FIGURE 6.17 e ramp texture for the per particle attribute.
FIGURE 6.33 Rendered earlier frame.
FIGURE 7.24 Graph Editor.
FIGURE 6.18 Classic Trix rendered.
FIGURE 7.14 Approaching the canyon.
FIGURE 10.21 e cloth T-shirt rendered.
FIGURE 9.4 Bush texture number 1.
FIGURE 9.10 Rusty metal number 1—compare.
FIGURE 9.12 Bush number 1—compare.
FIGURE 9.5 Bush texture number 2.
FIGURE 9.11 Rusty metal number 2—compare.
FIGURE 9.13 Bush number 2—compare.
FIGURE 9.24 ree glass bottles rendered.
FIGURE 15.47 Depth Map render.
FIGURE 15.51 A bottle in the Sun.
FIGURE 15.45 Render with jagged shadow.
FIGURE 15.49 Raytraced Shadow rendered.
FIGURE 15.29 Rendering the colored glass.
FIGURE 15.36 Anisotropy of 10.
FIGURE 15.35 Anisotropy of 1.
FIGURE 15.37 Anisotropy of 100.
FIGURE 15.38 Anisotropy of .1.
FIGURE 15.42 Penumbra 0 and Dropo 0.
FIGURE 15.41 Penumbra 10 and Dropo 0.
FIGURE 15.43 Penumbra 10 and Dropo 94.
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