File check and handover

Once we have our final textures, it is time to get all the files organized and ready to be handed over for skinning. It is time for us to go through our Maya scene and make sure it is organized and named in a logical way that is easy to follow for the tech artist who will rig and skin it.

It is important to make sure we have all the work files organized and named correctly. It is a good practice to organize the file types into their own folders. We can also place an underscore at the beginning of the folder named workfiles.

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