272 3D Animation for the Raw Beginner Using Maya
FIGURE 9.38 Dragging light fog to the light.
FIGURE 9.39 Light eect attributes.
FIGURE 9.40 Light fog attributes.
Light Fog, Fluids, and Another Look at Materials 273
Making a Material Behave Like a Light
We have been explicitly placing lights in scenes. ere is an alternative way of introducing
light into a scene, and this is by giving materials on objects the ability to generate light.
ere are several ways to do this sort of thing in Maya, and here, we look at one of the most
widely used: Glow Intensity.
In Figure9.36, two objects have been added to the scene. ey are spheres sitting in the
upper-right part of the scene. ey have had a Blinn material assigned to them, and its
attributes are seen in Figure9.41. Notice the bottom slider. We have assigned the material
a nonzero value in the Glow Intensity box. We have also selected Hide Source because we
do not actually want to see the spheres themselves, just their glow eect.
The Render
As a reminder, in Figure9.42, we see that there is only one light in the scene: the point light
in the streetlight. But in Figure9.43, we see two new lights: the headlights. We see the fog
as well.
FIGURE 9.41 Headlight attributes. FIGURE 9.43 Fog and headlights.
FIGURE 9.42 Streetlight point light.
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