Part 1 Creating 3D Assets

In this part of the book, you will learn the complete process of creating 3D assets for use in Unreal Engine 5.

We will cover the following chapters in this section:

  • Chapter 1, An Introduction to Blender's 3D Modeling and Sculpting Tools
  • Chapter 2, Modeling a Robot Drone Character
  • Chapter 3, Let's Sculpt an Alien Plant!
  • Chapter 4, UV Maps and Texture Baking
  • Chapter 5, Texturing Your Models Inside Quixel Mixer
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