Summary

In this chapter, we saw character art workflow principles, terminology, and how to prepare for the tasks ahead. We also saw some of the core fundamentals of character art, such as modeling and setting up an efficient workflow and application setup for the software packages. We covered some of the basic and typical workflows for creating believable characters for your games; the workflow covers a broad overview and takes into account character creation methods for high-end gaming systems.

In the next chapter, you will learn how to create a highpoly model and determine its uses in-game in current and next-gen game development.

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