Milkscanner

Using liquid to create a displacement map of an object for 3D computer imaging

By Friedrich Kirschner

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Figure A: Lego rig, with milk bath, webcam, lighting

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Figure B: Close-up of camera head on Lego rig

The Milkscanner is a simple tool that allows the scanning of physical objects, via liquid displacement, and creates a displacement map for use with Moviesandbox (moviesandbox.net) or any other 3D application that allows for the use of displacement mapping.

Ingredients:

image A webcam

image A plastic bowl

image 3 Cups of milk

image A custom Lego rig (or other means of holding

You can download the Milkscanner PC application and source code (creates the displacement map automatically from a webcam image) from the Milkscanner webpage: milkscanner.moviesandbox. net. If you have questions, please feel free to leave a comment on the Moviesandbox forums at: forums. moviesandbox.net.

1. Scanning

Fix the webcam above the bowl (you don’t necessarily have to use a Lego rig, but it is a fast way to build and adjust) and put the object to be scanned camera) in it (Figure C).

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Figure C: The object to be scanned in the empty bowl

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Figure D: The height map

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Figure E: The color map

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Figure F: The finished unreal 3D model

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Figure G: Using soda as the liquid and a simple camera mount made from a soldering third hand

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Figure H: Full body scanning using a kiddie pool and ink

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Figure I: 3D rendering of the scanning point cloud

Note: The scanner can only scan half an object at a time.

Now, begin the process of covering the object in milk. This displacement process basically create a series of visual “slices” through the object in your image-capturing software. You then subtract the white part from the pictures that the webcam takes, and the remaining images serve as the slices. From these, you build your 3D rendering. The process involves adding milk, three tablespoons at a time, and taking another picture. Through this sequence, a series of consistent visual components are created, three spoonfuls of liquid at a time.

2. Use your displacement map

After creating a displacement map from the scanning process, you can use it with the Trace Tool and bring it into Moviesandbox. How this all works will be much clearer after you watch the YouTube video at youtube.com/watch?v=XSrW-wAWZe4.

You can also import it as a displacement map in Blender or Maya or any other application that supports displacement maps. Remember: the displacement map can only cover half the object.

That’s all there is to it. Enjoy!

Update: Check out a life-size version of the milkscanner, where people can scan their bodies using a cheap swimming pool, a webcam, and ink: vimeo.com/1190405.

Friedrich Kirschner is a filmmaker, visual artist, and software developer. He re-purposes computer games and real-time animation technology to create animated narratives and interactive performances.

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