The Fuzzy Border between Modeling and Animating ◾ 249
combination of the two copies, and by moving the sliders dierently, we get dierent nal
forms of the leg.
ere are two other sets of keyframes used in this rendering. One was used to animate
the pieces of shell as they break o and y away. e other was used to push the leg outward
a bit as he escapes.
We can remove the two copies of the leg, and then render the scene as video. Maya will
interpolate, giving us an animated chick leg trying to kick its way out of the shell.
USING A BEND DEFORMER TO ANIMATE ROLLING UP A POOL COVER
Now, we move into a set of deformers that are called “nonlinear.” ese are deformers
that, unlike blend shape, do not intrinsically change an object over time. Nonlinear
deformers can be used eectively to cra the surface of a model. By adjusting the set-
tings of a deformer tool over a series of keyframes, we can also use it to animate the
morphing of an object. Since each nonlinear deformer uses a dierent, but specic
mathematical algorithm, they can be used to alter the appearance of models in math-
ematically elegant ways.
Here, we will look at Bend. e various nonlinear deformers have very dierent
behavior—and all of them are easy to use. Try experimenting with them.
The Bend Deformer
We nd the set of deformers under the listing “nonlinear” on the Create Deformers drop-
down (on the Animate Main Menu). Like many of the tools in Maya, their settings can be
controlled with either an iconic handle or by using a Settings box.
e Bend deformer can be used to put a bend in a piece of plumbing or ductwork or to
create a wound-up garden hose.
We animate with the nonlinear deformers dierently than we animate with Blend Shape.
We use a deformer to incrementally alter the form of an object, and then create a series of
varying keyframes (using the S key) with the object deformed dierently at each keyframe.
We could, for example, animate the backward bend and forward snap of a catapult.
We are going to use it to roll up a pool cover. Essentially, the bend deformer can warp an
object into a smooth arc, and the degree of the arc can be precisely controlled.
Animating a Swimming Pool Cover
To make a pool cover, we will need a pool, at least a simple one. Figure8.39 is a basic wire-
frame model of a pool with a cover over it. Notice that the pool cover is a attened cube,
only one polygon thick, with a signicant amount of geometric detail running parallel to
the edge of the pool—something we will need to get the cover to roll up smoothly.
With the pool cover selected, we choose:
Animation Main Menu → Create Deformers → Nonlinear → Bend (see Figure8.40)
If we pull up the settings for the deformer, as shown in Figure8.41, we see that the curva-
ture has been set to a high negative number. We have set the high bound to 5.