusting values for, 210–211

controlling with Move TCB tool, 187–189

creating in Graph Editor, 209–211

editing in Graph Editor, 193–194, 199–200

foreground and background, 200–201

importing into Graph Editor, 202

multicurve editing, 199–200

selecting in Curve Bin, 200

spline controls, 206–208

stepped transitions, 208–209

Curves category

Create tab, 17–18

Detail tab, 23

Curves tab, Graph Editor, 205–211

custom object plug-ins, 353

customizing Modeler viewports, 7–8

Cvt Skelegons command, 337

cycling lights, 213

cyclorama, 128

D

dark lights, 122–123

deactivating bones, 320, 324

Deform tab, 311

deformation tools, 314

Delete category, 68

Delete Motion Key dialog box, 186

deleting

images, 222

keyframes, 186

particles, 288

plug-ins, 355

Skelegons, 335

See also removing

Density setting, 283

depth of field (DOF), 161–163

focal distance and, 161–162

f-stop settings and, 162

range finder for, 162–163

DeRose, Tony, 36

deselecting selections, 33, 35

Desktop Images Web site, 357

destination nodes, 112

Detail tools

Layout, 73

Modeler, 22–24

Diffuse setting, 92, 103, 104

Digital Character Animation 3 (Maestri), 356

Digital Cinematography & Directing (Alban), 357

Digital Lighting & Rendering (Birn), 121, 356

Digital Photography for 3D Imaging and Animation (Alban), 356

direct light, 125

Direction setting, 275

displacement plug-ins, 353

Display command, 89

Display Options panel

Backdrop tab, 217

Bounding Box Threshold option, 80

Hide Toolbar option, 100

Image Resolution setting, 218

Interface tab, 250

Layout, 79–80

Modeler, 40–41

Show Safe Areas option, 149

Display SubPatch Level setting, 317

displaying

backdrop images, 221

color channels, 89

menus, 100

panels, 151

surface subdivisions, 317

toolbars, 100

See also viewing options

distant lights, 120

dome lights, 120

Dope Sheet, 49, 66

Dope Track, 49–51, 307

Double Sided option, 93

Drag tool

backdrop images and, 221

glass window modeling and, 301

positioning bones using, 338

still-life modeling and, 236, 242, 247, 264

Draw Skelegons mode, 334

Drill tool, 221

drop-down menus, 55

Duplicate tools, 20

dutch camera angle, 167–168

DVD included with book, xx–xxi, 359–360

contents of, xx, 360

loading files from, 360

playing videos on, 360

setting content directory for, xx–xxi, 91

system requirements for, 360

tech support website, 359

Dynamic Obj button, 268

Dynamic Obj drop-down menu, 275, 279, 303, 307

dynamics, 267, 289–312

collision, 293–299, 303–309, 310–312

controls for, 290–291, 297–299

explained, 290

hard-body, 291–309

collision controls, 297–299

creating, 291–296

modeling for, 299–303

shattering glass, 303–309

tips for working with, 309

soft-body, 309–312

types of, 290

Dynamics tab, 272, 279, 290, 293, 297, 299

E

E buttons, 61, 173–174, 211–212, 298

EdgeBevel tool, 233–234, 241, 245

Edges category

Detail tab, 23

Selection tab, 30

Edges selection mode, 233, 244

Edit By modes, 87–88

Edit category, 73

Edit Keyboard Shortcuts panel, 57–58

Edit menu, 56–60

Edit Nodes button, 91, 111

Edit Plug-ins panel, 355

Edit Tool, 72, 287

EditFX panel, 287, 309

editing

bones, 325

curves, 193–194, 199–200

keyboard shortcuts, 57–58

lights, 124

menus, 58–60

particles, 286–288

editors

Graph Editor, 62–63, 189–213

Image Editor, 62, 285

Node Editor, 84, 110–118

Scene Editor, 64–66

Surface Editor, 60–61, 83–110

Texture Editor, 61, 97–98

Virtual Studio, 63

See also menus

effectors

collision, 279, 304–307

smoke, 278

wind, 275–278

Effects panel

plug-ins accessed from, 354

Volumetrics tab, 282, 284

Embedded Alpha setting, 285

emitters, particle, 268–274

control options, 270–274

creating, 268–270

explained, 268

Enable Radiosity setting, 131, 132, 133

Enable VIPER button, 75, 95

Envelope tool, 174

envelopes, 61, 174

environment plug-ins, 353

Environment tab, 93–94, 105

EPS files, 228

equal sign key (=), 316, 322

Erase setting, 298

Event setting, 298

Expand button, 54

Expert mode, 337

Explosion setting, 273

Export category, 79

Export submenu, File menu, 56, 352

exporting scenes/objects, 352

expressions, 174

Extend category, 19–20

Extra Ray Trace Optimization setting, 345

Extrude tool, 223

eye objects, 324

F

Falloff setting, 326–327

FBX file format, 352

FiberFX category, 27

field of view (FOV), 156

Field Rendering option, 148, 160

File drop-down menu, 9

file formats, 218

File menu, 55–56

fill light, 131

Filter By modes, 88

Filtering tab, 343–344

filters

Reconstruction Filter, 157

Soft Filter, 158

Fix Power option, 298

focal distance, 161–162

focal length, 154–156

fonts, 222–223

footprints, 203–205

Force option, 295

forced perspective, 169

foreground curves, 200–201

foreground layers, 13–14

forums, Web-based, 358

forward kinematics, 318

Foundation3D Web site, 358

fractional keyframes, 51

frame buffer plug-ins, 354

Frame End Beep option, 345

frames

jumping to, 49, 185

rendering, 146

See also keyframes

Free setting, 296

Friction Power control, 298

Front Face Wireframe style, 316, 317

fruit bowl

filling, 258–261

modeling, 256–257

fruit modeling, 231–255

bananas, 232–243

grapes, 249–255

oranges, 243–248

f-stop settings, 162

function connections, 114

function keys, 10, 223

FX_Collision Properties panel

hard-body dynamics, 304

particle collisions, 279–280

FX_Emitter panel, 269, 271–272, 287

FX_Wind properties panel, 275

G

General Options panel

Layout, 80–81

Modeler, 41

General tool category

Layout

Modify tab, 68–70

Setup tab, 72

Modeler Map tab, 25

Generator Size options, 272

Geometry tab, 282, 285

glass surfaces, 103–106

glass windows

modeling for dynamics, 299–303

shattering, 303–309

Global Illumination panel, 127–128

Enable Radiosity option, 131, 133

Global Illumination tab, 103, 126–127

global plug-ins, 354

Glossiness control, 92, 103–104

GLSL shading option, 77

Go To Frame requester, 49, 185

gobos, 135–137

creating, 135–137

explained, 135

tips for using, 137

Gradient nodes, 114–116, 117

grapes, modeling, 249–255

Graph Editor, 62–63, 189–213

accessing, 190

adjusting values in, 210–211

animating color channels in, 211–213

channels setup in, 191–193

controls used in, 173–174

Copy Time Slice feature, 198–199

curves in

background curves, 200–201

creating/adjusting, 209–211

editing, 193–194, 199–200

foreground curves, 200–201

selecting all, 200

Curves tab, 205–206

footprint creation, 203–205

light color and, 122

maximizing the window for, 192

moving keyframes in, 197–198

multicurve editing, 199–200

opening with E buttons, 61, 174, 211–212

Options panel, 196, 209

overview of zones in, 190–191

plug-ins accessed from, 354

quadrant size, 192

resizing, 194

right-clicking in, 202–203

spline controls, 206–208

Bezier splines, 207–208

Hermite splines, 207

TCB splines, 206

stepped transitions, 208–209

summary points on using, 213–214

timing adjustments, 194–198

tips for working in, 197, 202

tool icons, 197

updating, 194

zoom factor and, 156

graphics. See motion graphics; text and logo animation

Gravity setting, 294, 306

grid

focal distance determined using, 162

size control options for, 77

Grid category, 77

Grid Size control, 77

ground collisions

hard-body dynamics, 307–308

soft-body dynamics, 310–312

Group drop-down list, 297

G-Toggle Subpatch, 78

H

handles, 69–70

hard-body dynamics, 291–309

collision controls, 297–299

creating, 291–296

modeling for, 299–303

shattering glass, 303–309

tips for working with, 309

HardFX controls, 294, 299, 305–306, 309

HDR images, 133–134, 169

Help menu, 60

Hermite splines, 207

Hide Toolbar option, 100

hiding/showing

backdrop images, 221

menus, 100

panels, 151

surface subdivisions, 317

toolbars, 100

hierarchies of bones, 318–325

child bones, 318–321

explained, 318

multiple, 321–325

Hierarchy view option, 14

horizontal FOV setting, 156

HSV color values, 102

HV emitters, 269, 270, 281

HW Shading option, 77

HyperTexture tab, 284

HyperVoxels, 268, 269, 281–284

HyperVoxels panel, 282–284, 285

I

IK Boost Tool, 70–71, 337, 338

IKB Calculate button, 71

Illusion of Life: Disney Animation, The (Thomas and Johnston), 357

Image Editor, 62, 285

image I/O plug-ins, 354

Image Map setting, 97

image processing plug-ins, 354

Image Seam Angle control, 94

Image Viewer, 106, 129, 139, 345

Image Viewer FP, 345

Image World plug-in, 133

images

backdrop, 217–222

building over, 219–222

deleting from Modeler, 222

HDR, 133–134, 169

particle, 285–286

projection, 135–137

Impact Effect setting, 295, 296, 307

Import category, 79

Import submenu, File menu, 56

importing

curves, 202

EPS files, 228

in-betweening process, 178, 199

incremental save, 220

info area, 35

Info panel

Modeler, 38

Node Editor, 114

Initial Value option, 329

Inside button, 280

installing LightWave 3D, xix–xx

integer connections, 114

intensity, light, 121, 122–123, 127

interactive particles, 278–281

interfaces

Layout, 44–54

Modeler, 4–15

interlacing, 148

Inverse Distance values, 327

inverse kinematics, 70–71, 318

item selection buttons, 46

Items tab, 67–68

J

Jitter tool, 300, 302

Johnston, Ollie, 357

Joint bones, 314

K

Kerlow, Isaac V., 357

key light, 131

keyboard shortcuts

assigning, 58

editing, 57–58

saving, 58

keyframes, 45, 47–51

adjusting values of, 211

Auto Key feature, 47–49, 175–180

controlling curves for, 187–189

creating, 47–49, 175–187

deleting, 186

displaying info about, 194

Dope Track, 49–51

fractional, 51

frame number for, 198

jumping to specific, 49, 185

keeping track of, 48

lasso selection of, 197

manually setting, 180–187

motions created with, 174–189

Move TCB tool and, 187–189

moving in Graph Editor, 197–198

rendering, 342

rule of thumb for, 189

selecting all, 204

TCB values, 188–189

Kurv Studios, 357

L

Lasso select mode, 33–34

Lasso tool, 197

Lathe tool, 257

Layer Opacity option, 97

layers, 9–15

background, 13–14

explained, 9–10

foreground, 13–14

naming, 12

parent and child, 12

reversing, 250

viewing, 14

Layers category, 31

Layers panel

opening, 10

selecting layers in, 13, 14

viewing layers in, 14

Layout, 43–82

bones, 314–318

adding to objects, 316–318

creating, 314–316

Dope Track, 49–51

editors

Graph Editor, 62–63

Image Editor, 62

Node Editor, 110–118

Scene Editor, 64–66

Surface Editor, 60–61, 83–110

Virtual Studio, 63

Expert mode, 337

hiding toolbars/menus in, 100

interface overview, 44–54

item selection buttons, 46

keyframes, 45, 47–51

Auto Key feature, 47–49

creating, 47–49

Dope Track, 49–51

menus, 54–60

Edit menu, 56–60

File menu, 55–56

Help menu, 60

Windows menu, 60

Parent in Place button, 66

positioning objects in, 258–261, 264–265

Preferences panel, 79–81

Display Options, 79–80

General Options, 80–81

Skelegons in, 337

tabs, 67–79

Items tab, 67–68

Modeler Tools tab, 78–79

Modify tab, 68–72

Render tab, 74–76

Setup tab, 72–73

Utilities tab, 73–74

View tab, 76–78

timeline, 45–46

viewports, 51–54

movement controls, 53–54

multiple viewports, 52–53

VPR feature, 52

workspace, 44

layout command plug-ins, 354

layout tool plug-ins, 354

Layout tools, Modeler, 27

Left Button Item Select feature, 181

lens flares, 126, 127

lens focal length, 154–156

Life Time setting, 274, 278, 281

Light Name panel, 123

Light Properties panel, 121–122

Light view, 135

lights, 119–141

adding, 123–124

ambient, 125–126

area, 138–141

caustics, 128

cloning, 124–125

color of, 122, 125–126, 136

cycling, 213

global illumination options, 126–128

HDR images used as, 133–134

intensity of, 121, 122–123, 127

lens flares, 126, 127

mirroring, 125

naming/renaming, 123, 135

overview of, 119–120

projection images on, 135–137

radiosity, 127–128, 131, 132

rotating, 123–124

selecting, 125

studio, 128–132

text and logo, 228

textures and, 119, 141

types of, 120–121

volumetric, 126

Lights button, 121

Lights in Scene display, 122

LightWave 3D

CORE technology, xiv

installing, xix–xx

NewTek manual, xv–xvi

plug-ins, 353–356

reference materials, 356–360

supported file formats, 218

Lightwave Tutorials on the Web, 358

Limited Region settings, 151–153

linear lights, 120, 140

Linear setting, 205

lintography, 160

List view option, 14

Load button, 86, 88

Load category, 67

Load Items from Scene command, 55–56, 67

Load Object button, 67

Load Object dialog box, 258

Load Scene command, 182

Load submenu, File menu, 55

loading

objects, xxi, 11–12, 67

plug-ins, 355–356

scenes, 55–56, 67, 182

local zone, 50

Lock Selected Keys option, 198

logo animation. See text and logo animation

Lord, Peter, 357

LScript category

Layout, 74

Modeler, 28

LScript Commander, 74

LScripts, 28, 74, 356

Luminosity setting

HyperVoxels panel, 283

Surface Editor, 92, 103

Luxigons, 26

LWO files, 9

Lynda.com, 357

M

M button, 40

Macintosh computers

function keys, 10, 223

right mouse button, xv, 34

Maestri, George, 356

Magic Bevel tool, 253–255

Magnet tool, 245–246, 248

Make Bone Weight Map panel, 326

Make button, 39

manual keyframing, 180–187

Map tab, 24–26

mapping, reflection, 93

Maps category, 30

Mask options, 164

Master Plugins panel, 74, 355

Max OpenGL Lights option, 139

Maximize viewport button, 6, 7, 219

Maximum Render Level setting, 139, 320

MD Arts Web site, 358

Measure category, 24

memory

segment, 153–154, 343

system, xviii–xix

video, xix

menus

editing, 58–60

hiding, 100

Layout, 54–60

Edit menu, 56–60

File menu, 55–56

Help menu, 60

Windows menu, 60

Modeler, 15

See also editors

metallic surfaces, 106–108

Metamesh Toggle, 78

Mirror button, 125

Mirror Hierarchy tool, 325

Mirror tool, 338

mirroring lights, 125

Mode drop-down, 298

Modeler, 1–42

Action Center, 36

backdrop images, 217–222

building elements over, 219–222

hiding/displaying, 221

saving, 219

setting up, 217–219

Change Surface panel, 38

deleting images from, 222

Display Options panel, 40–41

General Options panel, 41

importing EPS files into, 228

Info panel, 38

interface, 4–15

layers, 9–15

explained, 9–10

foreground/background, 13–14

naming, 12

parent/child, 12

viewing, 14

Make button, 39

menus, 15

Numeric panel, 37

objects, 9–12

explained, 9

loading, 11–12

overview of, 2–3

pivot points, 227–228

selection modes, 32–35

Skelegons in, 332–337

creating, 332–336

tips about, 336–337

Statistics panel, 37

SubD-Type options, 36–37

Surface Editor, 84, 85

tabs, 15–32

Construct tab, 20–22

Create tab, 16–18

Detail tab, 22–24

Map tab, 24–26

Modify tab, 18–19

Multiply tab, 19–20

Selection tab, 29–30

Setup tab, 26–27

Utilities tab, 28

View tab, 30–31

text development in, 222–226

creating text, 222–223

surfacing/beveling text, 223–226

toolset, 15

vertex map tools, 39–40

viewports, 4–8

customizing, 7–8

position controls, 6

styles, 7–8

views, 5, 7

Modeler Tools tab, 78–79

modeling

cloth, 261–265

fruit, 231–255

bananas, 232–243

grapes, 249–255

oranges, 243–248

plug-ins for, 354

still-life objects, 231–265

bowl, 256–261

fruit, 231–255

positioning and, 258–261, 264–265

tablecloth, 261–265

windows for dynamics, 299–303

Modes category, 29

Modes menu, 235

Modified Channels mode, 183, 269, 270

Modify category

Modeler Tools tab, 79

Setup tab, 73

Modify Selection category, 29

Modify tab

Layout, 68–72

Modeler, 18–19

Morph feature, 40

Morph tools, 26

Motion Blur setting

Camera Properties panel, 158–159

Render Globals panel, 344

motion effects, 158–160

motion graphics, 215–229

overview of, 215–216

video on lighting, 228

See also text and logo animation

Motion Lighting video, 228

Motion Options panel, 354

motion paths, 179–180, 183–184, 288

motion plug-ins, 354

Motion tab, 273

motions

automatic keyframing, 175–180

controlling curves, 187–189

manual keyframing, 180–187

Motions category, 73

mouse buttons, xv, 34

Mouse mode, 36, 241

Move button, 53

Move edit button, 197

Move TCB tool, 71, 187–189

Move tool

Auto Key feature and, 177

bone positioning and, 317

collision dynamics and, 305, 310

Graph Editor and, 197–198

manual keyframing and, 185

particle animation and, 270, 280, 288

right mouse button and, 259

still-life modeling and, 236, 259, 263

wind effectors and, 276–278

multicurve editing, 199–200

Multiply tab, 19–20

Multiprocessing option, 346

Multishift tool, 234, 237–238, 245

Multithreading option, 346

N

naming/renaming

bones, 315, 319

cameras, 145, 154

layers, 12

lights, 123, 135

plug-ins, 355

Skelegons, 335, 336

surfaces, 102, 112

weight maps, 331

negative lights, 122–123

Network Render tool, 76

NewTek resources, 358

n-gons, 239

Node Editor, 84, 110–118

Add Node menu, 112

connection types, 113–114

gradient controls, 114–117

info panel, 114

move and zoom controls, 111

opening with Edit Nodes, 111

Surface Editor and, 110

nodes

collision dynamics and, 296

connecting, 113–114, 116

destination, 112

gradient, 114–117

surfacing using, 110–118

unhooking, 116

NTSC video standard, 45, 147

null objects, 163, 315

numeric keypads, 7

Numeric Limits option, 202

Numeric Move selection, 198

Numeric panel, 37

Bevel tool, 225

Box tool, 232, 299

EdgeBevel tool, 234

Lathe tool, 257

Multishift tool, 234

Size tool, 235

Skelegons, 334

Text tool, 222–223

O

object importer plug-ins, 354

Object Properties panel

Dynamics tab, 272, 279, 290, 293, 297, 299

plug-ins accessed from, 354

object replacement plug-ins, 354

objects, 9–12

adding bones to, 316–318

cloning, 258, 260

explained, 9

exporting, 352

loading, xxi, 11–12, 67

null, 163, 315

positioning, 258–261, 264–265

rendering selected, 348

saving, 67, 108

Object-Subdiv setting, 297

Offset Repeat setting, 205

off-white lights, 136

Opacity setting

HyperVoxels panel, 283

Layer Opacity option, 97

OpenGL options, 80, 316, 349

Operator tab, 311

Options category, 75

oranges, modeling, 243–248

Orthographic camera, 169–170

Oscillate setting, 205

Output tab, 346–347

overlay color options, 149

Overlay settings, 346

P

Package Scene option, 352–353

PAL video standard, 147

panels

hiding/showing, 151

nonmodal nature of, 213–214

See also specific panels

parent bones, 316

Parent in Place button, 66

parent layers, 12

Particle Blur setting, 160

Particle Size setting, 283

Particle Weight setting, 274

particles, 267–288

colliding, 278–281

controlling, 270–274

deleting, 288

editing, 286–288

emitters for, 268–270

images on, 285–286

interactive, 278–281

Life Time value, 274, 278, 281

overview of, 267–268

Perspective camera and, 170

previewing, 281, 283, 284

repositioning, 288

sizing/resizing, 283, 285

surfacing, 281–284

wind and, 274–278

Partigons, 268, 269, 281

Parts category, 24

Parts option, 305–306

pasting. See copying/pasting

Patches category, 22

Path Wind Mode, 276

Pattern field, 88

Pen tool, 219–220, 222

penguin modeling exercise

adding bones to objects, 316–318

hierarchies of bones, 318–325

weights of bones, 325–331

Perspective camera, 170

Perspective view, 5, 44, 51, 220

Phong shader, 104

photometric lights, 120

Photoreal setting, 159, 344

Photoshop application, 135

Piece Mode setting, 305–306

pillow collision dynamics, 310–312

pivot points, 227–228

Pivot Shift value, 309

Pivot tool, 227

pixel aspect ratios, 147–151

explained, 147–148

resolution and, 150, 151

working with, 148–151

Pixel Lattice Deformation (PLD), 157

Plane option

hard-body collisions, 297, 307, 308

particle collisions, 279

soft-body collisions, 310

Play button, 179, 185

PLD setting, 157, 343–344

plug-ins, 353–356

categories of, 353–354

deleting, 355

finding, 354–355

loading, 355–356

LScript, 356

renaming, 355

scanning for, 355

Plugins category

Layout, 74, 355

Modeler, 28, 355

Point Clone Plus tool, 250–251

point lights, 120–121

point sets, 312

points

adding, 221

pivot, 227–228

Points category

Create tab, 17

Detail tab, 23

Selection tab, 29

Points selection mode, 32–33, 235

polygons

beveling, 236–237

selecting, 302

single-point, 268, 269

Polygons category

Create tab, 17

Detail tab, 23

Selection tab, 30

Polygons selection mode, 33, 261, 264, 302, 328

Position channel, 193

position controls, Modeler viewport, 6

positioning

bones, 317, 322

objects, 258–261, 264–265

particles, 288

Powergons, 26

pre- and post-behaviors, 205

Preferences panel, 79–81

Display Options, 79–80

General Options, 80–81

Preset Shelf

prebuilt surfaces in, 90

saving surfaces to, 90, 109

storing surfaces in, 88

Presets folder, 90

preview window

Surface Editor, 89

VIPER tool, 96, 98

previews

EdgeBevel tool, 233

particle animation, 281, 283, 284

Render Options panel, 139

Surface Editor, 89, 96, 103

VIPER window, 96, 98

Primitives category, 16–17

Probability setting, 298

procedural textures, 97

Procedural Type option, 97

processing power, xix

project files on DVD, xx–xxi, 360

projection images, 135–137

creating, 135–137

explained, 135

tips for using, 137

Projects folder, xxi

Properties panel

Bone, 317, 318, 322, 324, 330–331

Cameras, 144

Light, 121, 211

Q

quad view, 220

quality settings, area lights, 140, 141

Quantize dialog box, 301

QuickCut command, 263, 264

QuickTime movies, 147, 347

QuickTime player, 360

R

radiosity, 127–128, 131, 132

Radius setting, 275

Radius/Level setting, 279, 298, 304, 307

RAM. See memory

Random Points tool, 250

range finders, 162–163

range-type rendering, 341–342

Ray Recursion Limit setting, 345

Ray Tracing + Spherical Map option, 107

Raytrace Reflection option, 105, 345

Raytrace Refraction option, 345

Raytrace Shadows option, 139, 345

Raytrace Transparency option, 345

ray-traced images

reflections, 93, 105, 108, 345

shadows, 138, 139, 345

ray-tracing process, 93

ReadMe file on DVD, 360

Real Lens camera, 170

Realistic Render Mode, 345

Reconstruction Filter, 157

Redo command, 56, 331

Reduce category, 21

reference materials, 356–360

audiovisual resources, 357

book resources, 356–357

companion DVD, 359–360

Web resources, 358

Reflection Blurring control, 94

Reflection control, 92, 104

Reflection Map control, 94, 107

reflection mapping, 93

Reflection Options control, 94, 105

reflections

applying to surfaces, 100–103

ray-traced, 93, 105, 108, 345

surfacing for, 103–108

Refraction Blurring control, 94

Refraction Index option, 92

Refraction Map control, 94

Refraction Options control, 94

removing

backdrop images from Modeler, 222

channels from Curve Bin, 195

See also deleting

Rename command, 89

Rename Skelegon command, 336

renaming. See naming/renaming

Render category, 76

Render Display options, 129

Render End Beep option, 345

Render Globals panel, 75, 144, 340–341

Auto Frame Advance option, 345, 348

Camera Properties panel and, 144, 146, 340–341

Enable Radiosity option, 131, 133

Filtering tab, 343–344

Global Illumination tab, 126–127

Image Viewer setting, 106, 129, 139, 345

Limited Region setting, 151–153

Motion Blur setting, 344

Output tab, 346–347

Preview setting, 139

Raytrace Reflection option, 105, 345

Raytrace Shadows option, 139, 345

Resolution option, 343

Segment Memory Limit option, 153–154, 343

Shutter Efficiency option, 344

Render Mode setting, 345

Render Options panel, 106, 139

Render SubPatch Level setting, 317

Render tab, 74–76

rendering, 339–349

batch, 348

defined, 146

frames, 146

general-purpose, 342–346

LightWave engine for, 340

plug-ins for, 354

range-type, 341–342

saving renders, 346–347

selected objects, 348

setting up for, 341–342

single-frame, 342

speeding up, 284

thoughts on, 349

RenderQ control, 348

Repeat setting, 205

Replace category, 68

repositioning particles, 288

Reset setting, 205

Resistance setting, 309

resizing. See sizing/resizing

resolution

display options and, 218

pixel aspect ratio and, 150, 151

setting for cameras, 146–147, 343

system memory and, 153

Resolution Multiplier, 147, 343

resources. See reference materials

Rest Length setting, 317–318

reversing layers, 250

Rewind button, 48, 179, 185

right bracket key ( ] ), 240

right mouse button

Mac computers and, xv, 34

moving and rotating with, 259

Right view, 5

Roll option, 295, 307, 309

Rotate button, 53

Rotate category

Layout, 68

Modeler, 18

Rotate tool

Auto Key feature and, 178

bone positioning and, 317

manual keyframing and, 184, 185

right mouse button and, 259

still-life modeling and, 241, 259, 262

rotating

bones, 320–321, 322, 323

lights, 123–124

wind effectors, 275

Rotation channel, 193

Rotation tab, 309

Roughness setting, 298

RTV file format, 346

rule of thirds, 165–166

S

S button, 40

safe areas, 149

Save All Objects command, 67, 88

Save Animation option, 346–347

Save command, 88

Save RGB button, 347

Save Scene As command, 55

Save Scene command, 88

Save Scene Increment feature, 55

Save Surface Preset command, 90

saving

Alpha channels, 347

backdrops, 219

fonts, 223

incremental, 220

keyboard shortcuts, 58

objects, 67, 108

renders, 346–347

Skelegons, 332, 336

surfaces, 90, 109

scalar connections, 114

Scan Directory option, 355

Scatter option, 298

scattering effect, 273, 298

Scene button, 182

Scene Editor, 64–66

Dope Sheet in, 66

editing lights in, 124

exercise on working with, 64–65

recoloring bones in, 316, 320

Scene list, 191–192

scene master plug-ins, 354

scenes

exporting, 352

loading, 55–56, 67, 182

packaging, 352–353

Segment Memory Limit setting, 153–154, 343

segmented box modeling, 299–300, 302

Sel Object option, 348

Sel Switch command, 234, 236, 245

Select category, 77–78

Select Connected command, 252

Select Loop option

dynamics modeling and, 300

still-life modeling and, 240

selecting

cameras, 154

channels, 193

curves, 200

layers, 13, 14

lights, 125

polygons, 302

surfaces, 108

Selection modes, 32–35

Action Center, 36

exercise on using, 32–34

Lasso mode, 33–34

Points mode, 32–33

Polygons mode, 33

Symmetry mode, 35

Selection Set option, 40, 312

Selection Sets category, 30

Selection tab, 29–30

selections

deselecting, 33, 35

hiding/unhiding, 31

Self Interaction drop-down, 307

Set Value dialog box, 236, 256, 257

Setup tab

Layout, 72–73

Modeler, 26–27

Shaded Solid option, 320

shaders, 104

Shading tab, 283, 285

shadows

ray-traced, 138, 345

shadow maps, 131

shattering glass, 303–309

Show Handles option, 181

Show Motion Paths option, 180, 184

Show Safe Areas option, 148–149

showing. See displaying

Shutter Efficiency option, 344

Simple Wireframe Points option, 250

Simply LightWave Web site, 358

single-frame rendering, 342

single-point polygons, 268, 269

Size tool, 235, 237, 251

Size Variation setting, 283

sizing/resizing

area lights, 140, 141

bones, 317–318

Graph Editor, 194

limited regions, 152

particles, 283, 285

Surface Editor, 102

Skelegon Tree panel, 335, 337

Skelegons, 332–337

creating, 332–336

deleting, 335

explained, 26, 332

naming/renaming, 335, 336

Numeric panel, 334

saving, 332, 336

splitting, 336

tips about, 336–337

using in Layout, 337

weight maps, 336, 337

See also bones

Skelegons category, 27

Sketch tool, 222

slash key (/), 33, 35

slices, 283

Sliders tool, 71

smoke

simulating with particles, 270–274

surfacing particles for, 282–284

smoke effector, 278

Smooth Threshold option, 93

Smoothing option, 93, 104

snapping keyframes, 51

Soft Filter option, 158

soft-body dynamics, 309–312

SoftFX dynamics panel, 290, 311

Solid Drill tool, 221

Specialty category, 30

Specularity setting, 92, 103–104

Sphere setting, 296, 297

spherical lights, 121

SpinQuad Forums, 358

Spline Control tool, 71

Spline Draw tool

still-life modeling and, 256

text/logo creation and, 222

splines, 22, 23, 206–208

Bezier splines, 207–208

controlling in Graph Editor, 206–208

Hermite splines, 207

TCB splines, 206

Split Skelegon option, 336

spotlights, 121

sprites, 281–282, 283, 286

Stam, Jos, 36

Start By Collision option, 299, 306

Statistics panel, 37

bone weights and, 328

glass window modeling and, 302

stepped transitions, 208–209

stereoscopic rendering, 160

Stick setting, 298

still-life modeling, 231–265

fruit, 231–255

bananas, 232–243

grapes, 249–255

oranges, 243–248

fruit bowl, 256–261

filling, 258–261

modeling, 256–257

positioning objects in, 258–261, 264–265

tablecloth, 261–265

Stop By Collision option, 299

Stretch Direction setting, 283, 285

Stretch tool, 240, 249

studio lighting, 128–132

styles, Modeler viewport, 7–8

Subdivide tools, 20

subdivision methods, 239

SubD-Type options, 36–37, 239, 255

Subpatch mode, 36, 239, 255

Subtract option, Bone Weights panel, 327

Surface Baking camera, 171

Surface button, 38, 224

Surface Editor, 60–61, 83–110

accessing, 84

Basic tab, 91–93

commands, 88–90

Edit By modes, 87–88

Environment tab, 93–94, 105

Filter By modes, 88

Node Editor and, 84, 110

Pattern field, 88

Preset Shelf, 88, 90, 109

previews, 89, 96, 103

resizing, 102

Surface Name list, 85–87

VIPER tool and, 94–99

VPR feature and, 99, 100

Surface Editor button, 224

Surface Name list, 85–87

surface normal, 220

Surface Preset panel, 90

surfaces, 84

color settings, 102–103

copying/pasting, 109

glass, 103–106

lights and, 119, 141

metallic, 106–108

naming/renaming, 102, 112

Node Editor and, 110–118

organizing, 85–87

particle, 281–284

prebuilt, 90

reflections applied to, 100–108

saving to Preset shelf, 90, 109

selecting existing, 87–88, 108

setting up, 91–94

Surface Editor and, 83–110

text, 224–226

working with, 88–90

SVGA mode, 146

SWXGA mode, 146

Symmetry mode, 35

system requirements

for Lightwave 10, xviii–xix

for using the DVD, 360

T

T button, 39, 61

Tab key, 239

tabs

Layout, 67–79

Items tab, 67–68

Modeler Tools tab, 78–79

Modify tab, 68–72

Render tab, 74–76

Setup tab, 72–73

Utilities tab, 73–74

View tab, 76–78

Modeler, 15–32

Construct tab, 20–22

Create tab, 16–18

Detail tab, 22–24

Map tab, 24–26

Modify tab, 18–19

Multiply tab, 19–20

Selection tab, 29–30

Setup tab, 26–27

Utilities tab, 28

View tab, 30–31

Tarantino, Quentin, 171

TCB settings, 71, 188–189

TCB spline controls, 206

technical support, xx, 359

telephoto lens, 156

television monitors, 149

Template Drill panel, 221

tension, 188

text and logo animation, 215–229

backdrop images, 217–222

building elements over, 219–222

hiding/displaying, 221

saving, 219

setting up, 217–219

general overview of, 216–217

importing EPS files, 228

Layout setup for, 228

lighting for, 228

motion graphics and, 215

setting pivot points, 227–228

text development, 222–226

creating text, 222–223

surfacing/beveling text, 223–226

Text category, 17

Text tool, 222–223

Texture category, 25

Texture Editor, 61, 97–98

Texture mode, 39

Textured Shaded Solid option, 139

textures

lights and, 119, 141

node-based, 110

procedural, 97

See also surfaces

Thomas, Frank, 357

three-point lighting, 131

Threshold Value setting, 327

Tilt Shift camera, 171

timeline, 45–46

timing adjustments, 194–198

title-safe area, 149

Toggles category, 78

toolbars, hiding, 100

tools

deformation, 314

Layout, 27, 70–72

Modeler, 15, 78–79

vertex map, 39–40

See also specific tools

Tools category, 70–72

Top view, 5

Torque values, 296, 307, 309

Transform category

Layout, 68

Modeler, 19

transitions, stepped, 208–209

Translate category

Layout, 68

Modeler, 18

translations, 18, 68

Translucency control, 93

Transparency control, 92

troubleshooting DVD problems, 359

Tunnel operation, 221

Tuong-Phong, Bui, 104

Turbulence option, 97, 284

tutorials

audiovisual, 357, 359–360

DVD-based, 360

Web-based, 358

two-button mouse, xv, 34

type animation. See text and logo animation

Type drop-down list, 297

U

Undo command, 56, 331

undo operations, 41, 56–57, 81, 331

Unweld command, 303, 336

Use Global option, 146, 159, 340, 343

Use Threshold setting, 327

Utilities category, 76

Utilities tab

Layout, 73–74

Modeler, 28

plug-in options, 355

V

Vaughan, William, 332

vector connections, 114

Velocity setting, 272, 273–274

vertex map tools, 39–40

vertical FOV setting, 156

vertices, 235

VGA mode, 146

Vibration setting, 273

video memory, xix

video tutorials, 357, 359–360

video-safe area, 149

View category, 31

View Layout category, 77

View tab

Layout, 76–78

Modeler, 30–31

viewing options

for bones, 317

for object layers, 14

for viewports, 51

See also displaying

viewports

Layout, 51–54

movement controls, 53–54

multiple viewports, 52–53

VPR feature, 52

Modeler, 4–8

customization, 7–8

position controls, 6

styles, 7–8

views, 5, 7

Viewports category

Layout, 76–77

Modeler, 31

VIPER button, 95

VIPER tool, 76

particle surfacing and, 283, 284

preview window, 96, 98

Surface Editor and, 85, 94–99

Texture Editor and, 97–98

tips for using, 99

tutorial on, 95–99

VPR feature vs., 76

virtual cameras, 176

Virtual Studio, 63

VisualParticle movie, 278, 280

Volumetric Antialiasing option, 284

volumetric effects, 269, 354

volumetric lights, 126

Volumetrics tab, 282

Vortex setting, 275, 276

VPR feature, 52

particle surfacing and, 283, 284

Surface Editor and, 85, 99

tips for using, 100

VIPER tool vs., 76

W

W button, 39

WaveCycle setting, 311

WaveSize setting, 311–312

Web animation, 153

Web resources, 358

Weight category, 25

weight maps, 325–326

bone, 326–331

Skelegon, 336, 337

Weight Shade mode, 330

weights

bone, 325–331

assigning, 330–331

creating, 328–330

settings for, 326–327

hard-body, 295, 307

particle, 274

Weights tool, 39

White, Tony, 357

wide-angle lens, 156

wind, particle, 274–278

Wind Effect setting, 296, 309

wind effectors, 275–278

Wind Mode options, 275

windows

modeling for dynamics, 299–303

shattering, 303–309

Windows drop-down menu

Layout, 60

Modeler, 10

X

X, Y, and Z axes, 3

XVGA mode, 146

Z

Z-axis bones, 314

Zoom button, 53

zoom factors, 154–156

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