338 ◾ 3D Animation for the Raw Beginner Using Maya
Then we clicked on Create next to the
words Physical Sun and Sky. The sun
and sky is created with code and so no
matter what direction the rendering
camera turns, the sky is still there. We
have also checked Final Gathering in
the Render Settings, because Autodesk
advises that it be used with the Sun and Sky, although in our example, it had no
noticeable impact.
Maya has generated a number of objects we can see in the Hypershade. Figure12.20
shows us a sunShape directional light. (e point light was already in our scene and it
has been turned o.) In Figure12.21, we see what is under the Utilities tab. e bump
maps and placeTexture nodes were already present on our scene, but there are three
new items. e mia_exposure node throttles the wide spectrum of brightness we would
normally get in an outdoor scene, so that it can be displayed effectively on a raster
display. e mia_physicalsky and mia_physicalsun nodes give us natural daylight.
Procedural environments are quite powerful. e Sun and Sky shader will carefully
mimic the appearance of a sunny sky, with an almost white on the horizon (and sometimes
FIGURE 12.20 A directional light.
FIGURE 12.19 is shows mental ray settings.
FIGURE 12.21 e Utilities tab.