Summary

In this chapter, you learned how to create a default image for your app, properly set up the icons (along with using the asset catalog), add analytics to your app via Flurry, set up everything on iTunes Connect, release your app, and plan what to do afterwards.

In the next chapter, we'll cover Apple's newest language, called Swift. We'll see a nongame example as well as a small game using Cocos2d's Swift version.

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