1 The big impact of going small
Mobile magic and pocket computers
Content—and context—are everything
Mobile applications ≠ desktop applications
Design starts with people and ends with code
2 Establishing your app design studio
Downloading and installing the iOS SDK
Downloading and installing NimbleKit
Testing and building your app binary
4 The iOS interface and user experience
5 Focus on app content: Text and images
Method two: Styling an HTML button
Incorporating audio with NKAudioPlayer
Delivering video with HTML5 on iPad
Delivering video with NKVideoPlayer
Exploring additional HTML5 elements
Emulating the iOS experience with PhoneGap and jQTouch
Developing native apps with Titanium Mobile
Designing web apps with Sencha Touch
Who are you: Deciding on an App Store identity
Using Apple’s marketing assets
Designing your own app marketing communications
12 Provisioning and distributing your apps
Adding and managing applications
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