Chapter 14
IN THIS CHAPTER
Understanding raster and vector effects
Defining and applying effects
Managing effects with the Appearance panel
Applying 3D effects
Saving graphic styles
The Effect menu in Illustrator opens the door to an incongruous plethora of wild, crazy, and only vaguely related techniques. These features can be roughly divided into effects (intuitive enough) and filters. In this chapter, I break down what effects are, what filters are, how they’re different, and when you use which.
I also show you how to apply some of the most useful and widely applicable effects, such as drop shadows, 3D extrusions (converting a rectangle into a cube), and fun distortions (such as puckering paths). And I walk you through a substantial project that involves combining a rotated path with mapped artwork.
Some effects are specific and not what you would normally think of as an effect, such as crop marks for printers, and the convert to shape feature, which turns any selected object into a rectangle or an ellipse.
Many effects duplicate features you can apply in other ways, such as Pathfinder effects, which more or less duplicate Pathfinder tools. In Chapter 4, I explain how to use Pathfinder tools and their relationship to Pathfinder effects.
In this section, I guide you through the different sets of effects and deconstruct how they work.
In this section, I will try to order the chaos of the Effect menu. In general, effects have two things in common:
For example, in Figure 14-1, I applied a single effect to generate the 3D bar from the square next to it.
Note the green bounding box that appears with the selection. That actually is the object. The extrusion is simply an effect applied to the appearance of the square. It’s as if I put on a Batman suit to make myself look like a body builder with six-pack abs. It would just be me under that suit, but I’d appear to look like Batman.
To emphasize the point, in Figure 14-2, I copied the extruded square and am editing the actual path (by using the double-sided arrow to pull on a side of the square). The effect is adjusting accordingly.
Now we get to the second characteristic of effects: They are productivity tools. Imagine creating all the extruded rectangles in the illustration in Figure 14-3 by hand versus generating extrusions and then tweaking and combining both the extruded object and the effect.
Again, all the paths and fills in Figure 14-3 could have been created with the Pen tool (which I cover in Chapter 7) and basic stroke and fill styling. But that would be much more tedious and time consuming than applying an effect.
After you get your head around these two aspects of effects, you’ll be able to make sense of the mix of options on the Effect menu and get your money’s worth out of what effects have to offer.
The Effect menu includes a large subsection of Photoshop effects. Photoshop is Illustrator’s raster-editing cousin (that is, primarily bitmap and non-vector). In fact, raster editing is almost synonymous with Photoshop, as in “that fast-food hamburger must have been Photoshopped to make it look that good.”
As a general rule, raster editing — and raster effects — are best left to Photoshop. When you apply Photoshop (raster) effects to objects, you essentially rasterize them. The applied Photoshop effects will not have all the magic of vectors. They won’t be infinitely scalable. They will bulk up file size. They won’t be as easily integrated into digital projects such as infographics, interactive graphics, animation, or zoomable artwork.
Am I saying avoid Photoshop effects when working in Illustrator? Kind of, but not totally. You will inevitably be involved in hybrid illustration projects that necessarily combine raster artwork (such as photos) and vector graphics. And there are scenarios, particularly if you are preparing artwork for fixed-size print reproduction (such as a poster or a magazine ad), where you can safely and sanely apply raster effects to Illustrator artwork because the project is not going to be rescaled. Where that is the case, you can choose Effect ⇒ Document Raster Effects Settings and define a resolution compatible with your print projects. For more on defining resolution for raster print output, see Chapter 2.
As a general rule, you should use Photoshop effects in Illustrator only when you are preparing a project for a fixed-size print output.
Scalable Vector Graphics (SVG) is a powerful format for sharing Illustrator-built vector graphics in digital output. It provides an alternative set of results to those available in the Effects set of options on the Effect menu, but it can be exported in ways that mesh powerfully with digital interactive and animated design.
SVG filters are accessible from the Effect menu. I’m not devoting space in this chapter to SVG filters, but that’s not because they are not important. Just the opposite. Because SVG output and SVG filters are such a critical path on which Illustrator and vector design in general are evolving, an entire chapter, Chapter 18, is devoted to them.
Having sifted through the three kinds of options on the Effect menu (effects, Photoshop effects, and SVG filters), let’s quickly survey all the effects options on the Effect menu. Then I’ll zoom in on a few widely applicable effects and, in the process, demonstrate widely applicable techniques for employing any effect.
The following list provides a quick guide to what’s what on the Effect menu:
I’ve identified a few keys to working with effects so far. But if you’ll hang with me a moment, I want to reinforce them because they are key to not getting lost, overwhelmed, or eating too much chocolate while experimenting with effects:
The more powerful effects are applied with dialogs that display a Preview check box. Use that check box to see how an effect will change the appearance of the object(s) to which it is being applied. I illustrate a couple of those dialogs in Figures 14-4 and 14-5 (for the Pucker & Bloat tool and Warp tool, respectively).
After you generate and apply an effect, you’ll likely want to tweak it. I walk you through how effects can be added, deleted, restacked, and tweaked by using the Appearance panel.
And you might want to expand the effect. I emphasize that when you apply an effect, you don’t change the underlying path of objects to which the effect has been applied. But sometimes you need to apply an effect to an object’s path to expand your ability to tweak the graphic. I walk through how to expand an effect.
Finally, after you go through all the blood, sweat, and tears (that was a metaphor, I hope) of creating just the right combination of effects and settings, you might want to save that set of changes. You do this by saving a graphic style, and I show you how that process works as well.
You can edit effects through either the Properties panel or the Appearance panel. View the Properties panel by choosing Window ⇒ Properties, and view the Appearance panel by choosing Window ⇒ Appearance.
If you have a single effect applied to an object, the Properties panel can handle that, as shown in Figure 14-6.
However, as soon as you stack a second effect on an object — and that’s not a rare occurrence — you’ll get no more help from the Properties panel than an info icon directing you to the Appearance panel, as shown in Figure 14-7.
That’s why, despite the general utility of the Properties panel, I head straight for the Appearance panel when I need to edit an effect.
The Appearance panel displays all the effects applied to the selected objects, as shown in Figure 14-8, allowing you to manage sets of effects. You can use the eye icon to toggle between displaying and hiding effects.
To edit a particular effect, click the effect, as shown in Figure 14-9. The options panel for that effect appears, and you can edit how the effect displays.
The Appearance panel displays effects for a selection more or less in the order in which you applied them to the artwork. Sometimes the stacking order of effects doesn’t really matter, but sometimes it does. For example, in Figure 14-10, the drop shadow is higher in the list of effects than the pucker & bloat effect, so the drop shadow is applied to the stroke of the ellipse but not to the result of the pucker and bloat effect.
In Figure 14-11, I’ve dragged the drop shadow effect to move it on top of the pucker and bloat effect. Now the drop shadow is applied to the pucker and bloat effect instead of the original path.
Often, after saving yourself a ton of valuable time by generating effects, you need to convert them into editable paths to complete your project. You can do that by selecting the object(s) and choosing Object ⇒ Expand Appearance on the main Illustrator menu, as shown in Figure 14-12.
When you expand objects to which effects have been applied, you end up with discrete paths that can be edited independently. In Figure 14-13, I’ve detached the shadow from the puckered rectangle, and I’m manipulating the puckered rectangle independent of the shadow.
After you piece together a set of graphic styles, including effects, you can save the entire batch as a graphic style. That graphic style can then be applied to other objects.
You save the styles applied to any object by dragging the object to the Graphic Styles panel. Like all panels, the Graphic Styles panel is available from the Window menu. In Figure 14-14, I’m saving appearance styling that combines a pucker with a drop shadow, along with fill and stroke properties, as a graphic style. I do that by dragging the object to which this set of styles has been applied to the Graphic Styles panel.
In Figure 14-15, I’m applying that graphic style to a set of selected rectangles by clicking the graphic style in the Graphic Styles panel.
The most powerful effects are 3D effects. You can use them to extrude shapes, as I describe earlier in the chapter. And there are much more 3D powerful effects for rotating paths and mapping symbols. Before closing this chapter, I walk through an example of how rotated paths and mapped symbols can open the door to complex designs that would take a prohibitive amount of time to create without effects.
In the following set of steps, you generate a globe from a path, and then map a literal map of the earth on that globe.
Don’t get confused: I’m using the word map in two senses here. You find out how to place an actual map of the world on a sphere, and then rotate that sphere at will to present different sections of the planet. And I show you how to do that using a process Illustrator calls mapping. Applying a map to a 3D effect in Illustrator means taking an image or graphic saved as a symbol, and pasting it onto a 3D effect. If you can visualize drawing on a balloon, and then blowing up that balloon to different sizes and rotating it, you understand the concept.
The process is complicated but doesn’t require special talent or skill. And after I show you how to do it, I think you’ll appreciate how powerful mapping a map, or any other artwork, can be.
The project I am about to walk you through uses Adobe Stock images, so this is a good opportunity for me explain how they work. Adobe Stock is a service that provides designers and businesses with access to a huge collection of royalty-free artwork, including vector graphics. Your company may have a subscription. Subscription plans priced for individual designers, small shops, and teams are also available.
In lllustrator (and other CC apps) you can drag a watermarked (preview) version of any stock image from the Libraries panel to your project. So if you don’t have a subscription to Adobe Stock Images, keep your credit card in your pocket for now.
Because you will be using Adobe Stock images in the following steps to learn effects and mapping, just use a preview of the image without buying it. That preview image will have a watermark that indicates it is a sample, but that’s okay. (When I am prototyping for a client, I use the preview image and wait until the client signs off on the design before purchasing the stock images.)
The following journey is more long and winding than most of the techniques you learn in this book, but I think you’ll find it worthwhile as a substantial experience with some of Illustrator’s most powerful features (effects, plus a few other techniques I throw in). And it’s going to be fun!
With all those provisos, here’s how to map a map of the globe onto a rotated sphere.
Create and save a new file.
You can create this project in any size artboard and any set of document settings. Save the file as an AI file, using any filename you want (globe.ai will work just fine).
No need to worry about any of the symbol options, just name it map. The map will appear in the Symbols panel, as shown in Figure 14-19.
Only artwork placed in the Symbols panel can be mapped onto 3D effects. To learn more about how to define and use symbols, see Chapter 10.
Create a semi-circle with a white fill and no stroke as follows:
I walk through how to edit shapes, including converting a circle into a semicircle, in Chapter 4.
The resulting globe can be easily copied and pasted, and different pasted copies can have their rotation angles edited to produce a set of globes like the one in Figure 14-25.
As promised (warned), you just completed a substantial set of steps to experiment with the 3D Revolve effect combined with mapping. Take a deep breath and reflect on the work that would have been required to create an illustration like this without 3D effects!
To end the chapter, I return to the two defining things about effects:
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