Summary

We looked at how to plan your game according to the specific elements you wish to include in it, how to choose the tools you'll be needing along the way as you create your game, as well as some best practices when it comes to actually creating the idea and moving forward throughout the project's lifetime.

Finally, we covered how to download and install Xcode, downloaded and installed SpriteBuilder, and downloaded various third-party applications that make your life much easier.

The next chapter will cover in depth why prototypes are essential for a great game design, why failing faster with quickly iterated prototypes is the key, and why creating a minimal viable product that people can actually play (even if it's buggier than anything you've ever seen) is very important for your game's long-term success.

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