84 ◾ 3D Animation for the Raw Beginner Using Maya
Or, you can use a single panel in the work area, the one showing the image plane from
the perspective of a camera, and create your model in front of the image that is projected
by the camera.
Give it a try.
Let’s go back to our cactus reference image. We don’t need to import it into our scene,
because our model is going to be simple, and there’s no need to see it from multiple
perspectives.
One good reason to have a reference image is to use it to identify key visual properties
of the object you are modeling. is is particularly useful with an object that does not have
the sorts of complex geometry we oen nd with human-made things. With organic mod-
els, it’s oen simple geometric cues that trigger the right response from your viewer. You
don’t want someone to have to study your model for several seconds to gure out what it is.
For example, the trunk of the cactus widens at the bottom, as we would expect. e various
branches tend to be wide at the bottom as well, but each branch seems to start from a fairly
narrow base and then quickly swells outward and upward.
NURBS Extrude
Ever seen rain gutters being manufactured right on the back of a truck? ey are called
seamless gutters, because they can be tailored to t the dimensions of your house per-
fectly. e gutters are not prefab sections bolted together, so leaks are less likely to develop.
Instead, the gutter guy extrudes the gutter using the cross-sectional shape of the gutter. We
will do that to get our cactus started.
We will begin with a line again, since this is NURBS modeling. But this time, we want
to make it a straight line. Go to Create, then EP Curve Tool, as shown in Figure3.49.
Create a line that goes up and down, that is, in
the direction of the y-axis. Do not make it per-
fectly straight, but only lay down a few points.
Organic things are rarely ruler straight, but
our cactus wants to grow upward toward
the sun. e line should look like the one in
Figure3.50. Now, as in Figure3.51, go back to:
Create → NURMS Primitives → Circle
Create a small circle, like the one in Figure3.52.
is is actually a NURBS curve that happens
to end where it begins, creating a loop. Put
that circle at along the x-z plane, as seen in
Figure3.52. Shi-select the circle, and then the
line.
Now, as shown in Figure3.53, go to:
Surfaces Main Menu → Surfaces → Extrude
e result should look like Figure3.54.
FIGURE 3.49 EP Curve Tool.