Chapter 6. The Modeling Workflow for Game Characters and Tools

In this chapter, we will discuss character art workflow principles, terminology, and preparing for the tasks ahead. This chapter will cover some of the core fundamentals of character art such as modeling and setting up an efficient workflow and application setup for the software packages used in the following chapters. So, you will learn about Autodesk Maya, Pixologic Zbrush, and Adobe Photoshop.

3D character creation for games is a vast topic and we will cover some of the basic and typical workflows for creating believable characters for your games. The workflow covers a broad overview and takes into account the character creation methods for any high-end gaming systems. So, it's worth noting that depending on what game you are developing the character for, the workflow can be adjusted to suit the needs of the project. In this chapter, we will cover the following topics:

  • Getting started with modeling
  • Installing the CRYENGINE SDK
  • Installing CryTools
  • Modeling workflow overview

Getting started

Before getting started with creating a character or any modeling, it's important to make sure that we have installed all the correct tools and applications. For game development, we use a series of industry-standard tools and here is a list of example software that we can use to make characters and assets. Ultimately, the tools are a personal preference as the techniques are transferable between each package.

Software

Used for

Autodesk Maya and Autodesk 3DS Max

Lowpoly and/or highpoly modeling

Autodesk Mudbox and Pixologic Zbrush

Highpoly modeling and detailing

Autodesk Mudbox, Pixologic Zbrush, and Adobe Photoshop

Texturing

In order for the CRYENGINE pipeline to work effectively, please make sure you have one of the recommended software packages installed. For the following chapters, we will use Autodesk Maya, Pixologic Zbrush, and Adobe Photoshop. As we will be using these applications, our focus will be on using these tools but all the techniques are applicable to any of the recommended applications.

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