In the previous lesson you learned that preparation goes a long way toward making a session fluid and effective. Templates can go only so far, however, as you will quickly exceed basic setups, especially with a large track count.
This section describes techniques you can use to make your tracking sessions more efficient and productive, which in turn will set you up for a more trouble-free editing stage.
Logic Pro organizes sessions by grouping related files in a project folder. At its most basic, a project folder contains two items:
• A project file
• An Audio Files folder containing related audio files
Often it also contains some or all of the following elements (depending on the project data, instrument choices, and plug-in choices):
• A Sampler Instruments folder, containing the sampler instruments used in the project
• A Samples folder, containing the audio files referenced by the sampler instruments used in the project
• An Ultrabeat Samples folder, containing the audio files referenced by any Ultrabeat instruments used in the project.
• An Impulse Responses folder, containing the impulse response files used by the project’s instantiations of the Space Designer plug-in (convolution reverb)
• A Movie Files folder, containing video files referenced by the Logic project file
When dealing with multiple dependent files, it is absolutely necessary to keep everything in the right place for Logic’s retrieval. Not to worry, however, as Logic automatically generates the appropriate folders in their correct locations when creating a new project. This helps to keep your sessions organized from start to finish.
If you didn’t complete Lesson 1, a version of the template used in this lesson is included with the Lesson 2 files in the following folder: Music > Logic 8_BTB_Files > Lessons > Templates. In order to do the exercises in this lesson, you must copy the file to the following location on your hard disk: ~/Library/Application Support/Logic/Project Templates.
If you chose to have Logic load the template you created in the last lesson at startup, all you need do is open Logic, then skip to step 3.
You should be looking at the Templates dialog that you explored in Lesson 1 (in the “Using Project Templates” section).
This is the project file you created in the last lesson. The Save As file window appears.
By default, the file path for projects is set to a folder named Logic, which is created in your ~/Music directory. However, you might have a preferred location for your work (such as a separate location or an external drive); you can type in a path for a location where you want new work to be saved.
The window expands to show additional settings.
When you select this checkbox, the “Copy EXS samples to project folder” option becomes available.
To better understand what you just did, look in Logic’s Browser to locate the files and folders that you created.
In effect, the Browser is your direct portal to the media files on your hard disk(s) from within Logic. To find your files, the Browser provides bookmark and navigation buttons, a Path menu, and a search field.
The Project button provides access to all media associated with the project. Notice that the project folder contains a new project file, also named Lesson 2, as well as an Audio Files folder.
In effect, you have created a new project, based upon your template, that organizes all the files related to that project. The Audio Files folder is created automatically to contain any audio tracks that will be associated with the project file, recorded or imported.
The next time you save the project, Logic will automatically create a safety copy of the project file within a Project File Backups folder located within the Project folder.
The options you selected in the Include Assets section of the Save As window will determine how Logic handles dependent files (files that are referenced by the project) for the new project. When these options are enabled, Logic automatically creates copies of related elements (such as imported audio files, EXS24 instruments and samples, and impulse responses used by the Space Designer plug-in) and places them in organized folders in the project folder. As a result, the project folder will have all project-related files located in one convenient, transportable folder, maintaining their dependent relationships.
To better understand the relationship and organization of dependent files, you’ll load some audio files to use in creating a quick arrangement.
A file selector box opens. You can use the file selector to load a block of audio files that you will use for the project.
All the files located in the folder are added to the project’s Audio Bin.
Audio files can be auditioned from this window by selecting them and then clicking the Play button in the Open file window.
Now let’s bring them into the arrangement, all at once. To do this, you must select the first track to which you want to import.
Imported files are placed at the current playhead location. In this case, you want them to be placed at the beginning of the project, so you need to make sure that the playhead is at 1 1 1 1.
All the audio files are selected.
The Add Selected Files to Arrange dialog appears.
The selected audio files are placed in the first five audio tracks, starting at bar 1.
The selected regions are now displayed as looping in the Arrange area.
Now that you have a few audio files imported and situated within the Arrange area, you’ll add a few more elements to work with in the project.
The Library is a database of all factory- and user-created settings, such as channel strip settings, software instrument programs, and plug-in presets. The database is unique in that it is context sensitive: the settings it displays depend on what element is highlighted in the channel strip.
Look at the Arrange channel strip in the Inspector. Notice that the Setting button has a faint white border, indicating that the channel strip settings are the focus of the Library. All the listings in the Library should now reflect only channel strip settings.
As soon as you click the entry in the list, a “blank” (no sampler instrument) EXS24 is instantiated, along with a bypassed suite of useful insert effects.
The Library focus changes to EXS sampler instruments.
The Library also has a sophisticated search function that enables you to search for settings by text name.
The Library now displays all EXS sampler instruments with the word percussion in their names.
The EXS24 mkII loads the Percussion Kit sampler instrument.
Logic’s Space Designer also uses dependent files. Being a convolution reverb, it relies on a library of recorded audio files (impulse responses) to function. It is sometimes advisable to save these dependent files along with the project for transportability, especially when using nonfactory settings. A Space Designer reverb plug-in is already inserted on the EXS24 track, instantiated when you selected the EXS24 sampler channel strip in the Library.
The plug-in becomes active, and the Library now displays Space Designer presets.
A Progress window appears, indicating that Logic is copying dependent audio files (Apple Loops, samples, impulse response files, and so on).
The project folder that previously contained only the project file, Audio Files folder, and Project Backups folder now includes other folders (Impulse Responses, Sampler Instruments, and Samples).
All the audio files used in the project are listed.
When creating a project, Logic keeps track of all dependent files by placing them in organized folders. In this example, the folders are:
• Audio Files folder—five audio files that you imported
• Impulse Responses folder—an impulse response audio file used by the drum reverb
• Project File Backups folder—an automatically created backup of the project
• Sampler Instruments folder—the Percussion Kit EXS instrument added to the Inst 1 track
• Samples folder—audio files used by the EXS Percussion Kit instrument
These files have been copied, not moved, to this new location. This way, you are able to bring all the elements related to a project from one system to another while still maintaining the locations of the original files that were installed with Logic.
No matter what the size of your computer display may be, only so much can fit onscreen. Because of this, it doesn’t make sense to create templates with large track counts of every type (audio, software instrument, and MIDI) in the Arrange area. Displaying 128 audio and 64 software instrument tracks in the track list would be impractical, as scrolling up and down the huge list would take up valuable time.
Logic is an object-oriented application; all audio and MIDI channel strips (tracks, software instruments, auxiliaries, MIDI devices, and so on) are represented in the Environment. Beginning with Logic Pro 8, channel strip objects are automatically created and managed in the Environment when new tracks are created, eliminating the need to first create channel objects in the Environment, and then assign them in the track list. This new system is extremely flexible because it creates new channels as your project grows.
If you don’t wish to have Logic manage channel strips in such a manner, you can choose File > Project Settings > Audio and deselect the Automatic Management of Channel Strip Objects checkbox. However, even if the new mode is active, you can create channels of any type in the Environment and freely assign tracks to them by Control-clicking in the track list and choosing Reassign Track Object from the shortcut menu.
In the previous lesson, you created multiple tracks using the New Tracks dialog. In this exercise, you will quickly create and assign tracks for takes and overdubs that are related to the channels already present in the project’s track list.
Often, takes and overdubs are performed within an isolated section of a composition—an instrument solo or vocal chorus, for example. Logic’s Cycle mode enables you to concentrate on these smaller sections, playing them over and over.
Cycle mode is also helpful for grabbing multiple takes, recording one pass after another in rapid succession. This is especially useful if you wear the hats of engineer, producer, and artist while working; often it is impractical to put down your instrument to get your hands on the computer keyboard.
In this exercise, you will set up Logic to automatically record multiple takes in succession to create a simple part.
For the sake of this exercise, you are encouraged to record with any audio input signal you choose, playing along with the project. If it is impractical to do so, follow the steps of the exercise by recording “blank” (no input) parts. Later, you can open a premade project with multiple takes of a simple guitar part for your examination. That project can be found in Music > Logic 8_BTB_Files > Lessons > 02_Creating and Managing Takes.
Depending on your Audio Record Path settings, a Save As window may appear when you’re record-enabling the track. If a window appears, use the default name of Untitled Audio and write the file to the lesson’s Audio Files folder in Music > Logic 8_BTB_Files > Lessons > Completed > Lesson 2.
The Cycle button on the Transport bar will turn green to indicate that Cycle mode is on.
Because you haven’t done any mixing on the previously imported audio files, the output level is quite hot, peaking at 6.0 dB. If the output sounds distorted (or you need to lower the listening volume a bit), reduce the Master Level slider to –8.0 dB to compensate.
Observe how playback is looped within the eight-bar cycle you set.
MIDI recordings can also be recorded as take folders. Choose File > Project Settings > Recording to open the Recording project settings. In the MIDI section, choose “Create take folders” from the Overlapping recordings pop-up menu. If you want to record in an overdub fashion, adding a layer at a time to the same region, then choose “Merge only in Cycle record.”
The take folder should contain each pass that you recorded. Each region is automatically labeled with numbers corresponding to the channel (Audio 6), take (#01) and pass (.1 to .3).
The last take is highlighted, and the top lane displays its name and waveform information. The top lane simply provides an overview of what is selected in the take folder and, more important, what will be heard during playback.
One of the best applications of take folders is an easy method for assembling composite tracks, described in depth in Lesson 6, “Advanced Audio Editing.”
Double-tracking (the doubling of a recorded track) is an often-used technique for creating a fuller sound by blending two or more overdubs of the same part. Each overdub channel needs to have an identical channel strip setting to maintain the same sonic signature as the original. This process differs from recording takes, as the tracks need to be on separate channels in order to hear them both upon playback.
Several plug-ins are instantiated on the Audio 8 channel.
Let’s pretend that you just recorded a pass of backing vocals for a session. The artist immediately wants to record another pass of the part to thicken the sound. You must quickly create a new track that is assigned to a new channel and has the same channel strip settings.
A new audio track, Audio 9, is created below the selected track with a channel strip—complete with any plug-ins and input and channel settings—identical to the previous channel strip. The new channel strip is also adjacent to the previous one, which will help keep things organized.
In Logic, recording multiple tracks simultaneously closely parallels the recording of single tracks—with a few differences. In this exercise, you will record several audio and MIDI tracks at the same time.
This lesson is geared toward setups with audio interfaces that have four or more inputs. Don’t worry If you are working with a stereo input device; you can easily substitute two inputs whenever four are mentioned in the exercise. By recording with both inputs as mono sources, you will still get a feel for multitrack audio recording in Logic.
Let’s start by recording four audio tracks from separate inputs. To do this with existing tracks, you need to assign different inputs to each channel on which you want to record, then record-enable them one at a time. However, if your existing tracks are already filled, in the New Tracks dialog you can create new tracks that are already assigned to ascending inputs and are record-enabled.
The New Tracks dialog appears.
Four new mono audio tracks are created (Audio 10 through 13), assigned to Inputs 1 through 4, respectively, and record-enabled.
In the Arrange area, you should see four audio regions recorded on the Audio 10 through Audio 13 tracks (tracks 10 through 14).
The process of recording MIDI and audio simultaneously works in a manner similar to that of multitrack audio recording. Logic directs the incoming signals to the appropriate track (MIDI input to MIDI track, and audio input to audio track).
If you have another person in your studio to participate in the recording, feel free to have him or her supply the audio performance while you supply the MIDI input.
You just recorded an audio track (Audio 7) and a MIDI track (EXS24 Sampler) simultaneously.
When you’re recording multiple MIDI tracks simultaneously, you can build complex sounds by layering the output of different instruments. In effect, the MIDI input is routed to multiple tracks with separate channel objects, recording the same part to multiple tracks in a single pass.
All multitrack MIDI techniques discussed here work equally well with classic MIDI tracks and hardware, such as synthesizers and samplers.
Let’s look at this process by creating a simple layer of sounds from two of Logic’s software instruments.
The Record Enable buttons should be active on both tracks (shaded red).
You should hear the software instruments playing simultaneously.
Logic automatically creates both a MIDI region on the highlighted track and an alias for the other track.
This alias mirrors the MIDI region in every way and reflects any change made to the original. When layering MIDI instruments, Logic creates an alias for every track except the one selected at the time of recording.
In addition to layering instruments as described in the previous exercise, you can record multiple performers using separate software instruments on multiple tracks. In this case, MIDI channels are used to differentiate incoming data, routing each player’s MIDI controller to the right track.
This exercise is geared toward setups with two MIDI controllers. If you don’t have two controllers at your disposal, you can use one controller and change its MIDI channel output as you record.
By default, software instruments are set to receive on all MIDI channels. To separate the incoming MIDI data while you’re recording, you need to set your tracks to receive on separate MIDI channels.
One last step remains to set up recording in multiplayer mode. It determines Logic’s behavior when recording multiple MIDI tracks and is set within the project settings.
Both tracks should still be record-enabled from the previous exercise, which will ensure that the instruments are receiving MIDI data. You are now ready to test the setup.
Each track should have regions containing only the routed MIDI data from a single MIDI controller.
You now have a few too many empty tracks showing in the track list. Since you now know how to create tracks on demand, you can safely delete those extra tracks.
This is Logic’s most basic technique for deleting tracks. Let’s look at a few others.
The pointer should change to a hand when it’s in the right position.
The track is removed from the track list.
Both of these techniques are useful for quickly deleting single tracks, but cleaning up a tracking session often requires the deletion of multiple blank tracks of different types (audio, software instruments, and so on). Logic’s Delete Unused function comes in handy for these situations.
Any track that does not have a region is deleted from the Arrange area’s track list.
1. What does a project folder contain?
2. How are tracks and channels managed by Logic?
3. What happens when Logic records multiple passes within a cycle area?
4. What must you do first to record multiple audio tracks simultaneously?
5. What must you do first to route MIDI and audio tracks when recording both simultaneously?
6. What are the two ways that Logic can record multiple MIDI tracks simultaneously?
Answers
1. A project folder contains all dependent files associated with a given project, organized in folders of the same file type.
2. Logic automatically creates and manages channels strips in the Environment when new tracks are created.
3. When recording multiple passes within a cycle area, Logic automatically creates a take folder containing each overdub.
4. Recording multiple audio tracks simultaneously requires that you set the tracks to separate inputs.
5. Although Logic handles the routing of MIDI and audio when recording both types simultaneously, you have to select the MIDI track before initiating recording in order for it to receive input.
6. MIDI tracks can be multitracked via layering sounds or by triggering separate sounds via multiple MIDI controller inputs (a multiplayer recording).
7. Unused tracks can be deleted individually or all at once using the Delete Unused command.
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