Specialized Animation Techniques ◾ 305
two connection points will move closer and
the muscle will bulge outward.
Making a smooth binding look realistic
by inserting these three sorts of constructs is
a complex task. For the new user, this typi-
cally involves much experimentation and
iteration.
ere is actually a simpler, although less
powerful, alterative to the muscle system in
Maya. It can be used to signicantly improve
the naturalness of joint movement in Maya,
and it gives us a feel for the importance of
placing hard objects underneath the skin of a
character. is technique involves the creation
of “inuencers” below the skin of a character.
We are going to do some careful analysis of how Hiro bends. In Figure11.13, the wrist
eector has been moved, causing the shoulder and elbow joints to move. Notice the unnat-
ural folding of the elbow. It is almost like it is made of paper.
Now, in Figure11.14, an egg-shaped polygon sphere has been placed just under
the skin, and overlapping the boundary of the joint and the lower arm bone. In
Figure11.15, the sphere and the elbow joint have been Shift-selected. In Figure11.16,
we have chosen:
Animation Main Menu → Skin → Add Inuence
is allows the sphere to aect the geometry of the elbow as it exes. (e default settings
for this tool have been used; they appear in Figure11.17.)
en we move the wrist again, and the improvement is obvious (see Figure11.18).
FIGURE 11.13 (See p. CI-14 of Color Insert) A
folded elbow.
FIGURE 11.14 Inserted egg.
FIGURE 11.15 Egg and skin selected.