CHAPTER 1
Innovation – What It Is and Why It Matters

Photograph of a puffer fish.

A slow sort of country” said the Red Queen. “Now here, you see, it takes all the running you can do to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!

Lewis Carroll, Alice through the Looking Glass

You don’t have to look far before you bump into the innovation imperative. It leaps out at you from a thousand mission statements and strategy documents, each stressing how important innovation is to “our customers/our shareholders/our business/our future and most often, our survival and growth.” Innovation shouts from advertisements for products ranging from hairspray to hospital care. It nestles deep in the heart of our history books, pointing out how far and for how long it has shaped our lives. And it is on the lips of every politician, recognizing that our lifestyles are constantly shaped and reshaped by the process of innovation.

Innovation makes a huge difference to organizations of all shapes and sizes. The logic is simple – if we don’t change what we offer the world (products and services) and how we create and deliver them, we risk being overtaken by others who do. At the limit, it’s about survival, and history is very clear on this point: survival is not compulsory! Those enterprises that survive do so because they are capable of regular and focused change. (It’s worth noting that Bill Gates used to say of Microsoft that it was always only 2 years away from extinction. Or, as Andy Grove, one of the founders of Intel, pointed out in his autobiography, “only the paranoid survive!”) [1].

In this chapter, we’ll look at the challenge of innovation in more detail – what it is, why it matters, and, most importantly, how we might think about organizing and managing the process.

1.1 The Importance of Innovation

This isn’t just hype or advertising babble – you can get a feel for the importance attached to it in the View 1.1.

Innovation is strongly associated with growth. New business is created by new ideas, by the process of creating competitive advantage in what a firm can offer. While competitive advantage can come from size, or possession of assets, and so on, the pattern is increasingly coming to favor those organizations that can mobilize knowledge and technological skills and experience to create novelty in their offerings (product/service) and the ways in which they create and deliver those offerings. Economists have argued for decades over the exact nature of the relationship, but they have generally agreed that innovation accounts for a sizeable proportion of economic growth. In a recent book, William Baumol [2] pointed out that “virtually all of the economic growth that has occurred since the eighteenth century is ultimately attributable to innovation.” Research Note 1.1 gives some examples of this economic importance.

The consulting firm PWC runs a regular survey of senior executives on the theme of innovation; in their 2015 Global Innovation Survey, almost half of the 1757 executives interviewed (43%) felt that innovation is a “competitive necessity” for their organization. This was not simply an act of faith; PWC data suggests that leading innovators can expect significant rewards both financially and in terms of competitive positioning. “Over the last three years, the most innovative companies in our study delivered growth at a rate of 16% above that of the least innovative… In five year’s time, they forecast that their rate of growth will further increase to almost double the global average, and over three times, higher than the least innovative. For the average company, this equates to $0.5bn more revenue than their less innovative peers” [4].

Similarly, BCG in their report on the world’s top 50 innovative companies draw similar conclusions. The importance issue remains the same – with 79% of respondents in 2015 ranking it as their most important strategic priority, up from around 66% in 2005. And the benefits expected include not only market share but also speed of entry into new and fast-growing fields [5].

Case Study 1.1 gives some more examples of the link between innovation and growth.

1.2 Innovation Is Not Just High Technology

Importantly, innovation and competitive success are not simply about high-technology companies; for example, the German firm Wurth is the largest maker of screws (and other fastenings such as nuts and bolts) in the world with a turnover of €11 billion in 2015. Despite low-cost competition from China, the company has managed to stay ahead through an emphasis on product and process innovation across a supplier network similar to the model used in computers by Dell [7]. In a similar fashion, the UK Dairy Crest business has built up a turnover of nearly €1.5 billion (2015) by offering a stream of product innovations including resealable packaging, novel formats, and new varieties of cheese and related dairy products, supported by manufacturing and logistics process innovations [8].

Research Note 1.2 gives some more examples of the link between innovation and economic performance.

Of course, not all games are about win/lose outcomes. Public services such as health care, education, and social security may not generate profits, but they do affect the quality of life for millions of people. Bright ideas when implemented well can lead to valued new services and the efficient delivery of existing ones at a time when pressure on national purse strings is becoming ever tighter. For example, the Karolinska Hospital in Stockholm has managed to make radical improvements in the speed, quality, and effectiveness of its care services – such as cutting the waiting lists by 75% and cancellations by 80% – through innovation [10]. Similar dramatic gains have been made in a variety of Indian health-care operations, and several examples are described on the website. Public sector innovations have included the postage stamp, the National Health Service in the United Kingdom, and much of the early development work behind technologies such as fiber optics, radar, and the Internet.

And new ideas – whether wind-up radios in Tanzania or microcredit financing schemes in Bangladesh – have the potential to change the quality of life and the availability of opportunity for people in some of the poorest regions of the world. There’s plenty of scope for innovation and entrepreneurship, and sometimes, this really is about life and death – for example, in the context of humanitarian aid for disasters.

Table 1.1 gives some examples drawn from across the spectrum showing how innovation makes a difference to organizations of all shapes and sizes.

TABLE 1.1 Where Innovation Makes a Difference

Innovation Is About … . Examples
Identifying or creating opportunities Innovation is driven by the ability to see connections, to spot opportunities, and to take advantage of them. Sometimes, this is about completely new possibilities – for example, by exploiting radical breakthroughs in technology. New drugs based on genetic manipulation have opened a major new front in the war against disease. Mobile phones, tablets, and other devices have revolutionized where and when we communicate. Even the humble window pane is the result of radical technological innovation – these days, almost all the window glass in the world is made by the Pilkington float glass process, which moved the industry away from the time-consuming process of grinding and polishing to get a flat surface. James Dyson built a global business from applying new technologies to domestic appliances such as vacuum cleaners and hand driers.
New ways of serving existing markets Innovation isn’t just about opening up new markets – it can also offer new ways of serving established and mature ones. Low-cost airlines are still about transportation – but the innovations that firms such as Southwest Airlines, EasyJet, and Ryanair introduced have revolutionized air travel and grown the market in the process. Despite a global shift in textile and clothing manufacture toward developing countries, the Spanish company Inditex (through its retail outlets under various names including Zara) has pioneered a highly flexible, fast-turnaround clothing operation with over 2000 outlets in 52 countries. It was founded by Amancio Ortega Gaona, who set up a small operation in the west of Spain in La Coruna – a region not previously noted for textile production – and the first store opened there in 1975. They now have over 5000 stores worldwide and are now the world’s biggest clothing retailer; significantly, they are also the only manufacturer to offer specific collections for Northern and Southern Hemisphere markets. Central to the Inditex philosophy is the close linkage between design, manufacture, and retailing, and their network of stores constantly feeds back information about trends that are used to generate new designs. They also experiment with new ideas directly on the public, trying samples of cloth or design and quickly getting back indications of what is going to catch on. Despite their global orientation, most manufacturing is still done in Spain, and they have managed to reduce the turnaround time between a trigger signal for an innovation and responding to it to around 15 days.
Growing new markets Equally important is the ability to spot where and how new markets can be created and grown. Alexander Bell’s invention of the telephone didn’t lead to an overnight revolution in communications – that depended on developing the market for person-to-person communications. Henry Ford may not have invented the motor car, but in making the Model T – “a car for Everyman” at a price most people could afford – he grew the mass market for personal transportation. And eBay justifies its multibillion-dollar price tag not because of the technology behind its online auction idea, but because it created and grew the market.
Rethinking services In most economies, the service sector accounts for the vast majority of activity, so there is likely to be plenty of scope. And the lower capital costs often mean that the opportunities for new entrants and radical change are greatest in the service sector. Online banking and insurance have become commonplace, but they have radically transformed the efficiencies with which those sectors work and the range of services they can provide. New entrants riding the Internet wave have rewritten the rule book for a wide range of industrial games – for example, Amazon in retailing, eBay in market trading and auctions, Google in advertising, Skype in telephony, Uber in transportation, and Air BnB in accommodation.
Meeting social needs Innovation offers huge challenges – and opportunities – for the public sector. Pressure to deliver more and better services without increasing the tax burden is a puzzle likely to keep many civil servants awake at night. But it’s not an impossible dream – right across the spectrum, there are examples of innovation changing the way the sector works. For example, in health care, there have been major improvements in efficiencies around key targets such as waiting times. Hospitals such as the Leicester Royal Infirmary in the United Kingdom or the Karolinska Hospital in Stockholm, Sweden, have managed to make radical improvements in the speed, quality, and effectiveness of their care services – such as cutting the waiting lists for elective surgery by 75% and cancellations by 80% – through innovation.
Improving operations – doing what we do but better At the other end of the scale, Kumba Resources is a large South African mining company that makes another dramatic claim – “We move mountains.” In their case, the mountains contain iron ore, and their huge operations require large-scale excavation – and restitution of the landscape afterward. Much of their business involves complex large-scale machinery – and their ability to keep it running and productive depends on a workforce able to contribute their innovative ideas on a continuing basis.

Survival and growth pose a problem for established players but a huge opportunity for newcomers to rewrite the rules of the game. One person’s problem is another’s opportunity, and the nature of innovation is that it is fundamentally about entrepreneurship. The skill to spot opportunities and create new ways to exploit them is at the heart of the innovation process. Entrepreneurs are risk-takers – but they calculate the costs of taking a bright idea forward against the potential gains if they succeed in doing something different – especially if that involves upstaging the players already in the game. Case Study 1.2 gives some examples of such entrepreneurship in action.

1.3 It’s Not Just Products…

Innovation is, of course, not confined to manufactured products; plenty of examples of growth through innovation can be found in services [1214] (In fact, the world’s first business computer was used to support bakery planning and logistics for the UK catering services company J. Lyons and Co). In banking, the UK First Direct organization became the most competitive bank, attracting around 10,000 new customers each month by offering a telephone banking service backed up by sophisticated information technology (IT) – a model that eventually became the industry standard. A similar approach to the insurance business – Direct Line – radically changed the basis of that market and led to widespread imitation by all the major players in the sector [15,16]. Internet-based retailers such as Amazon.com have changed the ways in which products as diverse as books, music, and travel are sold, while firms such as eBay have brought the auction house into many living rooms.

Research Note 1.3 discusses some examples of innovation in fields that may sometimes be “hidden” from view.

Innovation is becoming a central plank in national economic policy – for example, the UK Office of Science and Innovation sees it as “the motor of the modern economy, turning ideas and knowledge into products and services” [17]. An Australian government website puts the case equally strongly – Companies that do not invest in innovation put their future at risk. Their business is unlikely to prosper, and they are unlikely to be able to compete if they do not seek innovative solutions to emerging problems. According to Statistics Canada (2006), the following factors characterize successful small- and medium-sized enterprises:

  • Innovation is consistently found to be the most important characteristic associated with success.
  • Innovative enterprises typically achieve stronger growth or are more successful than those that do not innovate.
  • Enterprises that gain market share and increasing profitability are those that are innovative.

Not surprisingly, this rationale underpins a growing set of policy measures designed to encourage and nurture innovation at regional and national levels.

1.4 Innovation and Entrepreneurship

One person’s problem is another’s opportunity, and the nature of innovation is that it is fundamentally about entrepreneurship – a potent mixture of vision, passion, energy, enthusiasm, insight, judgment and plain hard work, which enables good ideas to become a reality. As the famous management writer Peter Drucker put it:

Innovation is the specific tool of entrepreneurs, the means by which they exploit change as an opportunity for a different business or service. It is capable of being presented as a discipline, capable of being learned, capable of being practised” [18].

Entrepreneurship is a human characteristic that mixes structure with passion, planning with vision, tools with the wisdom to use them, strategy with the energy to execute it, and judgment with the propensity to take risks. It’s possible to create structures within organizations – departments, teams, specialist groups, and so on – with the resources and responsibility for taking innovation forward, but effective change won’t happen without the “animal spirits” of the entrepreneur.

Of course, entrepreneurship plays out on different stages in practice. One obvious example is the new start-up venture in which the lone entrepreneur takes a calculated risk to bring something new into the world. But entrepreneurship matters just as much to the established organization, which needs to renew itself in what it offers and how it creates and delivers that offering. Internal entrepreneurs – often labeled as “intrapreneurs” or working in “corporate entrepreneurship” or “corporate venture” departments – provide the drive, energy, and vision to take risky new ideas forward inside that context. And of course, the passion to change things may not be around creating commercial value but rather in improving conditions or enabling change in the wider social sphere or in the direction of environmental sustainability – a field that has become known as “social entrepreneurship.”

This idea of entrepreneurship driving innovation to create value – social and commercial – across the life cycle of organizations is central to this book. Table 1.2 gives some examples of entrepreneurship and innovation.

TABLE 1.2 Entrepreneurship and Innovation

Stage in Life Cycle of an Organization Start-up Growth Sustain/Scale Renew
Creating commercial value Individual entrepreneur exploiting new technology or market opportunity Growing the business through adding new products/services or moving into new markets Building a portfolio of incremental and radical innovation to sustain the business and/or spread its influence into new markets Returning to the radical frame-breaking kind of innovation, which began the business and enables it to move forward as something very different
Creating social value Social entrepreneur, passionately concerned with improving or changing something in their immediate environment Developing the ideas and engaging others in a network for change – perhaps in a region or around a key issue Spreading the idea widely, diffusing it to other communities of social entrepreneurs, engaging links with mainstream players such as public sector agencies Changing the system – and then acting as agent for next wave of change

Research Note 1.4 discusses the ideas of Joseph Schumpeter, the “godfather” of innovation studies.

1.5 Strategic Advantage Through Innovation

Innovation contributes in several ways. For example, research evidence suggests a strong correlation between market performance and new products. New products help capture and retain market shares and increase profitability in those markets. In the case of more mature and established products, competitive sales growth comes not simply from being able to offer low prices but also from a variety of nonprice factors – design, customization, and quality. And in a world of shortening product life cycles – where, for example, the life of a particular model of television set or computer is measured in months, and even complex products such as motor cars now take only a couple of years to develop – being able to replace products frequently with better versions is increasingly important. “Competing in time” reflects a growing pressure on firms not just to introduce new products but to do so faster than the competitors [20]; in their 2015 survey, BCG found that increasing the speed of innovation was the most important driver [5].

At the same time, new product development is an important capability because the environment is constantly changing. Shifts in the socioeconomic field (in what people believe, expect, want, and earn) create opportunities and constraints. Legislation may open up new pathways, or close down others – for example, increasing the requirements for environmentally friendly products. Competitors may introduce new products that represent a major threat to existing market positions. In all these ways, firms need the capability to respond through product innovation.

While new products are often seen as the cutting edge of innovation in the marketplace, process innovation plays just as important a strategic role. Being able to make something no one else can, or to do so in ways that are better than anyone else is a powerful source of advantage. For example, the Japanese dominance in the late twentieth century across several sectors – cars, motorcycles, shipbuilding, consumer electronics – owed a great deal to superior abilities in manufacturing – something that resulted from a consistent pattern of process innovation. The Toyota production system and its equivalent in Honda and Nissan led to performance advantages of around two to one over average car makers across a range of quality and productivity indicators [21]. One of the main reasons for the ability of relatively small firms such as Oxford Instruments or Incat to survive in highly competitive global markets is the sheer complexity of what they make and the huge difficulties a new entrant would encounter in trying to learn and master their technologies.

Similarly, being able to offer better service – faster, cheaper, higher quality – has long been seen as a source of competitive edge. Citibank was the first bank to offer automated teller machinery (ATM) service and developed a strong market position as a technology leader on the back of this process innovation. Benetton is one of the world’s most successful retailers, largely due to its, sophisticated IT-led production network, which it innovated over a 10-year period, and the same model has been used to great effect by the Spanish firm Zara. Southwest Airlines achieved an enviable position as the most effective airline in the United States despite being much smaller than its rivals; its success was due to process innovation in areas such as reducing airport turnaround times. This model has subsequently become the template for a whole new generation of low-cost airlines whose efforts have revolutionized the once-cozy world of air travel.

Importantly, we need to remember that the advantages that flow from these innovative steps gradually fall to the competition as others imitate. Unless an organization is able to move into further innovation, it risks being left behind as others take the lead in changing their offerings, their operational processes, or the underlying models, which drive their business. For example, leadership in banking has been passed to those who were able to capitalize early on the boom in information and communications technologies; in particular, many of the lucrative financial services such as securities and share dealing have become dominated by players with radical new models such as Charles Schwab. In turn, there are now major challenges from the world of peer-to-peer lending and other Web-based financial services.

Research Note 1.5 discusses the innovation imperative facing organizations, and Case Study 1.3 looks in detail at one example – the music industry.

With the rise of the Internet, the scope for service innovation has grown enormously, so much so that it is sometimes called “a solution looking for problems.” As Evans and Wurster point out, the traditional picture of services being either offered as a standard to a large market (high “reach” in their terms) or else highly specialized and customized to a particular individual able to pay a high price (high “richness”) is “blown to bits” by the opportunities of Web-based technology. Now it becomes possible to offer both richness and reach at the same time – and thus to create totally new markets and disrupt radically those that exist in any information-related businesses [24].

The challenge that the Internet poses is not only one for the major banks and retail companies, although those are the stories that hit the headlines. It is also an issue – and quite possibly a survival one – for thousands of small businesses. Think about the local travel agent and the cozy way in which it used to operate. Racks full of glossy brochures through which people could browse, desks at which helpful sales assistants sort out the details of selecting and booking a holiday, procuring the tickets, arranging insurance, and so on. And then think about how all of this can be accomplished at the click of a mouse from the comfort of home – and that it can potentially be done with more choice and at lower cost. Not surprisingly, one of the biggest growth areas in dot.com start-ups was the travel sector, and while many disappeared when the bubble burst, others such as lastminute.com and Expedia have established themselves as mainstream players.

The point is that whatever the dominant technological, social, or market conditions, the key to creating – and sustaining – competitive advantage is likely to lie with those organizations that continually innovate.

Table 1.3 indicates some of the ways in which enterprises can obtain strategic advantage through innovation.

TABLE 1.3 Strategic Advantages Through Innovation

Mechanism Strategic Advantage Examples
Novelty in product or service offering Offering something no one else can Introducing the first … Walkman, mobile phone, fountain pen, camera, dishwasher, telephone bank, online retailer, and so on… to the world
Novelty in process Offering it in ways others cannot match – faster, lower cost, more customized, and so on Pilkington’s float glass process, Bessemer’s steel process, Internet banking, online bookselling, and so on
Complexity Offering something that others find it difficult to master Rolls-Royce and aircraft engines – only a handful of competitors can master the complex machining and metallurgy involved
Legal protection of intellectual property Offering something that others cannot do unless they pay a license or other fee Blockbuster drugs such as Zantac, Prozac, Viagra, and so on
Add/extend range of competitive factors Move basis of competition – for example, from price of product to price and quality, or price, quality, choice, and so on Japanese car manufacturing, which systematically moved the competitive agenda from price to quality, to flexibility and choice, to shorter times between launch of new models, and so on – each time not trading these off against each other but offering them all
Timing First-mover advantage – being first can be worth significant market share in new product fields
Fast follower advantage – sometimes being first means you encounter many unexpected teething problems, and it makes better sense to watch someone else make the early mistakes and move fast into a follow-up product
Amazon, Google – others can follow, but the advantage “sticks” to the early movers
Personal digital assistants (PDAs), which captured a huge and growing share of the market and then found their functionality absorbed into mobile phones and tablet devices. In fact, the concept and design was articulated in Apple’s ill-fated Newton product some 5 years earlier – but problems with software and especially handwriting recognition meant it flopped. Equally, their iPod was not the first MP3 player, but the lessons they learned from earlier product failures from other companies helped them focus on making the design a success and built the platform for the iPhone
Robust/platform design Offering something that provides the platform on which other variations and generations can be built Walkman architecture – through minidisk, CD, DVD, MP3 …
Boeing 737 – over 50 years old, the design is still being adapted and configured to suit different users – one of the most successful aircraft in the world in terms of sales
Intel and AMD with different variants of their microprocessor families
Rewriting the rules Offering something that represents a completely new product or process concept – a different way of doing things – and makes the old ones redundant Typewriters versus computer word processing, ice versus refrigerators, electric versus gas or oil lamps
Reconfiguring the parts of the process Rethinking the way in which bits of the system work together - for example, building more effective networks, outsourcing, and coordination of a virtual company, and so on Zara, Benetton in clothing, Dell in computers, Toyota in its supply chain management, Cisco in providing the digital infrastructure underpinning the Web
Transferring across different application contexts Recombining established elements for different markets Polycarbonate wheels transferred from application market such as rolling luggage into children’s toys – lightweight micro-scooters
Others? Innovation is all about finding new ways to do things and to obtain strategic advantage – so there will be room for new ways of gaining and retaining advantage Napster. This firm began by writing software that would enable music fans to swap their favorite pieces via peer-to-peer (P2P) networking across the Internet. Although Napster suffered from legal issues, followers developed a huge industry based on downloading and file sharing. The experiences of one of these firms – Kazaa – provided the platform for successful high-volume Internet telephony, and the company established with this knowledge – Skype – was sold to eBay for $2.6 billion and eventually to Microsoft for $8.5 billion.

1.6 Old Question, New Context

Constant revolutionizing of production, uninterrupted disturbance of all social conditions, everlasting uncertainty … all old-established national industries have been destroyed or are daily being destroyed. They are dislodged by new industries … whose products are consumed not only at home but in every quarter of the globe. In place of old wants satisfied by the production of the country, we find new wants … the intellectual creativity of individual nations become common property

This quote does not come from a contemporary journalist or politician but from the Communist Manifesto, published by Karl Marx and Friedrich Engels in 1848! But it serves to remind us that the innovation challenge isn’t new – organizations have always had to think about changing what they offer the world and the ways they create and deliver that offering if they are to survive and grow. The trouble is that innovation involves a moving target – not only is there competition among players in the game, but the overall context in which the game is played out keeps shifting. And while many organizations have some tried and tested recipes for playing the game, there is always the risk that the rules will change and leave them vulnerable. Changes along several core environmental dimensions mean that the incidence of discontinuities is likely to rise – for example, in response to a massive increase in the rate of knowledge production and the consequent increase in the potential for technology-linked instabilities. But there is also a higher level of interactivity among these environmental elements – complexity – which leads to unpredictable emergence. (E.g., the rapidly growing field of VoIP (Voice over Internet Protocol) communications is not developing along established trajectories toward a well-defined end point. Instead, it is a process of emergence. The broad parameters are visible – the rise of demand for global communication, increasing availability of broadband, multiple P2P networking models, growing technological literacy among users – and the stakes are high, both for established fixed-line players (who have much to lose) and new entrants (such as Skype). The dominant design isn’t visible yet – instead, there is a rich fermenting soup of technological possibilities, business models, and potential players from which it will gradually emerge).

Case Study 1.4 explores the ways in which Kodak is reinventing itself through redeploying some of its knowledge base.

Table 1.4 summarizes some of the key changes in the context within which the current innovation game is being played out.

TABLE 1.4 Changing Context for Innovation (Based on [25])

Context Change Indicative Examples
Acceleration of knowledge production OECD estimates that around $1500 billion is spent each year (public and private sector) in creating new knowledge – and hence, extending the frontier along which “breakthrough” technological developments may happen.
Global distribution of knowledge production Knowledge production is increasingly involving new players especially in emerging market fields such as the BRIC (Brazil, Russia, India, China) nations – so the need to search for innovation opportunities across a much wider space. One consequence of this is that “knowledge workers” are now much more widely distributed and concentrated in new locations – for example, Microsoft’s third largest R&D center employing thousands of scientists and engineers is now in Shanghai.
Market expansion Traditionally, much of the world of business has focused on the needs of around 1 billion people since they represent wealthy enough consumers. But the world’s population has just passed the 7 billion mark and population – and, by extension, market – growth is increasingly concentrated in nontraditional areas such as rural Asia, Latin America, and Africa. Understanding the needs and constraints of this “new” population represents a significant challenge in terms of market knowledge.
Market fragmentation Globalization has massively increased the range of markets and segments so that these are now widely dispersed and locally varied – putting pressure on innovation search activity to cover much more territory, often far from “traditional” experiences - such as the “bottom of the pyramid” conditions in many emerging markets [26] or along the so-called long tail – the large number of individuals or small target markets with highly differentiated needs and expectations.
Market virtualization The emergence of large-scale social networks in cyberspace pose challenges in market research approaches – for example, Facebook with over 1 billion members is technically the third largest country in the world by population. Further challenges arise in the emergence of parallel world communities – for example, by some accounts, World of Warcraft has over 10 million players.
Rise of active users Although users have long been recognized as a source of innovation, there has been an acceleration in the ways in which this is now taking place – for example, the growth of Linux has been a user-led open community development [27]. In sectors such as media, the line between consumers and creators is increasingly blurred – for example, YouTube has around 100 million videos viewed each day but also has over 70,000 new videos uploaded every day from its user base.
Growing concern with sustainability issues Major shifts in resource and energy availability prompting search for new alternatives and reduced consumption. Increasing awareness of impact of pollution and other negative consequences of high and unsustainable growth. Concern over climate change. Major population growth and worries over ability to sustain living standards and manage expectations. Increasing regulation on areas such as emissions and carbon footprint.
Development of technological and social infrastructure Increasing linkages enabled by information and communications technologies around the Internet and broadband have enabled and reinforced alternative social networking possibilities. At the same time, the increasing availability of simulation and prototyping tools have reduced the separation between users and producers [28,29].

1.7 What Is Innovation?

One of America’s most successful innovators was Thomas Alva Edison, who during his life registered over 1000 patents. Products for which his organization was responsible include the light bulb, 35 mm cinema film, and even the electric chair. Edison appreciated better than most that the real challenge in innovation was not invention – coming up with good ideas – but in making them work technically and commercially. His skill in doing this created a business empire worth, in 1920, around $21.6 billion. He put to good use an understanding of the interactive nature of innovation, realizing that both technology push (which he systematized in one of the world’s first organized R&D laboratories) and demand pull need to be mobilized.

His work on electricity provides a good example of this; Edison recognized that although the electric light bulb was a good idea, it had little practical relevance in a world where there was no power point to plug it into. Consequently, his team set about building up an entire electricity generation and distribution infrastructure, including designing lamp stands, switches, and wiring. In 1882, he switched on the power from the first electric power generation plant in Manhattan and was able to light up 800 bulbs in the area. In the years that followed, he built over 300 plants all over the world [30].

As Edison realized, innovation is more than simply coming up with good ideas; it is the process of growing them into practical use. Definitions of innovation may vary in their wording, but they all stress the need to complete the development and exploitation aspects of new knowledge, not just its invention. Some examples are given in Research Note 1.6.

The dictionary defines innovation as “change”; it comes from Latin in and novare, meaning “to make something new.” That’s a bit vague if we’re trying to manage it; perhaps, a more useful definition might be “the successful exploitation of new ideas.” It’s also important to recognize that we are not just concerned with creating commercial value although that business driver is powerful. Innovation is also about creating social value – for example, in education, health care, poverty alleviation, and humanitarian aid. So perhaps, we can extend our definition to read “creating value from ideas…”

Those ideas don’t necessarily have to be completely new to the world, or particularly radical; as one definition has it, “… innovation does not necessarily imply the commercialization of only a major advance in the technological state of the art (a radical innovation) but it includes also the utilization of even small-scale changes in technological know-how (an improvement or incremental innovation)…” [31]. Whatever the nature of the change, the key issue is how to bring it about. In other words, how to manage innovation?

One answer to this question comes from the experiences of organizations that have survived for an extended period. While most organizations have comparatively modest life spans, there are some that have survived at least one and sometimes multiple centuries. Looking at the experience of these “100 club” members – firms such as 3M, Corning, Procter and Gamble, Reuters, Siemens, Philips, and Rolls-Royce – we can see that much of their longevity is down to having developed a capacity to innovate on a continuing basis. They have learned – often the hard way – how to manage the process and, importantly, how to repeat the trick. Any organization gets lucky once but sustaining it for a century or more suggests that there’s a bit more to it than just luck.

Research Note 1.6 looks at some definitions of innovation.

If we only understand part of the innovation process, then the behaviors we use in managing it are also likely to be only partially helpful – even if well intentioned and executed. For example, innovation is often confused with invention – but the latter is only the first step in a long process of bringing a good idea to widespread and effective use. Being a good inventor is – to contradict Emerson – no guarantee of commercial success and no matter how good the better mousetrap idea, the world will only beat a path to the door if attention is also paid to project management, market development, financial management, organizational behavior, and so on. Case Study 1.5 gives some examples that highlight the difference between invention and innovation.

Case Study 1.6 reminds us that managing invention into successful innovation is not always easy to do.

1.8 A Process View of Innovation

In this book, we will make use of a simple model of innovation as the process of turning ideas into reality and capturing value from them. We will explain the model in more detail in the next chapter, but it’s worth introducing it here. There are four key phases, each of which requires dealing with particular challenges – and only if we can manage the whole process is innovation likely to be successful.

Phase 1 involves the question of search. To take a biological metaphor, we need to generate variety in our gene pool – and we do this by bringing new ideas to the system. These can come from R&D, “Eureka” moments, copying, market signals, regulations, competitor behavior – the list is huge, but the underlying challenge is the same – how do we organize an effective search process to ensure a steady flow of “genetic variety” that gives us a better chance of surviving and thriving?

But simply generating variety isn’t enough – we need to select from that set of options the variants most likely to help us grow and develop. Unlike natural selection where the process is random, we are concerned here with some form of strategic choice – out of all the things we could do, what are we going to do – and why? This process needs to take into account competitive differentiation – which choices give us the best chance of standing out from the crowd? – and previous capabilities – can we build on what we already have or is this a step into the unknown …?

Generating and selecting still leaves us with the huge problem of actually making it happen – committing our scarce resources and energies to doing something different. This is the challenge of implementation – converting ideas into reality. The task is essentially one of managing a growing commitment of resources – time, energy, money, and above all mobilizing knowledge of different kinds – against a background of uncertainty. Unlike conventional project management, the innovation challenge is about developing something that may never have been done before – and the only way we know whether or not we will succeed is by trying it out.

Here the biological metaphor comes back into play – it is a risky business. We are betting – taking calculated risks rather than random throws of the dice but nonetheless gambling – that we can make this new thing happen (manage the complex project through to successful completion) and that it will deliver us the calculated value that exceeds or at least equals what we put into it. If it is a new product or service – the market will rush to our stall to buy what we are offering, or if it is a new process, our internal market will buy into the new way of doing things, and we will become more effective as a result. If it is a social innovation, can we manage to make the world a better place in ways that justify the investment we put in?

Finally, we need to consider the challenge of capturing value from our innovative efforts. How will we ensure that the efforts have been justified – in commercial terms or in terms of creating social value? How will we protect the gains from appropriation by others? And how might we learn from the experience and capture useful learning about how to improve the innovation process in the future?

Viewed in this way, the innovation task looks deceptively simple. The big question is, of course, how to make it happen? This has been the subject of intensive study for a long period of time – plenty of practitioners have not only left us their innovations but also some of their accumulated wisdom, lessons about managing the process that they have learned the hard way. And a growing academic community has been working on trying to understand, in systematic fashion, questions about not only the core process but also the conditions under which it is likely to succeed or fail. This includes knowledge about the kinds of thing that influence and help/hinder the process – essentially boiling down to having a clear and focused direction (the underpinning “why” of the selection stage) and creating the organizational conditions to allow focused creativity.

The end effect is that we have a rich – and convergent – set of recipes that go a long way toward helping answer the practising manager’s question when confronted with the problem of organizing and managing innovation – “what do I do on Monday morning?.” Exploring this in greater detail provides the basis for the rest of the book.

View 1.2 gives some examples of these managerial concerns.

1.9 Innovation Scopes and Types

If innovation is a process, we need to consider the output of that process. In what ways can we innovate – what kinds of opportunities exist for use to create something different and capture value from bringing those ideas into the world?

Sometimes, it is about completely new possibilities – for example, by exploiting radical breakthroughs in technology. For example, new drugs based on genetic manipulation have opened a major new front in the war against disease. Mobile phones, PDAs, and other devices have revolutionized where and when we communicate. Even the humble window pane is the result of radical technological innovation – almost all the window glass in the world is made these days by the Pilkington float glass process, which moved the industry away from the time-consuming process of grinding and polishing to get a flat surface.

Equally important is the ability to spot where and how new markets can be created and grown. Alexander Bell’s invention of the telephone didn’t lead to an overnight revolution in communications – that depended on developing the market for person-to-person communications. Henry Ford may not have invented the motor car, but in making the Model T – “a car for everyman” at a price most people could afford – he grew the mass market for personal transportation. And eBay justifies its multibillion-dollar price tag not because of the technology behind its online auction idea but because it created and grew the market.

Innovation isn’t just about opening up new markets – it can also offer new ways of serving established and mature ones. Low-cost airlines are still about transportation – but the innovations that firms such as Southwest Airlines, EasyJet, and Ryanair have introduced have revolutionized air travel and grown the market in the process. One challenging new area for innovation lies in the previously underserved markets of the developing world – the 4 billion people who earn less than $2/day. The potential for developing radically different innovative products and services aimed at meeting the needs of this vast population at what C.K. Prahalad calls “the bottom of the pyramid” is huge – and the lessons learned may impact on established markets in the developed world as well [26].

And it isn’t just about manufactured products; in most economies, the service sector accounts for the vast majority of activity, so there is likely to be plenty of scope. Lower-capital costs often mean that the opportunities for new entrants and radical change are the greatest in the service sector. Online banking and insurance have become commonplace, but they have radically transformed the efficiencies with which those sectors work and the range of services they can provide. New entrants riding the internet wave have rewritten the rule book for a wide range of industrial games – for example, Amazon in retailing, eBay in market trading and auctions, Google in advertising, Skype in telephony. Others have used the Web to help them transform business models around things such as low-cost airlines, online shopping, and the music business [33].

Four Dimensions of Innovation Space

Essentially, we are talking about change, and this can take several forms; for the purposes of this book, we will focus on four broad categories:

  • Product innovation – changes in the things (products/services) that an organization offers;
  • Process innovation – changes in the ways in which they are created and delivered;
  • Position innovation – changes in the context in which the products/services are introduced;
  • Paradigm innovation – changes in the underlying mental models that frame what the organization does.

Figure 1.1 shows how these “4Ps” provide the framework for a map of the innovation space available to any organization [34]. And this link – https://vimeo.com/160130228 – leads to a case study of the 4P framework applied to a small fish-and-chip shop business.

Schematic illustration of the 4Ps of innovation space (Process, Paradigm, Product, and Position).

FIGURE 1.1 The 4Ps of innovation space.

For example, a new design of car, a new insurance package for accident-prone babies, and a new home entertainment system would all be examples of product innovation. And change in the manufacturing methods and equipment used to produce the car or the home entertainment system, or in the office procedures and sequencing in the insurance case, would be examples of process innovation.

Sometimes, the dividing line is somewhat blurred – for example, a new jet-powered sea ferry is both a product and a process innovation. Services represent a particular case of this where the product and process aspects often merge – for example, is a new holiday package a product or process change?

Innovation can also take place by repositioning the perception of an established product or process in a particular user context. For example, an old-established product in the United Kingdom is Lucozade – originally developed in 1927 as a glucose-based drink to help children and invalids in convalescence. These associations with sickness were abandoned by the brand owners, GSK, when they relaunched the product as a health drink aimed at the growing fitness market where it is now presented as a performance-enhancing aid to healthy exercise. This shift is a good example of “position” innovation. In similar fashion, Häagen-Dazs were able to give a new and profitable lease of life to an old-established product (ice cream) made with well-known processes. Their strategy was to target a different market segment and to reposition their product as a sensual pleasure to be enjoyed by adults – essentially telling an “ice cream for grown ups” story.

Sometimes, opportunities for innovation emerge when we reframe the way we look at something. Henry Ford fundamentally changed the face of transportation not because he invented the motor car (he was a comparative latecomer to the new industry) nor because he developed the manufacturing process to put one together (as a craft-based specialist industry, car making had been established for around 20 years). His contribution was to change the underlying model from one that offered a handmade specialist product to a few wealthy customers to one that offered a car for everyman at a price they could afford. The ensuing shift from craft to mass production was nothing short of a revolution in the way cars (and later countless other products and services) were created and delivered. Of course, making the new approach work in practice also required extensive product and process innovation – for example, in component design, in machinery building, in factory layout, and particularly in the social system around which work was organized. Significantly, Ford’s current presentation of itself is no longer as a car manufacturer but as a global mobility company, reflecting the significant technological and social trends around the industry and the need to rethink its business model accordingly.

Recent examples of “paradigm” innovation – changes in mental models – include the shift to low-cost airlines, the provision of online insurance and other financial services, and the repositioning of drinks such as coffee and fruit juice as premium “designer” products. Although in its later days Enron became infamous for financial malpractice, it originally came to prominence as a small gas pipeline contractor that realized the potential in paradigm innovation in the utilities business. In a climate of deregulation and with global interconnection through grid distribution systems, energy and other utilities such as telecommunications bandwidth increasingly became commodities that could be traded much as sugar or cocoa futures.

Increasingly, organizations are talking about “business model innovation” – essentially the same idea of changing the underlying mental models about how the organization creates value. Table 1.5 gives some examples of such changes.

TABLE 1.5 Examples of Paradigm Innovation

Business Model Innovation How It Changes the Rules of the Game
“Servitization” Traditionally manufacturing was about producing and then selling a product. But increasingly, manufacturers are bundling various support services around their products, particularly for major capital goods. Rolls-Royce, the aircraft engine maker still produces high-quality engines, but it has an increasingly large business around services to ensure that those engines keep delivering power over the 30-plus-year life of many aircraft. Caterpillar, the specialist machinery company, now earns as much from service contracts that help keep its machines running productively as it does from the original sale.
Ownership to rental Spotify is one of the most successful music streaming companies with around 8 million subscribers. They shifted the model from people’s desire to own the music they listened to toward one in which they rent access to a huge library of music. In a similar fashion, Zipcar and other car rental businesses have transformed the need for car ownership in many large cities.
Offline to online Many businesses have grown up around the Internet and enabled substitution of physical encounters – for example, in retailing – with virtual ones.
Mass customization and cocreation New technologies and a growing desire for customization have enabled the emergence not only of personalized products but platforms on which users can engage and cocreate everything from toys (e.g., Lego), clothing (e.g., Adidas) to complex equipment such as cars (Local Motors).
Experience innovation Moving from commodity through offering a service toward creating an experience around a core product – for example, coffee, bookselling, and so on.

Paradigm innovation can be triggered by many different things – for example, new technologies, the emergence of new markets with different value expectations, new legal rules of the game, new environmental conditions (climate change, energy crises), and so on. For example, the emergence of Internet technologies made possible a complete reframing of how we carry out many businesses. In the past, similar revolutions in thinking were triggered by technologies such as steam power, electricity, mass transportation (via railways and, with motor cars, roads), and microelectronics. And it seems very likely that similar reframing will happen as we get to grips with new technologies such as nanotechnology or genetic engineering.

In their book “Wikinomics,” Tapscott and Williams highlight the wave of innovation that follows the paradigm change to “mass collaboration” via the Internet, which builds on social networks and communities [33]. Companies such as Lego and Adidas are reinventing themselves by engaging their users as designers and builders rather than as passive consumers, while others are exploring the potential of virtual worlds such as “Second Life.” Concerns about global warming and sustainability of key resources such as energy and materials are, arguably, setting the stage for some significant paradigm innovation across many sectors as firms struggle to redefine themselves and their offerings to match these major social issues.

Table 1.6 gives some examples of innovations mapped on to the 4Ps model.

TABLE 1.6 Some Examples of Innovations Mapped on to the 4Ps Model

Innovation Type Incremental – Do What We Do but Better Radical – Do Something Different
Product” – what we offer the world Microsoft Windows and Apple OS versions, essentially improving on existing software idea
New versions of established car models, essentially improving on established car design

Improved performance incandescent light bulbs

CDs replacing vinyl records – essentially improving on the storage technology
New to the world software – for example, the first speech recognition program

Toyota Prius – bringing a new concept – hybrid engines. Tesla – high-performance electric car

LED-based lighting, using completely different and more energy-efficient principles

Spotify and other music streaming services – changing the pattern from owning your own collection to renting a vast library of music
Process – how we create and deliver that offering Improved fixed line telephone services

Extended range of stock broking services

Improved auction house operations

Improved factory operations efficiency through upgraded equipment

Improved range of banking services delivered at branch banks

Improved retailing logistics
Skype and other VOIP systems

On-line share trading

eBay

Toyota Production System and other ‘lean’ approaches

Online banking and now mobile banking in Kenya, the Philippines – using phones as an alternative to banking systems

Online shopping
Position – where we target that offering and the story we tell about it Häagen-Dazs changing the target market for ice cream from children to consenting adults

Airlines segmenting service offering for different passenger groups – Virgin Upper Class, BA Premium Economy, and so on

Dell and others segmenting and customizing computer configuration for individual users

Online support for traditional higher education courses

Banking services targeted at key segments – students, retired people, and so on
Addressing underserved markets – for example, the Tata Nano aimed at emerging but relatively poor Indian market with car priced around $2000

Low-cost airlines opening up air travel to those previously unable to afford it – create new market and also disrupt existing one

Variations on the “One laptop per child” project – for example, Indian government offering $20 computer for schools

University of Phoenix and others, building large education businesses via online approaches to reach different markets

“Bottom of the pyramid” approaches using a similar principle but tapping into huge and very different high-volume/low-margin markets – Aravind eye care, Cemex construction products
Paradigm – how we frame what we do Bausch and Lomb – moved from “eye wear” to “eye care” as their business model, effectively letting go of the old business of spectacles, sunglasses (Ray-Ban), and contact lenses, all of which were becoming commodity businesses. Instead, they moved into newer high-tech fields such as laser surgery equipment, specialist optical devices, and research in artificial eyesight

Dyson redefining the home appliance market in terms of high-performance engineered products

Rolls-Royce – from high-quality aero engines to becoming a service company offering “power by the hour”

IBM from being a machine maker to a service and solution company – selling off its computer making and building up its consultancy and service side
Grameen Bank and other microfinance models – rethinking the assumptions about credit and the poor

iTunes platform – a complete system of personalized entertainment

Cirque de Soleil – redefining the circus experience

Amazon, Google, Skype – redefining industries such as retailing, advertising, and telecoms through online models

Linux, Mozilla, Apache – moving from passive users to active communities of users cocreating new products and services

Mapping Innovation Space

The area indicated by the circle in Figure 1.1 is the potential innovation space within which an organization can operate. (Whether it actually explores and exploits all the space is a question for innovation strategy, and we will return to this theme later in Chapter 4.)

We can use the model to look at where the organization currently has innovation projects – and where it might move in the future. For example, if the emphasis has been on product and process innovation, there may be scope for exploring more around position innovation – which new or underserved markets might we play in? – or around defining a new paradigm, a new business model with which to approach the marketplace.

We can also compare maps for different organizations competing in the same market – and use the tool as a way of identifying where there might be relatively unexplored space, which might offer significant innovation opportunities. By looking at where other organizations are clustering their efforts, we can pick up valuable clues about how to find relatively uncontested space and focus our efforts on these – as the low-cost airlines did with targeting new and underserved markets for travel [35].

Research Note 1.7 looks in more detail at mapping innovation space.

1.10 Key Aspects of Innovation

The overall innovation space provides a simple map of the table on which we might place our innovation bets. But before making those bets, we should consider some of the other characteristics of innovation that might shape our strategic decisions about where and when to play. These key aspects include the following:

  • Degree of novelty – incremental or radical innovation?
  • Platforms and families of innovations
  • Discontinuous innovation – what happens when the rules of the game change?
  • Level of innovation – component or architecture?
  • Timing – the innovation life cycle

We will explore these – and the challenges they pose for managing innovation – a little more in the following section.

Incremental Innovation – Doing What We Do but Better

A key issue in managing innovation relates to the degree of novelty involved in different places across the innovation space. Clearly, updating the styling on our car is not the same as coming up with a completely new concept car that has an electric engine and is made of new composite materials as opposed to steel and glass. Similarly, increasing the speed and accuracy of a lathe is not the same thing as replacing it with a computer-controlled laser-forming process. There are degrees of novelty in these, running from minor, incremental improvements right through to radical changes, which transform the way we think about and use them. Sometimes, these changes are common to a particular sector or activity, but sometimes, they are so radical and far-reaching that they change the basis of society – for example, the role played by steam power in the Industrial Revolution or the ubiquitous changes resulting from today’s communications and computing technologies.

As far as managing the innovation process is concerned, these differences are important. The ways in which we approach incremental, day-to-day change will differ from those used occasionally to handle a radical step change in product or process. But we should also remember that it is the perceived degree of novelty that matters; novelty is very much in the eye of the beholder. For example, in a giant, technologically advanced organization such as Shell or IBM, advanced networked information systems are commonplace, but for a small car dealership or food processor, even the use of a simple personal computer (PC) to connect to the Internet may still represent a major challenge.

The reality is that although innovation sometimes involves a discontinuous shift, most of the time it takes place in incremental fashion. Essentially, this is product/process improvement along the lines of “doing what we do, but better” – and there is plenty to commend this approach. For example, the Bic ballpoint pen was originally developed in 1957 but remains a strong product with daily sales of 14 million units worldwide. Although superficially the same shape, closer inspection reveals a host of incremental changes that have taken place in materials, inks, ball technology, safety features, and so on.

Another example of a small change that has had a big impact is the three-point seat belt, originating in Volvo in 1959. Nils Bohlin came up with the simple idea of wrapping a belt of fabric around the seats and anchoring it to the car’s chassis. Volvo opened up the patent to all manufacturers, and the resulting innovation has saved hundreds of thousands of lives.

In a similar fashion, process innovation is mainly about optimization and getting the bugs out of the system. (Ettlie suggests that disruptive or new-to-the-world innovations are only 6% to 10% of all projects labeled innovation [36].) Studies of incremental process development (such as Hollander’s famous study of Du Pont rayon plants) suggest that the cumulative gains in efficiency are often much greater over time than those that come from occasional radical changes [37]. Other examples include Tremblay’s studies of paper mills, Enos’s on petroleum refining, and Figueredo’s of steel plants [3840].

Continuous improvement of this kind received considerable attention as part of the “total quality management” movement in the late twentieth century, reflecting the significant gains that Japanese manufacturers were able to make in improving quality and productivity through sustained incremental change. But these ideas are not new – similar principles underpin the famous “learning curve” effect, where productivity improves with increases in the scale of production; the reason for this lies in the learning and continuous incremental problem-solving innovation that accompanies the introduction of a new product or process [41]. More recent experience of deploying “lean” thinking in manufacturing and services and increasingly between as well as within enterprises underlines further the huge scope for such continuous innovation [42].

Platform Innovation

One way in which the continuous incremental innovation approach can be harnessed to good effect is through the concept of “platforms.” This is a way of creating stretch and space around an innovation and depends on being able to establish a strong basic platform or family, which can be extended. Boeing’s 737 airliner, for example, was a major breakthrough innovation back in 1967 when it first flew – and it cost a great deal to develop. However, the robustness and flexibility in the design means that many variants and improvements have been made over the years, and the plane is still being manufactured today, nearly 60 years later! Rothwell and Gardiner call this kind of platform a “robust design,” and examples can be seen in many areas [43]. Aircraft engine makers such as Rolls-Royce and General Electric work with families of core designs, which they stretch and adapt to suit different needs, while semiconductor manufacturers such as Intel and AMD spread the huge cost of developing new generations of chip across many product variants [44]. Car makers produce models that, although apparently different in style, make use of common components and floor pans or chassis. IBM’s breakthrough in the PC industry was built on a platform architecture that was then opened up to many players to create hardware and software applications – a forerunner of today’s mobile phone apps model. And in consumer products, the “Walkman” originally developed by Sony as a portable radio and cassette system defined a platform concept (personal entertainment systems) that continues to underpin a wide range of offerings from all major manufacturers deploying technologies such as minidisk, CD, DVD, MP3 players, and now smartphones. Lego’s highly successful toy business has literally been built with the core brick set representing its platform for innovation over 70 years.

In processes, much has been made of the ability to enhance and improve performance over many years from the original design concepts – in fields such as steel making and chemicals, for example. Service innovation offers other examples where a basic concept can be adapted and tailored for a wide range of similar applications without undergoing the high initial design costs – as is the case with different mortgage or insurance products. Sometimes, platforms can be extended across different sectors – for example, the original ideas behind “lean” thinking originated in firms such as Toyota in the field of car manufacturing – but have subsequently been applied across many other manufacturing sectors and into both public and private service applications including hospitals, supermarkets, and banks [45].

Platforms and families are powerful ways for companies to recoup their high initial investments in R&D by deploying the technology across a number of market fields. For example, Procter & Gamble invested heavily in their cyclodextrin development for original application in detergents but then were able to use this technology or variants on it in a family of products including odor control (“Febreze”), soaps, and fine fragrances (“Olay”), off-flavor food control, disinfectants, bleaches, and fabric softening (“Tide,” “Bounce,” etc.). They were also able to license out the technology for use in noncompeting areas such as industrial-scale carpet care and in the pharmaceutical industry.

If we take the idea of “position” innovation mentioned earlier, then the role of brands can be seen as establishing a strong platform association, which can be extended beyond an initial product or service. For example, Richard Branson’s Virgin brand has successfully provided a platform for entry into a variety of new fields including trains, financial services, telecommunications, and food, while Stelios Haji-Ioannou has done something similar with his “Easy” brand, moving into cinemas, car rental, cruises, and hotels from the original base in low-cost flying.

In their work on what they call “management innovation,” Julian Birkinshaw and Gary Hamel highlight a number of core organizational innovations (such as “total quality management”) that have diffused widely across sectors [46]. These are essentially paradigm innovations, which represent concepts that can be shaped and stretched to fit a variety of different contexts – for example, Henry Ford’s original ideas on mass production became applied and adapted to a host of other industries. McDonalds owed much of their inspiration to him in designing their fast-food business, and in turn, they were a powerful influence on the development of the Aravind Eye Clinics in India, which bring low-cost eye surgery to the masses [26].

Discontinuous Innovation – What Happens When the Game Changes?

Most of the time innovation takes place within a set of rules of the game, which are clearly understood, and involves players trying to innovate by doing what they have been doing (product, process, position, etc.) but better. Some manage this more effectively than others, but the “rules of the game” are accepted and do not change [21].

But occasionally, something happens, which dislocates this framework and changes the rules of the game. By definition, these are not everyday events, but they have the capacity to redefine the space and the boundary conditions – they open up new opportunities but also challenge existing players to reframe what they are doing in the light of new conditions [18,19,22]. This is a central theme in Schumpeter’s original theory of innovation, which he saw as involving a process of “creative destruction” [20,36,37].

Case Study 1.7 discusses the example of the ice industry and its experience of discontinuous innovation.

Change of this kind can come through the emergence of a new technology – similar to the ice industry example (see Case Study 1.7). Or, it can come through the emergence of a completely new market with new characteristics and expectations. In his famous studies of the computer disk drive, steel, and hydraulic excavator industries, Christensen highlights the problems that arise under these conditions. For example, the disk drive industry was a thriving sector in which the voracious demands of a growing range of customer industries meant that there was a booming market for disk drive storage units. Around 120 players populated what had become an industry worth $18 billion by 1995 – and – similar to their predecessors in ice harvesting – it was a richly innovative industry. Firms worked closely with their customers, understanding the particular needs and demands for more storage capacity, faster access times, smaller footprints, and so on. But just as our ice industry, the virtuous circle around the original computer industry was broken – in this case, not by a radical technological shift but by the emergence of a new market with very different needs and expectations [48].

The key point about this sector was that disruption happened not once but several times, involving different generations of technologies, markets, and participating firms. For example, while the emphasis in the minicomputer world of the mid-1970s was on high performance and the requirement for storage units correspondingly technologically sophisticated, the emerging market for PCs had a very different shape. These were much less clever machines, capable of running much simpler software and with massively inferior performance – but at a price that a very different set of people could afford. Importantly, although simpler, they were capable of doing most of the basic tasks that a much wider market was interested in – simple arithmetical calculations, word processing, and basic graphics. As the market grew so, learning effects meant that these capabilities improved – but from a much lower cost base. The result was, in the end, just as that of Linde and his contemporaries in the ice industry – but from a different direction. Of the major manufacturers in the disk drive industry serving the minicomputer market, only a handful survived – and leadership in the new industry shifted to new entrant firms working with a very different model [48].

Case Study 1.8 discusses the example of Xerox highlighting where technological excellence alone may be insufficient for successful innovation.

Discontinuity can also come about by reframing the way we think about an industry – changing the dominant business model and hence the “rules of the game.” Think about the revolution in flying that the low-cost carriers have brought about. Here the challenge came via a new business model rather than technology – based on the premise that if prices could be kept low, a large new market could be opened up. The power of the new way of framing the business was that it opened up a new – and very different – trajectory along which all sorts of innovations began to happen. In order to make low prices pay a number of problems needed solving – keeping load factors high, cutting administration costs, enabling rapid turnaround times at terminals – but once the model began to work, it attracted not only new customers but also increasingly established flyers who saw the advantages of lower prices.

What these – and many other examples – have in common is that they represent the challenge of discontinuous innovation. None of the industries were lacking in innovation or a commitment to further change. But the ice harvesters, minicomputer disk companies, or the established airlines all carried on their innovation on a stage covered with a relatively predictable carpet. The trouble was that shifts in technology, in new market emergence, or in new business models pulled this carpet out from under the firms – and created a new set of conditions on which a new game would be played out. Under such conditions, it is the new players who tend to do better because they don’t have to wrestle with learning new tricks and letting go of their old ones. Established players often do badly – in part because the natural response is to press even harder on the pedal driving the existing ways of organizing and managing innovation. In the ice industry example, the problem was not that the major players weren’t interested in R&D – on the contrary, they worked really hard at keeping a technological edge in insulation, harvesting, and other tools. But they were blindsided by technological changes coming from a different field altogether – and when they woke up to the threat posed by mechanical ice making their response was to work even harder at improving their own ice harvesting and shipping technologies. It is here that the so-called sailing ship effect can often be observed, in which a mature technology accelerates in its rate of improvement as a response to a competing new alternative – as was the case with the development of sailing ships in competition with newly emerging steamship technology [50].

In a similar fashion, the problem for the firms in the disk drive industry wasn’t that they didn’t listen to customers but rather that they listened too well. They build a virtuous circle of demanding customers in their existing market place with whom they developed a stream of improvement innovations – continuously stretching their products and processes to do what they were doing better and better. The trouble was that they were getting close to the wrong customers – the discontinuity that got them into trouble was the emergence of a completely different set of users with very different needs and values.

Table 1.7 gives some examples of such triggers for discontinuity. Common to these from an innovation management point of view is the need to recognize that under discontinuous conditions (which thankfully don’t emerge every day), we need different approaches to organizing and managing innovation. If we try and use established models that work under steady-state conditions we find – as is the reported experience of many – we are increasingly out of our depth and risk being upstaged by new and more agile players.

TABLE 1.7 Some Examples of Sources of Discontinuity

Triggers/Sources of Discontinuity Explanation Problems Posed Examples (of Good and Bad Experiences)
New market emerges Most markets evolve through a process of gradual expansion, but at certain times, completely new markets emerge, which cannot be analyzed or predicted in advance or explored through using conventional market research/analytical techniques Established players don’t see it because they are focused on their existing markets

May discount it as being too small or not representing their preferred target market – fringe/cranks dismissal

Originators of new product may not see potential in new markets and may ignore them, for example, text messaging
Disk drives, excavators, mini-mills [51]

Mobile phone/SMS where the market that actually emerged was not the one expected or predicted by originators
New technology emerges Step change takes place in product or process technology – may result from convergence and maturing of several streams (e.g., industrial automation, mobile phones) or as a result of a single breakthrough (e.g., LED as white light source) Don’t see it because beyond the periphery of technology search environment

Not an extension of current areas but completely new field or approach

Tipping point may not be a single breakthrough but convergence and maturing of established technological streams, whose combined effect is underestimated

Not invented here effect – new technology represents a different basis for delivering value – for example, telephone versus telegraphy
Ice harvesting to cold storage

Valves to solid-state electronics [52]

Photos to digital images
New political rules emerge Political conditions that shape the economic and social rules may shift dramatically – for example, the collapse of communism meant an alternative model – capitalist, competition – as opposed to central planning – and many ex-state firms couldn’t adapt their ways of thinking Old mind-set about how business is done, rules of the game, and so on are challenged and established firms fail to understand or learn new rules Centrally planned to market economy, for example, former Soviet Union

Apartheid to post-Apartheid South Africa – inward and insular to externally linked [53,54]

Free trade/globalization results in dismantling protective tariff and other barriers and new competition basis emerges
Running out of road Firms in mature industries may need to escape the constraints of diminishing space for product and process innovation and the increasing competition of industry structures by either exit or by radical reorientation of their business Current system is built around a particular trajectory and embedded in a steady-state set of innovation routines, which militate against widespread search or risk-taking experiments Coloplast [54]

Kodak, Polaroid

Encyclopaedia

Britannica [24]

Preussag [55]
Sea change in market sentiment or behavior Public opinion or behavior shifts slowly and then tips over into a new model – for example, the music industry is in the midst of a (technology-enabled) revolution in delivery systems from buying records, tapes, and CDs to direct download of tracks in MP3 and related formats Don’t pick up on it or persist in alternative explanations – cognitive dissonance – until it may be too late Apple, Napster, Dell, Microsoft versus traditional music industry [56]
Deregulation/shifts in regulatory regime Political and market pressures lead to shifts in the regulatory framework and enable the emergence of a new set of rules – for example, liberalization, privatization, or deregulation New rules of the game but old mind-sets persist and existing player unable to move fast enough or see new opportunities opened up Old monopoly positions in fields such as telecommunications and energy were dismantled and new players/ combinations of enterprises emerged.

In particular, energy and bandwidth become increasingly viewed as commodities.

Innovations include skills in trading and distribution – a factor behind the considerable success of Enron in the late 1990s, as it emerged from a small gas pipeline business to becoming a major energy trade [57] – unquantifiable chances may need to be taken
Fractures along “fault lines Long-standing issues of concern to a minority accumulate momentum (sometimes through the action of pressure groups) and suddenly the system switches/tips over – for example, social attitudes to smoking or health concerns about obesity levels and fast-foods Rules of the game suddenly shift and the new pattern gathers rapid momentum, often wrong-footing existing players working with old assumptions. Other players who have been working in the background developing parallel alternatives may suddenly come into the limelight as new conditions favor them McDonalds and obesity

Tobacco companies and smoking bans

Oil/energy and others and global warming

Opportunity for new energy sources such as wind-power – c.f. Danish dominance [58]
Unthinkable events Unimagined and therefore not prepared for events that – sometimes literally – change the world and set up new rules of the game New rules may disempower existing players or render competencies unnecessary 9/11
Business model innovation Established business models are challenged by a reframing, usually by a new entrant who redefines/reframes the problem and the consequent “rules of the game” New entrants see opportunity to deliver product/service via new business model and rewrite rules – existing players have at best to be fast followers Amazon.com

Charles Schwab

Southwest and other low-cost airlines [24,59]
Architectural innovation Changes at the level of the system architecture rewrite the rules of the game for those involved at component level Established players develop particular ways of seeing and frame their interactions – for example, who they talk to in acquiring and using knowledge to drive innovation – according to this set of views. Architectural shifts may involve reframing, but at the component level, it is difficult to pick up the need for doing so – and thus new entrants better able to work with new architecture can emerge Photolithography in chip manufacture [60]
Shifts in “technoeconomic paradigm” – systemic changes that impact whole sectors or even whole societies Change takes place at system level, involving technology and market shifts. This involves the convergence of a number of trends, which result in a “paradigm shift” where the old order is replaced Hard to see where new paradigm begins until rules become established. Existing players tend to reinforce their commitment to old model, reinforced by “sailing ship” effects Industrial

Revolution [6163]

Mass production

Component/Architecture Innovation and the Importance of Knowledge

Another important lens through which to view innovation opportunities is as components within larger systems. Rather similar to Russian dolls, we can think of innovations that change things at the level of components or those that involve change in a whole system. For example, we can put a faster transistor on a microchip on a circuit board for the graphics display in a computer. Or, we can change the way several boards are put together into the computer to give it particular capabilities – a games box, an e-book, a media PC. Or, we can link the computers into a network to drive a small business or office. Or, we can link the networks to others into the Internet. There’s scope for innovation at each level – but changes in the higher-level systems often have implications for lower down. For example, if cars – as a complex assembly – were suddenly designed to be made out of plastic instead of metal, it would still leave scope for car assemblers – but would pose some sleepless nights for producers of metal components!

Innovation is about knowledge – creating new possibilities through combining different knowledge sets. These can be in the form of knowledge about what is technically possible or what particular configuration of this would meet an articulated or latent need. Such knowledge may already exist in our experience, based on something we have seen or done before. Or, it could result from a process of search – research into technologies, markets, competitor actions, and so on. And it could be in explicit form, codified in such a way that others can access it, discuss it, transfer it, and so on – or it can be in tacit form, known about but not actually put into words or formulae.

The process of weaving these different knowledge sets together into a successful innovation is one that takes place under highly uncertain conditions. We don’t know about what the final innovation configuration will look like (and we don’t know how we will get there). Managing innovation is about turning these uncertainties into knowledge – but we can do so only by committing resources to reduce the uncertainty – effectively a balancing act.

A key contribution to our understanding here comes from the work by Henderson and Clark, who looked closely at the kinds of knowledge involved in different kinds of innovation [49]. They argue that innovation rarely involves dealing with a single technology or market but rather a bundle of knowledge, which is brought together into a configuration. Successful innovation management requires that we can get hold of and use knowledge about components but also about how those can be put together – what they termed the architecture of an innovation.

We can see this more clearly with an example. Change at the component level in building a flying machine might involve switching to newer metallurgy or composite materials for the wing construction or the use of fly-by-wire controls instead of control lines or hydraulics. But the underlying knowledge about how to link aerofoil shapes, control systems, propulsion systems, and so on at the system level is unchanged – and being successful at both requires a different and higher order set of competencies.

One of the difficulties with this is that innovation knowledge flows – and the structures that evolve to support them – tend to reflect the nature of the innovation. So if it is at component level, then the relevant people with skills and knowledge around these components will talk to each other – and when change takes place, they can integrate new knowledge. But when change takes place at the higher system level – “architectural innovation” in Henderson and Clark’s terms – then the existing channels and flows may not be appropriate or sufficient to support the innovation, and the firm needs to develop new ones. This is another reason why existing incumbents often fare badly when major system-level change takes place – because they have the twin difficulties of learning and configuring a new knowledge system and “unlearning” an old and established one.

Figure 1.3 illustrates the range of choices, highlighting the point that such change can happen at component or subsystem level or across the whole system…

Schematic illustration of the different dimensions of innovation.

FIGURE 1.3 Dimensions of innovation.

A variation on this theme comes in the field of “technology fusion,” where different technological streams converge, such that products that used to have a discrete identity begin to merge into new architectures. An example here is the home automation industry, where the fusion of technologies such as computing, telecommunications, industrial control, and elementary robotics is enabling a new generation of housing systems with integrated entertainment, environmental control (heating, air conditioning, lighting, etc.), and communication possibilities.

Similarly, in services, a new addition to the range of financial services may represent a component product innovation, but its impacts are likely to be less far-reaching (and the attendant risks of its introduction lower) than a complete shift in the nature of the service package – for example, the shift to direct-line systems instead of offering financial services through intermediaries.

Many businesses are now built on business models that stress integrated solutions – systems of many components that together deliver value to end users. These are often complex, multiorganization networks – examples might include rail networks, mobile phone systems, major construction projects, or design and development of new aircraft such as the Boeing Dreamliner or the Airbus A-380. Managing innovation on this scale requires development of skills in what Mike Hobday and colleagues call “the business of systems integration” [64].

Figure 1.4 highlights the issues for managing innovation.

Schematic illustration of the four zones of component and architectural innovation.

FIGURE 1.4 Component and architectural innovation.

Source: Adapted from Abernathy, W. and J. Utterback, Patterns of industrial innovation. Technology Review, 1978. 80, 40–47.

In Zone 1, the rules of the game are clear – this is about steady-state improvement to products or processes and uses knowledge accumulated around core components.

In Zone 2, there is significant change in one element, but the overall architecture remains the same. Here there is a need to learn new knowledge but within an established and clear framework of sources and users – for example, moving to electronic ignition or direct injection in a car engine, the use of new materials in airframe components, the use of IT systems instead of paper processing in key financial or insurance transactions, and so on. None of these involve major shifts or dislocations.

In Zone 3, we have discontinuous innovation where neither the end state nor the ways in which it can be achieved are known about – essentially, the whole set of rules of the game changes, and there is scope for new entrants.

In Zone 4, we have the condition where new combinations – architectures – emerge, possibly around the needs of different groups of users (as in the disruptive innovation case). Here the challenge is in reconfiguring the knowledge sources and configurations. We may use existing knowledge and recombine it in different ways, or we may use a combination of new and old. Examples might be low-cost airlines, direct line insurance, and others.

The Innovation Life Cycle – Different Emphasis Over Time

We also need to recognize that innovation opportunities change over time. In new industries – such as today’s biotech, Internet-software, or nanomaterials – there is huge scope for experimentation around new product and service concepts. But more mature industries tend to focus more around process innovation or position innovation, looking for ways of delivering products and services more cheaply or flexibly or for new market segments into which to sell them. In their pioneering work on this theme, Abernathy and Utterback developed a model describing the pattern in terms of three distinct phases (as we can see in Figure 1.5) [65].

Graphical curves depicting the three stages of the innovation life cycle.

FIGURE 1.5 The innovation life cycle.

Initially, under the discontinuous conditions, which arise when completely new technology and/or markets emerge, there is what they term a “fluid phase” during which there is high uncertainty along two dimensions:

  • The target – what will the new configuration be and who will want it?
  • The technical – how will we harness new technological knowledge to create and deliver this?

No one knows what the “right” configuration of technological means and market needs will be, and so there is extensive experimentation (accompanied by many failures) and fast learning by a range of players including many new entrepreneurial businesses.

Gradually, these experiments begin to converge around what they call a “dominant design” – something that begins to set up the rules of the game. This represents a convergence around the most popular (importantly, not necessarily, the most technologically sophisticated or elegant) solution to the emerging configuration. At this point, a “bandwagon” begins to roll, and innovation options become increasingly channeled around a core set of possibilities – what Dosi calls a “technological trajectory” [66]. It becomes increasingly difficult to explore outside this space because entrepreneurial interest and the resources that it brings increasingly focus on possibilities within the dominant design corridor.

This can apply to products or processes; in both cases, the key characteristics become stabilized, and experimentation moves to getting the bugs out and refining the dominant design. For example, the nineteenth-century chemical industry moved from making soda ash (an essential ingredient in making soap, glass, and a host of other products) from the earliest days where it was produced by burning vegetable matter through to a sophisticated chemical reaction that was carried out on a batch process (the Leblanc process), which was one of the drivers of the Industrial Revolution. This process dominated for nearly a century but was in turn replaced by a new generation of continuous processes that used electrolytic techniques and that originated in Belgium, where they were developed by the Solvay brothers. Moving to the Leblanc process or the Solvay process did not happen overnight; it took decades of work to refine and improve each process and to fully understand the chemistry and engineering required to get consistent high quality and output.

A similar pattern can be seen in products. For example, the original design for a camera is something that goes back to the early nineteenth century and – as a visit to any science museum will show – involved all sorts of ingenious solutions. The dominant design gradually emerged with an architecture that we would recognize – shutter and lens arrangement, focusing principles, back plate for film or plates, and so on. But this design was then modified still further – for example, with different lenses, motorized drives, flash technology – and, in the case of George Eastman’s work, to creating a simple and relatively “idiot-proof” model camera (the Box Brownie), which opened up photography to a mass market. More recent development has seen a similar fluid phase around digital imaging devices.

The period in which the dominant design emerges and emphasis shifts to imitation and development around it is termed the “transitional phase” in the Abernathy and Utterback model. Activities move from radical concept development to more focused efforts geared around product differentiation and to delivering it reliably, cheaply, with higher quality, extended functionality, and so on.

As the concept matures still further, incremental innovation becomes more significant and emphasis shifts to factors such as cost – which means that efforts within the industries that grow up around these product areas tend to focus increasingly on rationalization, on scale economies, and on process innovation to drive out cost and improve productivity. Product innovation is increasingly about differentiation through customization to meet the particular needs of specific users. Abernathy and Utterback term this the “specific phase.”

Finally, the stage is set for change – the scope for innovation becomes smaller and smaller while outside – for example, in the laboratories and imaginations of research scientists – new possibilities are emerging. Eventually, a new technology that has the potential to challenge all the by-now well-established rules emerges – and the game is disrupted. In the camera case, for example, this is happening with the advent of digital photography, which is having an impact on cameras and the overall service package around how we get, keep and share our photographs. In our chemical case, this is happening with biotechnology and the emergence of the possibility of no longer needing giant chemical plants but instead moving to small-scale operations using live organisms genetically engineered to produce what we need.

Table 1.8 sets out the main elements of this model.

TABLE 1.8 Stages in the Innovation Life Cycle

Innovation Characteristic Fluid Pattern Transitional Phase Specific Phase
Competitive emphasis placed on … Functional product performance Product variation Cost reduction
Innovation stimulated by … Information on user needs, technical inputs Opportunities created by expanding internal technical capability Pressure to reduce cost, improve quality, and so on
Predominant type of innovation Frequent major changes in products Major process innovations required by rising volume Incremental product and process innovation
Product line Diverse, often including custom designs Includes at least one stable or dominant design Mostly undifferentiated standard products
Production processes Flexible and inefficient – aim is to experiment and make frequent changes Becoming more rigid and defined Efficient, often capital-intensive and relatively rigid

Although originally developed for manufactured products, the model also works for services – for example, the early days of Internet banking were characterized by a typically fluid phase with many options and models being offered. This gradually moved to a transitional phase, building a dominant design consensus on the package of services offered, the levels and nature of security and privacy support, the interactivity of website, and so on. The field has now become mature with much of the competition shifting to marginal issues such as relative interest rates. Similar patterns can be seen in Internet VOIP telephony, online auctions such as eBay, and travel and entertainment booking services such as expedia.com.

We should also remember that there is a long-term cycle involved – mature businesses that have already gone through their fluid and transitional phases do not necessarily stay in the mature phase forever. Rather, they become increasingly vulnerable to a new wave of change as the cycle repeats itself – for example, the lighting industry is entering a new fluid phase based on applications of solid-state LED technology, but this comes after over 100 years of the incandescent bulb developed by Swann, Edison, and others. Their early experiments eventually converged on a dominant product design after which emphasis shifted to process innovation around cost, quality, and other parameters – a trajectory that has characterized the industry and led to increasing consolidation among a few big players. But that maturity has now given way to a new phase involving different players, technologies, and markets. Something similar is happening in the automobile industry; after the initial fluid phase in the late nineteenth century, the industry adopted the dominant design led by Ford’s Model T and the factory making it. But we are now seeing a new fluid phase characterized by new technologies around autonomous driverless vehicles, shifting ownership patterns, strong regulatory pressures around emissions, and the entry of new players such as Google, Apple, and Tesla.

The pattern can be seen in many studies, and its implications for innovation management are important. In particular, it helps us understand why established organizations often find it hard to deal with the kind of discontinuous change discussed earlier. Organizations build capabilities around a particular trajectory and those who may be strong in the later (specific) phase of an established trajectory often find it hard to move into the new one. (The example of the firms that successfully exploited the transistor in the early 1950s is a good case in point – many were new ventures, sometimes started by enthusiasts in their garage, yet they rose to challenge major players in the electronics industry such as Raytheon.) This is partly a consequence of sunk costs and commitments to existing technologies and markets and partly because of psychological and institutional barriers. They may respond but in slow fashion – and they may make the mistake of giving responsibility for the new development to those whose current activities would be threatened by a shift.

Importantly, the “fluid” or “ferment” phase is characterized by coexistence of old and new technologies and by rapid improvements of both. (It is here that the so-called sailing ship effect, which we mentioned earlier, can often be observed, in which a mature technology accelerates in its rate of improvement as a response to a competing new alternative [67].)

While some research suggests existing incumbents do badly when discontinuous change triggers a new fluid phase, we need to be careful here [47]. Not all existing players do badly – many of them are able to build on the new trajectory and deploy/leverage their accumulated knowledge, networks, skills, and financial assets to enhance their competence through building on the new opportunity [53]. Equally, while it is true that new entrants – often small entrepreneurial firms – play a strong role in this early phase, we should not forget that we see only the successful players. We need to remember that there is a strong ecological pressure on new entrants, which means only the fittest or luckiest survive.

It is more helpful to suggest that there is something about the ways in which innovation is managed under these conditions, which poses problems. Good practice of the “steady-state” kind described is helpful in the mature phase but can actively militate against the entry and success in the fluid phase of a new technology. How do enterprises pick up signals about changes if they take place in areas where they don’t normally do research? How do they understand the needs of a market that doesn’t exist yet but that will shape the eventual package, which becomes the dominant design? If they talk to their existing customers, the likelihood is that those customers will tend to ask for more of the same, so which new users should they talk to – and how do they find them? [48].

The challenge seems to be to develop ways of managing innovation not only under “steady state” but also under the highly uncertain, rapidly evolving, and changing conditions, which result from a dislocation or discontinuity. The kinds of organizational behavior needed here will include things such as agility, flexibility, the ability to learn fast, the lack of preconceptions about the ways in which things might evolve, and so on – and these are often associated with new small firms. There are ways in which large and established players can also exhibit this kind of behavior, but it does often conflict with their normal ways of thinking and working.

Worryingly, the source of the discontinuity that destabilizes an industry – new technology, emergence of a new market, rise of a new business model – often comes from outside that industry. So even those large incumbent firms that take time and resources to carry out research to try and stay abreast of developments in their field may find that they are wrong-footed by the entry of something that has been developed in a different field. The massive changes in insurance and financial services that have characterized the shift to online and telephone provision were largely developed by IT professionals often working outside the original industry. In extreme cases, we find what is often termed the “not invented here” – NIH – effect, where a firm finds out about a technology but decides against following it up because it does not fit with their perception of the industry or the likely rate and direction of its technological development. Famous examples of this include Kodak’s rejection of the Polaroid process or Western Union’s dismissal of Bell’s telephone invention. In a famous memo dated 1876, the board commented, “this ‘telephone’ has too many shortcomings to be seriously considered as a means of communication. The device is inherently of no value to us.”

1.11 Innovation Management

This chapter has begun to explore the challenges posed by innovation. It has looked at why innovation matters and opened up some perspectives on what it involves. And it has raised the idea of innovation as a core process, which needs to be organized and managed in order to enable the renewal of any organization. We talked about this a little earlier in the chapter, and Figure 1.6 sets it out as a graphic that highlights the key questions around managing innovation.

Schematic illustration of a simplified model of the innovation process.

FIGURE 1.6 Simplified model of the innovation process.

We’ve seen that the scope for innovation is wide – in terms of overall innovation space and in the many different ways this can be populated, with both incremental and more radical options. At the limit, we have the challenges posed when innovation moves into the territory of discontinuous change and a whole new game begins. We’ve also looked briefly at concept such as component and architecture innovation and the critical role that knowledge plays in managing these different forms. Finally, we’ve looked at the issue of timing and of understanding the nature of different innovation types at different stages.

All that gives us a feel for what innovation is and why it matters. But what we now need to do is understand how to organize the innovation process itself. That’s the focus of the rest of the book, and we deal with it in the following fashion:

Chapter 2 looks at the process model in more detail and explores the ways in which this generic model can be configured for particular types of organization. It also looks at what we’ve learned about success and failure in managing innovation – themes that are examined in greater detail in the subsequent chapters – as well as key contextual issues around successful innovation management. In Chapter 3, we pick up the question Do we have an innovative organization? and examine the role that key concepts such as leadership, structure, communication, and motivation play in building and sustaining a culture of focused creativity.

Chapter 4 looks at the question Do we have a clear innovation strategy? and explores this theme in depth. Is there a clear sense of where and how innovation will take the organization forward and is there a roadmap for this? Is the strategy shared and understood – and how can we ensure alignment of the various different innovation efforts across the organization? What tools and techniques can be used to develop and enable analysis, selection, and implementation of innovation?

Chapter 5 moves on to the first of the core elements in our process model – the “search” question – and explores the issues around the question of what triggers the innovation process. There are multiple sources and also challenges involved in searching for and picking up signals from them. Chapter 6 takes up the complementary question – How do we carry out this search activity? Which structures, tools, and techniques are appropriate under what conditions? How do we balance search around exploration of completely new territory with exploiting what we already know in new forms? And Chapter 7 looks at the growing importance of innovation networks – the different ways in which they contribute to innovation and the lessons we have learned around configuring and managing them.

Moving into the area of selection in the core process model, Chapter 8 looks at how the innovation decision process works – of all the possible options generated by effective search, which ones will we back – and why? Making decisions of this kind are not simple because of the underlying uncertainty involved – so which approaches, tools, and techniques can we bring to bear? Chapter 9 picks up another core theme – how to choose and implement innovation options while building and capturing value from the intellectual effort involved. How can we build a business case, and how can we handle resource allocation for innovation projects in an uncertain world?

In the “implementation” phase, issues of how we move innovation ideas into reality become central. Chapter 10 looks at the ways in which innovation projects of various kinds are organized and managed and explores structures, tools, and other support mechanisms to help facilitate this. In Chapter 11, we explore in more detail how firms use external relationships with suppliers, users, and partners to develop new technologies, products, and businesses in the context of “open innovation.” Chapter 12 picks up the issue of new ventures, both those arising from within the existing organization (corporate entrepreneurship) and those that involve setting up a new entrepreneurial venture outside.

The last phase answers the question How can we ensure that we capture value from our efforts at innovation? Chapter 13 looks at questions of adoption and diffusion and ways to develop and work with markets for innovation. It picks up on questions of appropriability and value capture in the context of the commercial world. Chapter 14 extends this discussion to the question of “social entrepreneurship” where concern is less about profits than about creating sustainable social value.

Finally, Chapter 15 looks at how we can assess the ways in which we organize and manage innovation and use these to drive a learning process to enable us to do it better next time. The concern here is not just to build a strong innovation management capability but to recognize that – faced with the moving target that innovation represents in terms of technologies, markets, competitors, regulators, and so on – the challenge is to create a learning and adaptive approach that constantly upgrades this capability. In other words, we are concerned to build “dynamic capability.”

View 1.3 gives some examples of the top challenges facing innovation managers.

Research Note 1.8 gives some examples of different ways to innovate.

Summary

Innovation is about growth – about recognizing opportunities for doing something new and implementing those ideas to create some kind of value. It could be business growth, it could be social change. But at its heart is the creative human spirit, the urge to make change in our environment.

Innovation is also a survival imperative. If an organization doesn’t change what it offers the world and the ways in which it creates and delivers its offerings, it could well be in trouble. And innovation contributes to competitive success in many different ways – it’s a strategic resource to getting the organization where it is trying to go, whether it is delivering shareholder value for private sector firms, or providing better public services, or enabling the start-up and growth of new enterprises.

Innovation doesn’t happen simply because we hope it will – it’s a complex process that carries risks and needs careful and systematic management. Innovation isn’t a single event, such as the light bulb going off above a cartoon character’s head. It’s an extended process of picking up on ideas for change and turning them through into effective reality. Research repeatedly suggests that if we want to succeed in managing innovation we need to:

  • Understand what we are trying to manage – the better our mental models, the more likely what we do with them in the way of building and running organizations and processes will work;
  • Understand the how - creating the conditions (and adapting/configuring them) to make it happen;
  • Understand the what, why, and when of innovation activity – strategy shaping the innovation work that we do;
  • Understand that it is a moving target – managing innovation is about building a dynamic capability.

Innovation can take many forms, but they can be reduced to four directions of change:

  • “product innovation” – changes in the things (products/services) that an organization offers;
  • “process innovation” – changes in the ways in which they are created and delivered;
  • “position innovation” – changes in the context in which the products/services are introduced;
  • “paradigm innovation” – changes in the underlying mental models that frame what the organization does.

Any organization can get lucky once, but the real skill in innovation management is being able to repeat the trick. So if we want to manage innovation, we ought to ask ourselves the following check questions:

  • Do we have effective enabling mechanisms for the core process?
  • Do we have strategic direction and commitment for innovation?
  • Do we have an innovative organization?
  • Do we build rich proactive links?
  • Do we learn and develop our innovation capability?

Chapter 1: Concept Check Questions

  1. Which of these would not normally be considered an incremental innovation?
A. An electric car
B. A low fat hamburger
C. Faster train journeys through better signalling
D. Chicken and onion flavor potato chips
Correct or Incorrect?

 

  1. Innovation can only happen in the private sector because the public sector is not concerned with making profits or competition between firms.
True
False
Correct or Incorrect?

 

  1. Which of the following are factors often associated with successful innovating organizations? (Several choices may be correct.)
A. Large size
B. Rich external linkages and networks
C. Supportive organizational climate with structures and incentives for innovation
D. Mechanisms for strategic selection of innovation options
E. Large market share
F. Age of the firm—the older the better
Correct or Incorrect?

 

  1. Which of the following would you class as a radical innovation? (Several choices may be correct.)
A. The fiber tip pen
B. The electric light bulb
C. The laser
D. The photocopier
E. Wide‐bodied jet airliners
Correct or Incorrect?

 

  1. Which of the following is NOT a source of strategic advantage through innovation?
A. Complexity—offering something that others find it difficult to master
B. Legal protection of intellectual property—offering something that others cannot do unless they pay a license or other fee
C. Scale of investment in R&D
D. Novelty in product or service offering—offering something no one else can
Correct or Incorrect?

 

  1. Peer‐to‐peer networking of the kind pioneered by Napster and now forming the basis of Internet file sharing is an example of radical innovation.
True
False
Correct or Incorrect?

 

  1. Innovation can take many forms. Running a hospital booking system that reduces patient waiting time is an example of which kind of innovation?
A. Product (or service) innovation—changes in what is offered to the world
B. Petroleum innovation—amount spent monthly by a business on its fuel costs
C. Process innovation—changes in the way offerings are created and delivered
D. Position innovation—changes in the context in which innovations are launched
Correct or Incorrect?

 

  1. Which of the following is NOT an example of product innovation?
A. A new toothpaste
B. A new car design
C. A new version of the iPod
D. Computer‐control of manufacturing operations
Correct or Incorrect?

 

  1. Innovation success is directly linked to the size of investment in Research and Development (R&D).
True
False
Correct or Incorrect?

 

Further Reading

Few texts cover the technological, market, and organizational aspects of innovation in integrated fashion. Peter Drucker’s Innovation and Entrepreneurship (Harper and Row, 1985) provides a more accessible introduction to the subject, but perhaps relies more on intuition and experience than on empirical research. Since we published the first edition in 1997, a number of interesting texts have been published. Paul Trott’s “Innovation Management and New Product Development” (now in its fifth edition, Prentice Hall, 2010) particularly focuses on the management of product development [54], books by Bettina von Stamm (“Managing innovation, design, and creativity” (second edition), John Wiley, 2008) and Margaret Bruce (“Design in business,” Pearson Education, 2001) have a strong design emphasis, and Tim Jones’ “Innovating at the edge” (Butterworth Heinemann, 2002) targets practitioners in particular. David Gann, Mark Dodgson, and Ammon Salter’s book (“The management of technological innovation,” Oxford University Press, 2008) looks particularly at innovation strategy and the “new innovation toolkit,” while Goffin and Mitchell’s (“Innovation management” (second edition, Pearson, 2010) also looks particularly from a management tools’ perspective. Brockhoff et al. (“The dynamics of innovation,” Springer, 1999) and Sundbo and Fugelsang (“Innovation as strategic reflexivity,” Routledge, 2002) provide some largely European views, while Melissa Schilling’s (“Strategic management of technological innovation,” McGraw Hill, 2005) is largely based on the experience of American firms. Some books explore the implications for a wider developing country context, notably Forbes and Wield (“From followers to leaders,” Routledge, 2002) C.K. Prahalad (“The fortune at the bottom of the pyramid,” Wharton School Publishing, 2006), Prabhu and colleagues (“Jugaad innovation,” Jossey Bass, 2012), and Govindarajan and Trimble “Reverse innovation: Create far from home, win everywhere,” Harvard Business Review Press, 2012.

Others look at public policy implications including Bessant and Dodgson (“Effective innovation policy,” International Thomson Business Press, 1996) and Smits et al. (“The theory and practice of innovation policy,” Edward Elgar, 2010).

There are several compilations and handbooks covering the field, the best known being Burgelman et al.’s “Strategic management of technology and innovation,” (McGraw-Hill, 2004) now in its fourth edition and containing a wide range of key papers and case studies, though with a very strong US emphasis. A more international flavor is present in Dodgson and Rothwell (“The handbook of industrial innovation,” Edward Elgar, 1995), Shavinina (“International handbook on innovation,” Elsevier, 2003), and Fagerberg et al. (“The Oxford handbook of innovation, OUP, 2004). The work arising from the Minnesota Innovation Project (Van de Ven et al., “The innovation journey,” Oxford University Press, 1999) also provides a good overview of the field and the key research themes contained within it.

Case studies provide a good lens through which this process can be seen, and there are several useful collections including Bettina von Stamm’s “Innovation, design and creativity” (second edition, John Wiley, 2008), Tim Jones and colleagues (“The growth agenda,” John Wiley, 2011), Roland Kaye and David Hawkridge “Case studies of innovation,” Kogan Page, London, 2003, and Roger Miller and Marcel Côté’s “Innovation reinvented: Six games that drive growth” (University of Toronto Press, 2012).

Some books cover company histories in detail and give an insight into the particular ways in which firms develop their own bundles of routines – for example, David Vise “The Google story” (Pan, London, 2008), Graham and Shuldiner’s “Corning and the craft of innovation” (2001, Oxford University Press), and Gundling’s “The 3M way to innovation: Balancing people and profit” (2000, New York: Kodansha International).

Autobiographies and biographies of key innovation leaders provide a similar – if sometimes personally biased – insight into this. For example, Richard Brandt’s “One click: Jeff Bezos and the rise of Amazon.com,” (Viking New York, 2011), Walter Issacson “Steve Jobs: The authorised biography” (Little Brown, New York, 2011), and James Dyson “Against the odds” (Texere, London, 2003). In addition, several websites – such as the Product Development Management Association (www.pdma.org), Innovation Excellence (http://innovationexcellence.com), and www.innovationmanagement.se – carry case studies on a regular basis.

Most other texts tend to focus on a single dimension of innovation management. In “The nature of the innovative process” (Pinter Publishers, 1988), Giovanni Dosi adopts an evolutionary economics perspective and identifies the main issues in the management of technological innovation. Julian Birkinshaw and Gary Hamel explore “management innovation” (“The why, what and how of management innovation,” Harvard Business Review, February 2006), and the wider themes of organizational innovation are explored in Clark’s “Organizational innovations” (Sage, 2002) and Gailly “Developing innovative organizations: A roadmap to boost your innovation potential,” 2011, Palgrave Macmillan.

The design perspective is increasingly being explored in innovation, and good treatments can be found in Roberto Verganti’s (2009) “Design driven innovation” (Harvard Business School Press) and Tim Brown’s (2009) “Change by design” (Harper Collins).

Dyer and colleagues focus on individual entrepreneurial skills (“The innovator’s DNA: Mastering the five skills of disruptive innovators,” Harvard Business Review Press), while Schroeder and Robinson (“Ideas are free,” Berret Koehler, 2004) and Bessant (“High involvement innovation,” John Wiley, 2003) look at the issue of high-involvement incremental innovation building on the original work of Imai (Kaizen, Random House, 1987).

Most marketing texts fail to cover the specific issues related to innovative products and services, although a few specialist texts exist that examine the more narrow problem of marketing so-called high-technology products – for example, Jolly “Commercialising new technologies” (Harvard Business School Press, 1997) and Moore “Crossing the chasm,” Harper Business, 1999). There are also extensive insights into adoption behavior drawn from a wealth of studies drawn together by Everett Rogers and colleagues (“Diffusion of innovation,” Free Press, 2003).

Particular themes in innovation are covered by a number of books and journal special issues; for example, services (Bessant, Moeslein, and Lehmann, “Driving service productivity,” (Springer, 2014), Tidd and Hull “Service innovation: Organizational responses to technological opportunities and market imperatives” (Imperial College Press, 2003), and Chesbrough “Open service innovation,” (Jossey Bass, 2011)), public sector innovation (Osborne and Brown “Managing change and innovation in public service organizations” (Psychology Press, 2010) and Bason, “Managing public sector innovation,” (Policy Press, London, 2011), networks and clusters (Michael Best, “The new competitive advantage,” OUP, 2001, and Phil Cooke “Regional knowledge economies: Markets, clusters and innovation,” Edward Elgar, 2007), sustainability (Nidumolo et al., “Why sustainability is now the key driver of innovation,” Harvard Business Review September 2009), and discontinuous innovation (Joshua Gans, “The disruption dilemma,” MIT Press, 2016, Foster and Kaplan “Creative destruction, Harvard University Press 2002, Christensen et al. “Seeing what’s next,” Harvard Business School Press, 2007, and Augsdorfer et al., “Discontinuous innovation,” Imperial College Press, 2013). Various websites offer news, research, tools, and so on – for example, NESTA (www.nesta.org.uk), Innovation Excellence (http://innovationexcellence.com/), Innovation Management (http://www.innovationmanagement.se/), and ISPIM (http://ispim.org/), and some offer an extensive video library – for example, www.innovationecosystem.com. Finally, there are many helpful blogs that cover issues around innovation management – for example, www.timkastelle.org and www.innovationexcellence.com.

Case Studies

A number of downloadable case studies dealing with themes raised in the chapter can be found at the companion website include the following:

  • The dimming of the light bulb and the changing imaging industry, two examples of innovation patterns over time
  • Marshalls, a case study of innovation over several decades within a growing business
  • Several cases including Zara, Lego, Philips, Kumba Resources, Dyson, and 3M showing how companies use innovation to create and sustain competitive advantage
  • Examples from the public and not-for-profit world including Aravind Eye Clinics, NHL Hospitals, Lifespring Hospitals, and the Eastville Community Shop
  • Kodak and Fujifilm showing how disruption can affect well-established businesses and their innovation strategies to deal with this.

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