INDEX

A/B testing 72, 78, 79

accessibility 1213, 95

measuring usability 72, 76, 77

usability evaluation 124, 128, 134, 135

user-centred design 234, 33

accuracy 44, 72, 734, 76, 77

action (UX models) 7, 8, 9

AEIOU (Activities, Environments, Interactions, Objects, Users) 49, 50, 64

aesthetic and minimalist design (usability heuristic) 126

aesthetics 18, 120, 126

affect 18, 19

affinity diagramming 36, 47, 50, 51, 55, 63, 119

affordances 82, 83, 889

Agile delivery life cycle 139, 1423, 144

Agile development approach 13941, 143

alignment 106, 107, 108, 112

Alpha (Agile delivery) 142

alternative approaches to design 223

anticipatory experience 27

Aran sweater pattern 142

assumption persona 613

autonomy 27

avoidance of harm 76

Barker, Dean 125

basic model of UX 7

BCS Foundation Certificate in User Experience 14, 106, 139, 1456

behaviour-based research 36, 37, 42, 4652, 54

Beta (Agile delivery) 143

breadcrumbs 100, 103

Build–Measure–Learn cycle 72, 77

business analysis 9, 15

business case for UX 1617

buttons 95, 968, 105, 125, 132

Cadle, J. 22

call centres 8, 54, 80, 81

capability management 16, 17

card sorting 82, 83, 846, 89

carousels 102

checkboxes 967

closed card sort 82, 84, 85, 86, 89

cluster analysis 856

cognition 18

combo boxes 98

completeness 44, 72, 734, 76, 77

conceptual model 82, 83, 868, 89, 109

concreteness of UX approach 1718

consistency and standards (usability heuristic) 126

context of use

defining 589, 61, 72, 73

illustrating see illustrating context of use

measuring usability 72, 73, 76, 79

user research 36, 3741, 47, 50, 52, 54

contextual inquiry 36, 4652, 545

contrast 106, 107, 109, 112

Cooper, Alan 8, 60

cost reduction 1617

cumulative experience 27

customer experience (CX) 15, 19

data models 88

date picker controls 98

definitions 4

affordances 88

components of usability 726

information architecture 823

interaction design 934

rationale and concepts 8, 1011, 1314

usability 723

user group 60

user interface prototyping 11617

of UX 67, 1314

visual design 1067

design experiments 72, 78, 79

design thinking 139, 1412

DesignOps 139, 143

devising test tasks and scenarios (usability testing) 130

diary studies 36, 52, 55

direct users 1011, 12, 15

disabilities, users with 13, 234, 102, 134

discount techniques 52, 54

Discovery (Agile delivery) 142

double diamond model 139, 1412, 143

dropdown lists 978

effectiveness

interaction design 94, 96, 103

measuring usability 72, 734, 75, 77, 79

usability evaluation 127, 130

efficiency

interaction design 94, 96, 103

measuring usability 72, 73, 745, 76, 77, 79

usability evaluation 126, 127, 130

empathy/empathy maps 45, 50, 523, 55, 59, 64

empirical research 25, 36, 412, 50, 54, 110, 134

environment 9, 10, 98, 119, 142

measuring usability 77, 78, 79

usability evaluation 128, 130

user research 3740, 42, 434, 468, 4950, 52, 54

illustrating context of use 59, 60, 64, 65, 68

technical environment 9, 10, 37, 38, 39, 54, 59, 77, 79, 98, 130, 142

physical environment 9, 10, 19, 37, 38, 39, 49, 50, 54, 59, 77, 10910

social environment 9, 10, 16, 19, 37, 38, 39, 49, 54, 59, 77, 142

user-centred design 23, 245, 27, 30, 33

episodic experience 27

error prevention (usability heuristic) 126

evaluate the designs (user-centred design cycle) 29, 32

evolutionary prototypes 118, 121

example examination questions

illustrating context of use 701

information architecture 902

interaction design 1045

measuring usability 801

usability evaluation 1358

user-centred design 345

user interface prototyping 1223

user research 567

visual design 11415

existing records 54

extended meanings of ‘UX’ 1314

extended model of UX 810

eye-tracking 106, 11012, 128

F patterns 110, 112

faceted search pattern 99, 103

face-to-face research 42

‘false friends’ 4

feedback loops 26, 77, 140

field visits 36, 4650, 52, 62

Fitts’ law 93, 102

flexibility and efficiency of use (usability heuristic) 126

focus groups 15, 25, 434, 54

formative tests 128, 130, 133

frequency (of usability issues) 133

functional properties 22

functional requirements 23, 32

functionality 37, 94, 141

illustrating context of use 65, 667, 68

information architecture 82, 834, 89

rationale and concepts 17, 19

user interface prototyping 118, 119

gaze plot 11011, 112

goals 107, 112, 118, 119, 142

illustrating context of use 59, 60, 61, 62, 656, 67, 68

interaction design 93, 94, 95

measuring usability 73, 74, 76, 77, 78, 79

rationale and concepts 89, 10, 11, 16, 19

usability evaluation 126, 127, 130

user-centred design 24, 27, 30

user research 378, 39, 40, 44, 46, 49, 52, 54

Goodwin, Kim 66

GOV.UK service manual 139, 142, 143

grid systems 108

GUI (graphical user interface) 93, 956, 107, 119

heat maps 110, 111, 112

Help and documentation (usability heuristic) 127

help users recognise, diagnose and recover from errors (usability heuristic) 126

Henderson, A. 87

Hick’s law 58, 66, 67, 68, 102

high-fidelity prototypes 11920, 121

horizontal prototypes 118, 121

human-centred design 21, 24, 28, 33, 36

rationale and concepts 8, 10, 12, 15, 17, 18, 19

see also user-centred design

hyperlinks 96

icons 89, 103, 107, 109, 112

identifying research questions (usability testing) 129

illustrating context of use 58, 68

context-of-use description 589, 61

environment 59, 60, 64, 65, 68

example examination questions 701

Hick’s law 58, 66, 67, 68, 102

journey maps 58, 634, 67, 68

key tasks 58, 667, 68

learning objectives 58

personas 58, 603, 656, 67, 68

scenarios 58, 65, 67, 68

user groups 59, 60, 65, 67, 68

user needs 58, 59, 656, 67, 68

user stories 58, 645, 66, 678

impact (of usability issues) 133

implementation model 82, 83, 878, 89

importance of UX 1617

inclusive design 13, 21, 234, 33

inclusive research 40

indirect users 10, 12, 76

infinite scrolling 100

information architecture 82, 89

affordances 82, 83, 889

card sorting 82, 83, 846, 89

definitions 823

example examination questions 902

learning objectives 82

mental, conceptual and implementation models 82, 83, 868, 89

organisational schemes 834

informed consent 48, 130, 131, 132

intentions (UX models) 89

interaction (UX models) 7, 8, 9, 10

interaction design 93, 103

choosing interface controls 958, 103

definitions 934

example examination questions 1045

Fitts’ law 93, 102

graphical user interface 93, 956

information architecture comparison 93, 99, 100

learning objectives 93

physical ergonomics of interface controls 93, 1023

principles of usable user interfaces 93, 945, 103

user interface patterns 93, 99102, 103

interactive prototypes 119, 120, 121

interactive systems 8, 116

interface controls 93, 958, 1023, 126

international standards

ISO 9241-11 2, 3, 8, 379, 60, 73, 74, 75, 76, 79, 129

ISO 9241-210 2, 3, 6, 10, 11, 16, 21, 24, 25, 28, 33, 11617

ISO 15288 11

ISO 25010 10

ISO 25063 58, 61

interpretation 36, 49, 50, 112, 124, 133, 134

interviews 446, 47, 48, 52, 545

involving users 256

iterative design 26, 28, 2933, 62, 67, 72, 779, 116, 130, 13943

Johnson, J. 87

journey maps 58, 634, 67, 68, 120

key elements of UX 710

key tasks 58, 667, 68, 130

known unknowns 36, 45

LATCH (Location, Alphabet, Time, Category, Hierarchy) 82, 834, 89

layout and formatting, principles of 1079

learnability 76

learning objectives (BCS Foundation Certificate) 23

illustrating context of use 58

information architecture 82

interaction design 93

measuring usability 72

usability evaluation 124

user-centred design 21

user interface prototyping 116

user research 367

visual design 106

Liddle, David 87

list boxes 978

Live (Agile delivery) 143

low-fidelity prototypes 11920, 121

maintainability 76

make designs (user-centred design cycle) 29, 31

marketing 11, 15, 19, 26, 43, 60, 61

mastery 27

match between system and the real world (usability heuristic) 125

measuring usability 72, 79

accuracy 72, 734, 76, 77

completeness 72, 734, 76, 77

components of usability 727

effectiveness 72, 734, 75, 77, 79

efficiency 72, 73, 745, 76, 77, 79

example examination questions 801

iterative design 72, 779

learning objectives 72

method for 76

satisfaction 72, 73, 756, 77, 78, 79

validated learning 72, 778, 79

MECE (mutually exclusive and collectively exhaustive) rule 43

mental model 82, 83, 86, 878, 89, 129

metaphors 106, 10910, 112

misleading uses of ‘UX’ 14

mockups 117, 119, 120, 121

moderated research 42

moderating tests 124, 128, 130, 1313, 134

multidisciplinary teams 278, 33, 139, 1401

multivariate testing 72, 78, 79

negative persona 60

negative space 108

Nielsen Norman Group 6

Nielsen, Jakob 124, 125, 127, 134

non-functional requirements 17, 23, 32, 71

Norman, Donald A. 8, 878

observation 36, 47, 489, 50, 545, 63, 119, 123, 128, 133, 134

open card sort 82, 84, 85, 86, 89

operable (web content principle) 134

opinion-based research 36, 37, 426, 50, 54, 138

organisational schemes 834

Organiser-Workspace pattern 101, 103

PACT (people, activities, contexts, technologies) 39

pagination 100

paper prototypes 116, 117, 119, 121

PARC (proximity, alignment, repetition, contrast) 107, 112

perceivable (web content principle) 134

perception 6, 7, 9, 19, 27, 75, 86, 106, 108

persistence (of usability issues) 133

person (UX models) 7, 8, 9, 10

personas 58, 603, 656, 67, 68, 78, 120, 129

physical environment 9, 10, 19, 37, 38, 39, 44, 49, 50, 54, 59, 77, 10910

plan the work (user-centred design cycle) 2830

popup interviews 52, 55

Portigal, Steve 456

predictability 42, 52, 94, 99, 101

predispositions 910, 19, 39

preparing the environment (usability testing) 1301

primary persona 60

primary users 11, 12, 16, 60

problem hypothesis 78

problems (context-of-use description) 59

process maturity 143

product strategy 16, 17

products, defining 8

progressive disclosure 93, 98

project processes 139, 1434

Agile delivery life cycle 139, 1423, 144

Agile development approach 13941, 143

design thinking 139, 1412

process maturity 143

user-centred design 212

proto-personas 623, 78

prototyping see user interface prototyping

proximity 106, 1078, 112

purpose, sense of 27

qualitative research 41, 50, 57

quantitative research 41, 78

question types (interviews) 456

radio buttons 95, 968, 105

rationale and concepts 6, 19

definitions 67, 8, 1012

extended meanings of ‘UX’ 1314

importance of UX 1617

key elements of UX 710

misleading uses of ‘UX’ 14

relation of UX to other disciplines 15

uniqueness of UX 1718

recall questions 44

recognition rather than recall (usability heuristic) 126

recording observations 47, 489, 52, 119, 133, 134

recording usability issues (usability testing) 133

recruiting test participants (usability testing) 12930

Red Routes 67

relation of UX to other disciplines 15

remote desktop access 54

remote research 42, 54

repetition 106, 107, 108, 112

re-planning 30

requirements 9, 36, 61, 66

measuring usability 723, 89

project processes 139, 140, 142

requirements engineering 9, 15

user-centred design 22, 23, 24, 25, 29, 31, 32, 33

ResearchOps 139, 143

resources 22, 379, 52, 54, 68, 745, 83, 84, 89, 107

Ries, Eric 77

risk mitigation 16, 17

robust (web content principle) 134

saccades 110, 112

satisfaction 35, 41

interaction design 94, 96, 103

measuring usability 72, 73, 756, 77, 78, 79

usability evaluation 127, 129, 131, 133, 134

scenarios 58, 65, 67, 68, 74, 130

Scope (context-of-use description) 589

Scrum 140, 141

secondary users 11, 12, 71

self-oriented design 23, 24

semantic markup 95

services, defining 8

Shneiderman, Ben 125

simplicity 58, 66, 68, 78, 94, 103, 106

sketches 116, 117, 121

skeuomorphism 110

social environment 9, 10, 16, 19, 37, 38, 39, 49, 54, 59, 77, 142

solution hypothesis 78, 86

sources 2

specify the requirements (user-centred design cycle) 29, 31

split testing 72, 789

Spool, Jared 22, 23

sprints 139, 140, 141

stakeholders 1112, 1516, 17, 40, 59, 66, 120, 142

structured information, entering 98

subjective research 36, 412, 44, 45, 54

summative tests 128, 130, 133

surveys/questionnaires 43, 54, 75, 79, 129, 131, 133

system (UX models) 7, 810

systems analysis 9, 15, 17, 18

tasks

illustrating context of use 58, 59, 657, 68

information architecture 82, 83, 86, 89

interaction design 934, 98, 100101, 102, 103

measuring usability 75, 76, 78

rationale and concepts 89, 10, 16, 18

usability evaluation 124, 1267, 128, 129, 130, 131, 1323, 134

user interface prototyping 118, 121

user-centred design 245, 29, 30, 33

user research 378, 39, 40, 41, 44, 4950, 52, 54

visual design 109, 110

technical environment 9, 10, 37, 38, 39, 54, 59, 77, 79, 98, 130, 142

text fields 98

throwaway prototypes 118, 121

time dimension 18, 19, 27, 63

toggle controls 96

touchscreens 95, 98, 102

Travis, David 67

understand the context (user-centred design cycle) 29, 30

understandable (web content principle) 134

understanding users, tasks and environments 245

unintended design 223, 24

uniqueness of UX 1718

unknown unknowns 36, 42, 45

unmoderated research 42

unmoderated usability tests 128

usability

components of 727

definitions 3, 723

evaluation see usability evaluation

interaction design 94, 96, 98

measuring see measuring usability

rationale and concepts 8, 12, 17, 19

user-centred design 21, 23, 27, 30, 32, 33

usability evaluation 124, 1345

evaluating accessibility 134

example examination questions 1358

learning objectives 124

moderating tests 124, 128, 130, 1313, 134

usability heuristics 124, 1257, 134

usability inspection 124, 1257, 134

usability testing 124, 12733, 134

usability heuristics 124, 1257, 134

usability inspection 124, 1257, 134

usability testing 13, 32, 33, 78, 98, 124, 12733, 134, 143

user acceptance testing 21, 32

user-centred design (UCD) 21, 33

accessibility 234, 33

Agile delivery life cycle 139, 1423, 144

alternative approaches to design 223

design cycle 2832, 117, 127, 139

design thinking 139, 1412

environment 23, 245, 27, 30, 33

example examination questions 345

inclusive design 13, 21, 234, 33

iterative design 26, 28, 2933, 77, 116

learning objectives 21

place of design in project process 212

principles of 248

see also human-centred design

usability 21, 23, 27, 30, 32, 33

user-centred evaluation 26, 32, 33

user control and freedom (usability heuristic) 126

user groups 59, 60, 65, 67, 68, 129

user interface 8, 34, 140

controls 93, 958, 1023, 126

design 14, 93, 125

illustrating context of use 58, 64, 68

information architecture 82, 83, 889

patterns 93, 99102, 103

prototyping see user interface prototyping

rationale and concepts 16, 17, 18

usability evaluation 125, 126, 127, 131, 134

user interface prototyping 116, 121

definitions 11617

example examination questions 1223

learning objectives 116

purpose of 11718

types of prototype 116, 11821

user knowledge, leveraging 95

user needs 89, 142

illustrating context of use 58, 59, 656, 67, 68

interaction design 100, 101, 102

rationale and concepts 8, 15, 19

user-centred design 30, 31, 33

user research 36, 545

behaviour-based research 36, 37, 42, 4652, 54

context of use 36, 3741, 47, 50, 52, 54

contextual inquiry 36, 4652, 545

discount techniques 52, 54

environment 3740, 42, 434, 468, 4950, 52, 54

example examination questions 567

field visits 36, 4650, 52, 62

identifying users to study 3940

learning objectives 367

opinion-based research 36, 37, 426, 50, 54, 138

role of 37

types of 412

user stories 58, 58, 645, 66, 678, 130, 139, 140

validated learning 72, 778, 79, 1401

vertical prototypes 118, 121

visibility of system status (usability heuristic) 125

visual clues 4

visual design 106, 112

alignment 106, 107, 108, 112

contrast 106, 107, 109, 112

definitions 1067

example examination questions 11415

eye-tracking 106, 11012

learning objectives 106

principles of 1079

proximity 106, 1078, 112

repetition 106, 107, 108, 112

visual metaphors 106, 10910, 112

W3C (World Wide Web Consortium) 134, 135

WAI (Web Accessibility Initiative) 134, 135

waterfall approach 32, 140

WCAG (Web Content Accessibility Guidelines) 134, 135

Weinschenk, Susan 125

whole user experience 27, 33

Williams, Robin 107

wireframes 116, 117, 121

wizards 1001, 103, 125

Wurman, Richard Saul 83

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