Summary

We implemented a rudimentary endless runner! Compile the changes we just made and run the game! You be pushed back by obstacles and you will be able to pick up coins! We will continue developing bounty dash in the next chapter as it is far from finished at the moment. We are yet to add in sound effects, fog, so we can't see our objects popping in, particle effects, respawning logic for the character and don't forget the invisible wall of death!

Congratulations on making it this far through the book. We are almost half way through our journey with Unreal Engine 4! In this chapter, we learned many important C++ techniques such as getting world data within objects and reading component data from objects. We wrote our very first C++ character, and in doing, so we learned how to tie the different layers of UE together with the use of polymorphism, UClasses, and template functions! We will be learning even more about Unreal and C++ in the next chapter when we finish Bounty Dash and add the layer of polish that brings the Unreal Factor!

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
3.145.158.106