186 ◾ 3D Animation for the Raw Beginner Using Maya
this seems to not be true, however, as there are fully connected curves that wrap entirely
around the sphere from top to bottom, but they are actually made up of two isoparms.
Why don’t two of these curves form an isoparm? e answer lies in the following:
When we are manipulating the sweep of a NURBS sphere, the two parts of one of those
loops that look like they should be isoparms do not remain in the same plane. And
they have neither a constant u value nor a constant v value. is is because a seemingly
enclosed NURBS primitive (sphere, cylinder, etc.) can be opened up, and which axis
is used to unfold the primitive controls which curves are isoparms. A default NURBS
sphere in Maya, for instance, has a sweep that opens the sphere from top to bottom. is
causes horizontal hoops on a sphere to be isoparms, but only half-hoops are isoparms in
the vertical direction.
Connecting Stairs
In Figure5.54, we have selected two isoparms: one from a vertical face and one from a hor-
izontal face. e bottom face is tucked just a bit under the horizontal face; this is because
we want to model the way carpet rolls back up under a stair. We then select:
Surfaces Main Window → Edit NURBS → Stitch → Stitch Edges Tool
We see this in Figure5.55. e result is seen in Figure5.56. Maya has connected the two
NURBS surfaces by creating a smooth curved surface between them. e geometry of the
connecting surface can be tailored with the settings of the tool.
Putting a Material on the Stairs
To carpet our stairs, we rst create a le as a projection texture and use a photo of carpet
as the texture image. In Figures5.57 through 5.59, we use interactive planar placement
to put a carpet texture on the stairs. is is done by projecting the carpet texture three
times: one on the vertical plane between the two stairs and once on each of two hori-
zontal planes that make up the two steps. We select the plane we want to texture, then
go into the Hypershade and right click on the
texture, and then choose Assign Texture’s
Material to Selection. e rendered result
is shown in Figure 5.60. ere is a hidden
imperfection there; the carpet texture under-
neath the lip of the stair is stretched.
Using the Append to Polygon Tool
for Connecting Two Stairs
We have connected two carpeted stairs and
have created a horizontal oset for each under
the top step, so that the carpet will tuck under
the lip of each step. We used NURBS tools to
do this. Here we take a quick look at doing a
similar thing with polygon modeling.
FIGURE 5.54 Two isoparms selected.