CHAPTER 1 Game Planning and Programming Basics
CHAPTER 2 2D Graphics, Audio, and Input Basics
CHAPTER 3 Creating Your First 2D Game
CHAPTER 4 Improving Your First 2D Game
CHAPTER 5 Basics of Game Networking
CHAPTER 8 3D Game Programming Basics
CHAPTER 9 Rendering Pipeline, Shaders, and Effects
CHAPTER 10 Lights, Camera, Transformations!
CHAPTER 11 Generating a Terrain
CHAPTER 13 Creating a Third-Person Shooter Game
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