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by Dominik Hauser
Build Location-Based Projects for iOS
  Acknowledgments
 Introduction
Who This Book Is For
Who Am I?
What This Book Covers
How to Read This Book
Creating with Swift
Online Resources
1. Drawing on Maps
Creating the Xcode Project
Removing the Storyboard
Managing Location Services
Building the User Interface
Exercises
2. Measuring Length with Gravitation
Setting Up the Project
Collecting Motion Data
Storing Acceleration Data
Building the User Interface Using a Storyboard
Drawing Data
Starting and Stopping Motion Events
Three Axes of Motion
Adding Movable Markers to the Diagrams
Calculating the Length from the Swing Period
Exercises
3. Automating with Geofences
Setting Up the Xcode Project
Asking for Permission
Fetching the Current Location
Setting a Geofence
Persisting Geofence Events
Calculating the Outside Duration
Binding the User Interface and Data Using Combine
Presenting a Single Day Entry
Making the Day Entry Accessible
Combining Day Entry Views for a Week Overview
Handling Wrong Authorization
Things to Remember When Working with Geofences
Exercises
4. Sharing Augmented Reality
Setting Up an Augmented Reality App
Adding Our Logging Library
Getting and Managing Location Updates
Implementing the Distance Screen
Adding Virtual Text to Reality
Storing the World Map
Presenting the Augmented Reality View
Restoring the World Map
Exercises
A1. Debugging on the Go
Creating a Host Application
Creating a Swift Package
Creating the LogStore
Presenting the Log On-Screen
Presenting the Log from a Special Shake
Sharing the Package on GitHub
Wrapping Up
Exercises
 Bibliography
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Build Location-Based Projects for iOS
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