Summary

In this chapter, we used a variety of approaches to add our special effects, which let the game become more and more alive. You learned about particle systems and how they work in LibGDX. Particle effects can be easily designed using the powerful particle editor, and it is recommended to use this instead of working them out in code. You learned how a finished particle effect can be incorporated and controlled in our existing game. You also learned how to achieve a wind effect using our simple physics simulation to animate the clouds in the game world with just a few changes. An introduction to Lerp was provided and how it can be applied to create smooth movements for the game's camera and rocks that now appear to float on the water. Also, parallax scrolling was added to the mountains in the background to increase the game immersion even further. As a final touch, the game screen's GUI was enhanced with subtle effects.

In the next chapter, we will enhance the multiple screens management that was introduced in Chapter 7, Menus and Options. Therefore, we will implement a flexible system to easily create smoothly animated screen transitions that will upgrade the screen switching.

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