Summary

Congratulations! You have completed your Hello World exercise for using C++ with UE! We have learnt about the C++ workflow for Unreal Engine, how to write pure C++ objects we can then load into our levels, how to create components in C++, how to create objects in C++ that can be extended into blueprint, Blueprint native events, the Unreal Build Tool, and much more! We are going to be building on these skills in the next chapter to further hone your Unreal C++ skills when we endeavor to create your very first UE C++ title, Bounty Dash!

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