Cloth Simulation

If you want to create anything from clothes for a character to banners or bedsheets, cloth simulation is the way to go. Don’t worry about creating wrinkles or folds manually; on the Physics tab in the Properties Editor, just turn the cloth mesh into a Cloth object and click Play.

You can control the properties of the cloth to make it behave like a specific type of material. You also can set other objects as obstacles and the cloth will react to them.

Cloth simulation even works in real time, so if you click Play and try to grab the cloth, it will react to your touch and to the objects that collide with it.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.117.165.82