Taking care of the UX

When it comes to the quality of the game, UX or user experience is the most important factor to be considered. Thus, it becomes extremely necessary to polish the UX of the game.

We can categorize UX polishing into the following categories:

  • Visual effects
  • Sound effects
  • Transaction effects
  • Action feedback

Visual effects

The user experience of a game is mostly visual. So, each visual effect adds an extra layer of polishing for the game to increase experience quality. There are several types of users. Visual effect ensures the engagement of the user. Basically, polishing visual effects means each action feedback should be visual.

For example, there are a few users who might be color blind. For them, only color visuals is not enough. This scenario may be improved by introducing visual effects with different shapes of objects or by some other action.

Sound effects

Sound defines the mood of the game. Sound designers design sounds according to the game type. There are two separate types of sound effects:

  • Theme music
  • SFXs

Theme music

The theme music is the music that plays in loop continuously. It creates an ambience for playing the game. Most of the time, it enhances the fun while playing the game or browsing through its UI. A good game must have a theme that complements the game.

SFXs

SFXs are the event-based sounds that can be specified for a particular action or event in the game. A few common uses of SFXs are button clicks, user actions, game win, game lose, game start, and so on.

Transaction effects

Most games have multiple stages of action. The main transaction is the one between the stages. Smoother transaction effects result in a better user experience as the user has a clear idea about the flow.

There can be other transactions as well. For example, if the game supports an in-game currency system, then there have to be currency transactions. Most of the time, the user does not pay attention to the numbers and text changes. However, a visible transaction makes the user notice the numbers.

Action feedback

There are many games nowadays that strictly follow the action feedback system. There should be a feedback of each action made by the user. Feedback can be either visual, sound, or both. More prominent feedback results in a better user experience.

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