Summary

With debugging under our belt, we have finished the final chapter on singleplayer level creation. We looked at all the aspects of the level design process in CRYENGINE from editor best practices to in-depth scripting, and we have kept our work stable and maintainable with a focus on modular construction to aid the debugging of our work. Coupled with a grounding in advanced tools such as Mannequin and the AI system, we are ready to continue developing and iterating singleplayer content as far as our crazy level ideas can take us.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.119.111.203