Let's set up notifications in the game using our previous work:
NotificationManager.cs
script that is attached to it.First, we need to add a new notification type. This is done by adding a third line to our type enum
:
BarrierAvailable
Now, add the following localization string to English.txt
:
BarrierAvailableNotification = New [99FF99]Barrier[FFFFFF] Available!
Also, add the following localization string to French.txt
:
BarrierAvailableNotification = Nouvelle [99FF99]Barrière[FFFFFF] Disponible !
Everything is set. Now, go back to our BarrierObjectController.cs
script, and add the following line of code at the very end of the CooldownFinished()
method:
//Show Notification to inform the player NotificationManager.instance.Show(NotificationManager.Type.BarrierAvailable, 1.5f);
Click on the play button. A localized notification will appear as soon as a new barrier is available. This way, we are sure that the player will not miss it.
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