Contents

Preface

Acknowledgments

About the Author

Learning Blender Ancillaries

Part I The Basics of Blender

1 What You Need to Know about Blender

What Is Blender?

Commercial Software versus Open-Source Software

Commercial Software

Open-Source Software

The History of Blender

The Blender Foundation and the Blender Institute

The Blender Community

Summary

Exercises

2 Blender Basics: The User Interface

Downloading and Installing Blender

Blender User Interface

Understanding the 3D View

Navigating the 3D View

Managing Areas

Editor Types

Selecting Objects

Using the 3D Cursor

Blender User Preferences

Summary

Exercises

3 Your First Scene in Blender

Creating Objects

Moving, Rotating, and Scaling

Using Manipulators (Basic Mode)

Using Keyboard Shortcuts (Advanced Mode)

Arranging the Objects in Your Scene

Naming Objects and Datablocks

Renaming Objects

Managing Datablocks

Naming Your Scene’s Objects

Interaction Modes

Applying Flat or Smooth Surfaces

Modifiers

Adding Modifiers

Adding a Subdivision Surface Modifier to Your Scene

Blender Render and Cycles

Materials

Blender Render Materials

Cycles Materials

Adding Materials to Your Scene

Turning on the Lights

Light Options in Blender Render

Lights Options in Cycles

Adding Lights to Your Scene

Moving the Camera in Your Scene

Rendering

Rendering in Blender Render

Rendering in Cycles

Saving and Loading Your .blend File

Launching and Saving the Render

Summary

Exercises

Part II Beginning a Project

4 Project Overview

The Three Stages of a Project

Preproduction

Production

Postproduction

Defining the Stages

A Film without Visual Effects

A Visual Effects Film

An Animated Film

A Photograph

A Character-Creation Plan

Preproduction

Production

Postproduction

Summary

Exercises

5 Character Design

Character Description

Personality

Context

Style

Appearance

Designing the Character

Silhouettes

Base Design

Designing the Head

Adding Details

Refining the Design

Adding Color

Final Design

Character Reference Images

Other Design Methods

Summary

Exercises

Part III Modeling in Blender

6 Blender Modeling Tools

Working with Vertices, Edges, and Faces

Selecting Vertices, Edges, and Faces

Accessing Modeling Tools

Selections

Shortest Path

Proportional Editing

Linked Selection

Loops and Rings

Grow and Shrink Selection

Limit Selection to Visible

Other Selection Methods

Mesh Modeling Tools

Bevel

Bisect

Bridge Edge Loops

Connect

Delete and Dissolve

Duplicate

Extrude

Fill and Grid Fill

Inset

Join

Knife

Loop Cut and Slide

Make Edge/Face

Merge

Remove Doubles

Rip and Rip Fill

Screw

Separate

Shrink/Flatten

Slide

Solidify

Spin

Split

Subdivide

LoopTools

Tips and Tricks

AutoMerge

Hide and Reveal

Snapping

Summary

Exercises

7 Character Modeling

What Is Mesh Topology?

Modeling Methods

Box Modeling

Poly to Poly

Sculpt and Retopologize

Modifiers

The Best Method!

Setting Up the Reference Planes

Modeling the Eyes

Creating an Eyeball

Using Lattices to Deform the Eyeballs

Mirroring and Adjusting the Eyes

Modeling the Face

Studying the Face’s Topology

Blocking the Face’s Basic Shape

Defining the Face’s Shapes

Defining the Eyes, Mouth, and Nose

Adding Ears

Building the Inside of the Mouth

Modeling the Torso and Arms

Modeling the Basic Shapes for the Torso and Arms

Defining the Arms and Torso

Detailing the Backpack and Jacket

Finishing the Belt and Adding a Neck to the Jacket

Modeling the Legs

Modeling the Boots

Modeling the Hands

Building the Basic Hand Shape

Adding the Fingers and Wrist

Modeling the Cap

Creating the Base of the Cap

Adding Details to the Cap

Modeling the Hair

Shaping Locks of Hair

Adding Natural Details to the Hair

Modeling the Final Details

Eyebrows

Communicator

Badges

Teeth and Tongue

Other Clothing Details

Summary

Exercises

Part IV Unwrapping, Painting, and Shading

8 Unwrapping and UVs in Blender

How Unwrapping and UVs Work

Unwrapping in Blender

The UV/Image Editor

Navigating the UV/Image Editor

Accessing the Unwrapping Menus

UV Mapping Tools

Seams

Things to Consider before Unwrapping

Working with UVs in Blender

Marking the Seams

Creating and Displaying a UV Test Grid

Unwrapping Jim’s Face

Live Unwrap

Adjusting UVs

Separating and Connecting UVs

The Finished Face’s UVs

Unwrapping the Rest of the Character

Packing UVs

Summary

Exercises

9 Painting Textures

Main Workflow

Painting in Blender

Texture Paint Mode

Preparing to Paint

Limitations of Blender’s Texture Paint

Creating the Base Texture

Placing Texture Elements

Saving Your Image

Packing Your Images

Texturing in 2D Image Editing Software

Exporting the UVs as an Image

Loading the UVs and Base Elements

Adding Base Colors

Adding Details

Applying the Final Touches

Seeing the Painted Character in Blender

Summary

Exercises

10 Materials and Shaders

Understanding Materials

Applying Materials

How Materials Work

Masks and Layers

Channels

Blender Render Materials

Cycles Materials

Procedural Textures

Shading Your Character with Blender Render

Blender Render Materials

Textures in Blender Render

Shading Jim in Blender Render

Render Tests

Shading Your Character with Cycles

Using Cycles Materials

Basic Shaders

Mix and Add Shaders

Loading Textures

Shading Jim in Cycles

Render Tests

Summary

Exercises

Part V Bringing Your Character to Life

11 Character Rigging

Understanding the Rigging Process

Parts of the Rig

Rigging Process

Working with Armatures

Manipulating Bones

Object, Edit, and Pose Modes

Adding Constraints

Rigging Your Character

Basic Skeleton

Rigging the Eyes

Rigging the Legs

Rigging the Torso and Head

Rigging the Arm

Rigging the Hand

Mirroring the Rig

Rig Organization

Bone Groups

Bone Layers

Skinning

Setting Up Models

Selecting Deformer Bones

Armature Modifier

Weight Painting

Weight Values

Mirroring Weights

Objects That Don’t Need Weights

Posing Jim

Creating the Facial Rig

Modeling Shape Keys

Creating the Face Rig

Using Drivers to Control the Face Shape Keys

Creating Custom Shapes

Applying Final Touches to the Rig

Summary

Exercises

12 Animating Your Character

Inserting Keyframes

Adding Keyframes Manually

Automatic Keyframing

Using Keying Sets

Animating Properties in the Menus

Animation Editors

Timeline

Dope Sheet

Graph Editor

NLA (Non-Linear Animation) Editor

Common Controls and Tips

Animating a Walk Cycle

Creating an Action

Creating the Poses for the Walk Cycle

Animation Timing

Repeating the Animation

Walking along a Path

Summary

Exercises

Part VI Getting the Final Result

13 Camera Tracking in Blender

Understanding Camera Tracking

Things to Consider before Filming

The Movie Clip Editor

Tracking the Camera

Loading Your Footage

Anatomy of a Marker

Tracking Features in the Footage

Camera Settings

Solving Camera Motion

Making Adjustments

Testing Camera Tracking

Summary

Exercises

14 Lighting, Compositing, and Rendering

Lighting Your Scene

Analyzing the Real Footage

Creating Lights That Match the Footage

The Node Editor

Compositing Methods

Understanding Nodes

Anatomy of a Node

Using the Node Editor

Result Preview

Compositing Your Scene in Blender Render

Setting Up the Scene

Setting Up Render Layers

Node Compositing

Compositing Your Scene in Cycles

Setting Up the Scene

Setting Up Render Layers

Node Compositing

Rendering

Render Settings

Output

Final Rendering Results

Summary

Exercises

15 Other Blender Features

Particles

Hair Simulation

Cloth Simulation

Rigid and Soft Bodies

Fluids Simulation

Fire and Smoke

Game Engine

Masking, Object Tracking, and Video Stabilization

Sculpting

Retopology

Maps Baking

Python Scripting

Summary

Index

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