What you need for this book

As Unity is not provided with an embedded editor to create graphics (both 2D and 3D), we look to third-party software to accomplish these tasks.

We assume Photoshop (CS6) as the reference software for 2D graphics and Maya (2014 edition) as our 3D editor of choice. These software have world-wide industry standards and we believe that by choosing these reference software, we are actually helping you get familiar with tools that, sooner or later, you will probably have to confront.

Still, as this book focuses on Unity and we cannot afford to also offer a guide to such powerful and feature-rich software, we took care of providing you with the required graphic assets required to better follow our recipes.

That said, we encourage you to learn at least the basic operations with Maya and Photoshop, as well as any other 2D and 3D software that are popular among artists and game developers, as this will help you to take advantage of the power of the Unity engine.

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