Part 1 – Essential Tools

This part will step you through the process of setting up and testing your development environment to follow along with the exercises throughout the book. Follow along step-by-step as we set up the development environment to be used throughout the book and test it by producing a graphics window of your choice in Windows or macOS. Following this, we will explore the mathematics required to draw common 2D shapes on the screen by coding the necessary formula into our project. As the part proceeds, more drawing functionality will be added until you have a 3D drawing environment with mouse and keyboard interaction that is capable of drawing, texturing, and lighting a 3D model.

In this part, we cover the following chapters:

  • Chapter 1, Hello Graphics Window: You’re On Your Way
  • Chapter 2, Let’s Start Drawing
  • Chapter 3, Line Plotting Pixel by Pixel
  • Chapter 4, Graphics and Game Engine Components
  • Chapter 5, Let’s Light It Up!
  • Chapter 6, Updating and Drawing the Graphics Environment
  • Chapter 7, Interactions with the Keyboard and Mouse for Dynamic Graphics Programs
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