Chapter 1 Introduction
Chapter 2 What is a Game?
Chapter 3 The Anatomy of Play
Chapter 4 Player Lifecycle
Chapter 5 The Rhythm of Play
Chapter 6 Building on Familiarity
Chapter 7 Counting on Uncertainty
Chapter 8 Six Degrees of Socialization
Chapter 9 Engagement-Led Design
Chapter 10 Delivering Discovery
Chapter 11 Counting on Data
Chapter 12 Service Strategies
Chapter 13 The Psychology1 of Pricing
Chapter 14 Tools of the Trade
Chapter 15 Conclusions
Index
3.138.122.11