xvi ◾ Table of Contents
e Render 279
One More Look at World Space versus Object Space 279
MAKING A SHIRT OUT OF nCLOTH AND RENDERING FROM A
CAMERA’S PERSPECTIVE 279
A Shirt Made of nCloth: Starting with a Basic Shape 279
A NURBS Hanger 280
Extruding Sleeves, Making Arm and Neck Holes, and Rening the Shape of
the Shirt 280
A Passive Collider Hanger and Fields 282
Letting the Cloth Drape on the Hanger and Creating a Camera 282
e Camera’s Perspective and Rendering 283
TIMING ANIMATION TO A SOUNDTRACK AND RENDERING
MULTIPLEFRAMES 285
Opening up the Time Slider: Making Room for Audio 285
Sound in Maya 285
Guiding the Keyframing of a Scene with the Sound Wave 286
Rendering with the Batch Renderer 287
USING THE GRAPH EDITOR IN MAYA TO FINE-TUNE ANIMATION 288
Frame and Value 289
e Rotation Curve 290
A USEFUL TOOL: FCHECK 291
LIGHT LINKING TO ACCENTUATE THE CLOSET DOORS 293
Controlling Lights 293
Why Control Lights Articially? 294
ree-Point Lighting 294
Fill Lights in Maya 294
Placing and Positioning Models in a Scene 295
Controlling Lights from the Hypershade 296
Chapter 11 ◾ Specialized Animation Techniques 299
SKELETONS, INVERSE KINEMATICS HANDLES, RIGGING, AND
SKINNINGA SIMPLE HUMANOID 299
HIK: e Skeleton Maker in Maya 299
Maya’s Skeleton Generator 300
Skinning 301
e Rig 302