Preface

There was a time when building games was a cumbersome and almost exclusive activity, as you needed to program your own game engine or pay a good amount of money to license one.

Thanks to Unity, creating video games today is still a cumbersome activity, though less exclusive and expensive!

With this book, we aim to provide you with a detailed guide to approach the development of an actual 2D game with Unity. As it is a complex process that requires several operations to be performed, we will do our best to support you at every step by providing all the relevant information to help you successfully make games with Unity.

Packt cookbooks offer knowledge in the form of recipes that describe individual tasks and how to perform them. This way, you are provided with a quick-reference guide that you can read in whichever order you may see fit for your actual development needs.

We thus encourage you to freely move back and forth between chapters to take full advantage of the flexible structure of cookbooks.

Enough of the premises, let's start by taking a look at the Unity interface!

The goal

In the last decade, a large section of the game development industry moved back to its garage roots, so to say, and opened its arms to embrace small groups of very motivated people who want to make games. The revolution of (almost) free 3D engines such as Unity and UDK allowed these small groups with no money to invest to give birth to their gameplay ideas and challenge the market by building up actual, professional games.

With this book, we plan to provide you with a detailed guide to approach game development with Unity. As game making is a complex process that requires several operations to be performed, we will do our best to support you in each step, providing all the relevant information to help you successfully move through the creation of your next game with Unity.

This book provides knowledge in the form of recipes that describe individual tasks and the steps required to perform them. This way, you are provided with a quick-reference guide that can be checked in any order you see fit for your actual development needs.

We thus encourage you, the readers, to freely move back and forth between chapters and take full advantage of the flexible structure of this book.

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