Chapter 1 Introduction to 3D Game Development
Chapter 2 Introduction to Programming
Program Setup and Configuration
Controlling Computers with Programs
How to Create and Run the Example Programs
Chapter 3 3D Programming Concepts
Server Versus Client Design Issues
control/client/interfaces/menuscreen.gui
control/client/interfaces/playerinterface.gui
control/client/interfaces/splashscreen.gui
control/client/misc/screens.cs
control/client/misc/presetkeys.cs
control/server/players/player.cs
control/server/weapons/weapon.cs
control/server/weapons/crossbow.cs
What GameConnection Messages Do
Control—Server Initialize Module
Selected Core Code Client Modules
Chapter 8 Introduction to Textures
The Soup Can Skinning Procedure
The Runabout Skinning Procedure
Chapter 10 Creating GUI Elements
The Cook’s Tour of the GUI Editor
Chapter 11 Structural Material Textures
Chapter 13 Introduction to Modeling with MilkShape
Chapter 14 Making a Character Model
Incremental Polygon Construction
Matching the Head to the Torso
Integrating the Legs to the Torso
Integrating the Arms to the Torso
Animating Characters in Torque 3D
Rigging: Attaching the Skeleton
The Standard Torque 3D Game Engine (DTS) Exporter
The Enhanced Torque 3D DTSPlus Exporter
Chapter 15 Making a Vehicle Model
Chapter 16 Making Items, Scenery, and Weapons
Chapter 18 Making the Game World Environment
Chapter 19 Creating and Programming Sound
Chapter 20 Game Sound and Music
Chapter 21 Creating the Game Mission
Modifying and Extending Torque
Appendix A Torque 3D Reference
Appendix B Additional Resources
Game Development Resources on the Internet
Appendix C Game Development Tool Reference
Appendix D GNU General Public License
3. Protecting Users’ Legal Rights From Anti-Circumvention Law
5. Conveying Modified Source Versions
9. Acceptance Not Required for Having Copies
10. Automatic Licensing of Downstream Recipients
12. No Surrender of Others’ Freedom
13. Use with the GNU Affero General Public License
14. Revised Versions of this License
3.14.129.194