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Unreal Engine 5 Character Creation, Animation, and Cinematics
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Unreal Engine 5 Character Creation, Animation, and Cinematics
by Henk Venter, Wilhelm Ogterop
Unreal Engine 5 Character Creation, Animation, and Cinematics
Unreal Engine 5 Character Creation, Animation, and Cinematics
Contributors
About the authors
About the reviewer
Preface
Part 1 Creating 3D Assets
Chapter 1: An Introduction to Blender's 3D Modeling and Sculpting Tools
Chapter 2: Modeling a Robot Drone Character
Chapter 3 : Let's Sculpt an Alien Plant!
Chapter 4: UV Maps and Texture Baking
Chapter 5: Texturing Your Models inside Quixel Mixer
Part 2 Building Your Virtual Movie Set in Unreal Engine 5
Chapter 6: Exploring Unreal Engine 5
Chapter 7: Setting Up Materials in UE 5
Chapter 8: Using MetaHuman to Create a Photorealistic Human for UE5
Chapter 9: Building a Virtual 3D Movie Set in UE5
Chapter 10: Adding Lighting and Atmospheric Visual Effects in UE5
Part 3 Character Rigging for Animation in UE5 with Control Rig
Chapter 11: Alien Plant Joint Setup in Blender
Chapter 12: Alien Plant Skinning in Blender
Chapter 13: Robot Joint Setup and Skinning in Blender
Chapter 14: Making a Custom Rig for Our Alien Plant with Control Rig
Chapter 15: Creating a Control Rig with Basic IK Controls for the Robot in UE5
Part 4 Animation in UE5 Using Control Rig and Sequencer
Chapter 16: Creating a Simple Swaying Animation Cycle in UE5 Sequencer
Chapter 17: Creating Three Simple Animations for the Robot in UE5 Sequencer
Chapter 18: Importing Motion Capture onto the MetaHuman Control Rig
Chapter 19: Motion Capture Editing and Cleanup Using Control Rig and Sequencer
Chapter 20: Using Sequencer to Construct Your Final Scene
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