Adding Base Colors

The next step is to take those lines you painted in Blender, refine them, and then clean them. After that, you can start filling the areas with colors. You can pick these colors from the color scheme images you created during the character’s design process. In Figure 9.4, you can see how the texture would look at this point.

Image

Figure 9.4 The base of the texture with the UVs on top to help you see what’s going on


Tip

At this stage, it’s fine if you load the texture in Blender to check that everything looks right. If you’re working with Photoshop, Blender supports .psd files, so you can load them right away with no conversion. If you load the image in an UV/Image Editor, you can quickly update it by pressing Alt + R. Also, if you save a new version of the texture, you can go to the

Image menu in the UV/Image Editor and click Replace Image; this will replace the old version everywhere you were using it in Blender with a new version. Sometimes, after painting the basics, you can see that in some areas of the 3D model the texture looks a bit off, so you can go to the UVs and adjust them slightly to get the desired result.


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