354 ◾ 3D Animation for the Raw Beginner Using Maya
A COMPARISON OF DIFFERENT UV EDITOR MAPPINGS
We are going to take a look at two dierent textures and compare their appearance on the
Moai aer applying various mappings in the UV Texture Editor.
In Figure13.29, we see the default mapping of the checkerboard on our Moai. is is
what we get if we simply open the model with Maya and then open the UV Texture Editor.
e resulting render is shown in Figure13.30.
Compared to a Projection texture, the default layout of a Normal 2D texture has fewer
repetitions of the given texture on the surface of the object. is is why the checkerboard
in Figure13.30 is so large. is might seem arbitrary, but it does serve to alert us in case we
created a Normal texture, but intended it to be a Projection texture (or vice versa).
Figure13.31 shows the result if we go to Create UVs and choose the automatic mapping,
and the companion render is shown in Figure13.32. We see in Figure13.31 that we can
recognize pieces of the Moai. In particular,
the top to bottom length of the right side,
and the top to bottom length of the le side
of the Moai can be seen in the bottom half
in the center of Figure13.31.
Figures13.33 and 13.34 show the cylin-
drical UV mapping, along with its render-
ing. e checkerboard squares are stretched
out and they vary in size, with the ones on
the nose bigger and the ones along the fore-
head smaller. If we look at the top le of
Figure13.33, we see why: the (u, v) grid for
the nose is packed very tightly.
FIGURE 13.28 (See p. CI-15 of Color Insert) A
nal doorknob with new texture mapping.
FIGURE 13.29 Maya’s checkerboard.
FIGURE 13.30 Moai with checkerboard.