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Chapter 15: Advanced Light and Materials Properties and Effects (7/7)
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Chapter 15: Advanced Light and Materials Properties and Effects (7/7)
by Roger King
3D Animation for the Raw Beginner Using Maya
Front Cover (1/2)
Front Cover (2/2)
Table of Contents (1/3)
Table of Contents (2/3)
Table of Contents (3/3)
Acknowledgments
Author
The Book’s Web Site
Chapter 1: Getting Oriented (1/4)
Chapter 1: Getting Oriented (2/4)
Chapter 1: Getting Oriented (3/4)
Chapter 1: Getting Oriented (4/4)
Chapter 2: The Maya Interface and Modeling Concepts in Maya (1/5)
Chapter 2: The Maya Interface and Modeling Concepts in Maya (2/5)
Chapter 2: The Maya Interface and Modeling Concepts in Maya (3/5)
Chapter 2: The Maya Interface and Modeling Concepts in Maya (5/5)
Chapter 3: Modeling, Creating Materials, and Rendering (1/10)
Chapter 3: Modeling, Creating Materials, and Rendering (2/10)
Chapter 3: Modeling, Creating Materials, and Rendering (3/10)
Chapter 3: Modeling, Creating Materials, and Rendering (4/10)
Chapter 3: Modeling, Creating Materials, and Rendering (5/10)
Chapter 3: Modeling, Creating Materials, and Rendering (6/10)
Chapter 3: Modeling, Creating Materials, and Rendering (7/10)
Chapter 3: Modeling, Creating Materials, and Rendering (8/10)
Chapter 3: Modeling, Creating Materials, and Rendering (9/10)
Chapter 3: Modeling, Creating Materials, and Rendering (10/10)
Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (1/14)
Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (2/14)
Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (3/14)
Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (4/14)
Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (5/14)
Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (6/14)
Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (7/14)
Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (8/14)
Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (9/14)
Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (10/14)
Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (11/14)
Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (12/14)
Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (13/14)
Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (14/14)
Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures (1/8)
Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures (2/8)
Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures (3/8)
Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures (4/8)
Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures (5/8)
Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures (6/8)
Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures (7/8)
Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures (8/8)
Chapter 6: Particle Dynamics (1/4)
Chapter 6: Particle Dynamics (2/4)
Chapter 6: Particle Dynamics (3/4)
Chapter 6: Particle Dynamics (4/4)
Chapter 7: A First Look at Adding Animation (1/4)
Chapter 7: A First Look at Adding Animation (2/4)
Chapter 7: A First Look at Adding Animation (3/4)
Chapter 7: A First Look at Adding Animation (4/4)
Chapter 8: The Fuzzy Border between Modeling and Animating (1/5)
Chapter 8: The Fuzzy Border between Modeling and Animating (2/5)
Chapter 8: The Fuzzy Border between Modeling and Animating (3/5)
Chapter 8: The Fuzzy Border between Modeling and Animating (4/5)
Chapter 8: The Fuzzy Border between Modeling and Animating (5/5)
Chapter 9: Light Fog, Fluids, and Another Look at Materials (1/4)
Chapter 9: Light Fog, Fluids, and Another Look at Materials (2/4)
Chapter 9: Light Fog, Fluids, and Another Look at Materials (3/4)
Chapter 9: Light Fog, Fluids, and Another Look at Materials (4/4)
Chapter 10: An Example Model: A Closet (1/5)
Chapter 10: An Example Model: A Closet (2/5)
Chapter 10: An Example Model: A Closet (3/5)
Chapter 10: An Example Model: A Closet (4/5)
Chapter 10: An Example Model: A Closet (5/5)
Chapter 11: Specialized Animation Techniques (1/6)
Chapter 11: Specialized Animation Techniques (2/6)
Chapter 11: Specialized Animation Techniques (3/6)
Chapter 11: Specialized Animation Techniques (4/6)
Chapter 11: Specialized Animation Techniques (5/6)
Chapter 11: Specialized Animation Techniques (6/6)
Chapter 12: Specialized Materials and Material Effects (1/3)
Chapter 12: Specialized Materials and Material Effects (2/3)
Chapter 12: Specialized Materials and Material Effects (3/3)
Chapter 13: The UV Texture Editor (1/4)
Chapter 13: The UV Texture Editor (2/4)
Chapter 13: The UV Texture Editor (3/4)
Chapter 13: The UV Texture Editor (4/4)
Chapter 14: Multi-App Maya Workflow, Managing Complex Scenes, and Sculpting Applications (1/3)
Chapter 14: Multi-App Maya Workflow, Managing Complex Scenes, and Sculpting Applications (2/3)
Chapter 14: Multi-App Maya Workflow, Managing Complex Scenes, and Sculpting Applications (3/3)
Chapter 15: Advanced Light and Materials Properties and Effects (1/7)
Chapter 15: Advanced Light and Materials Properties and Effects (2/7)
Chapter 15: Advanced Light and Materials Properties and Effects (3/7)
Chapter 15: Advanced Light and Materials Properties and Effects (4/7)
Chapter 15: Advanced Light and Materials Properties and Effects (5/7)
Chapter 15: Advanced Light and Materials Properties and Effects (6/7)
Chapter 15: Advanced Light and Materials Properties and Effects (7/7)
Chapter 16: The Cabana (1/2)
Chapter 16: The Cabana (2/2)
Chapter 17: Cool Concepts (1/7)
Chapter 17: Cool Concepts (2/7)
Chapter 17: Cool Concepts (3/7)
Chapter 17: Cool Concepts (4/7)
Chapter 17: Cool Concepts (5/7)
Chapter 17: Cool Concepts (6/7)
Chapter 17: Cool Concepts (7/7)
Back Cover
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