Index
A
- Acorn RISC Machine (ARM) / ARM
- action feedback, UX polishing / Action feedback
- adb / Using a proper test environment
- ADT-1 / Exploring Android televisions and STBs
- advantages, C++ for games
- advertisement monetization, terminologies
- advertisements styles, for Android games
- Ahead-of-time (AOT) compilation
- allocation tracker / Tracking memory allocation
- Amazon billing services
- analytic tools
- Android
- Android-enabled STB devices
- Android-specific polishing
- Android.mk file, options
- Android application
- Android build process
- Android consoles
- Android DDMS
- Android Debug Bridge (adb)
- Android Development Tool (ADT)
- Android device
- Android device debugging
- Android device filesystem
- Android device testing
- Android game development
- Android game life cycle
- Android games
- Android games, featuring qualities
- Android in-app purchase integration
- Android in-game advertisements
- Android library shaders
- Android mobiles
- Android NDK
- Android PackageManager / Maintaining battery usage
- Android programming structure
- Android RunTime (ART)
- Android SDK
- Android STBs
- Android Studio
- Android tablets
- Android televisions
- Android TV
- Android Virtual Device (AVD)
- Android VR development best practices
- Android VR game market, challenges
- Android VR games
- Android watches
- animation polishing
- Appcelerator
- Application.mk file, options
- application memory distribution
- application priority
- applications
- applications, as game
- application services
- AppsFlyer
- Apsalar
- Arcadyan BouygtelTV / Exploring Android televisions and STBs
- art assets / Art assets
- ART message log
- art optimization
- art polishing
- asset optimization tools
- ATC / ATC
- attribute factors, Android Virtual Device (AVD)
- audio assets / Audio assets
- Avatar / Motion pictures
B
C
D
E
- Eclipse, for Android development
- eCPM / eCPM
- example smart TV
- exception handling, in Android games
- exceptions, in game development process
F
G
H
I
J
L
M
N
O
P
R
S
T
U
- UI polishing
- Unity3D
- Unreal Engine
- Upper CamelCase / Programming standards
- user acquisition techniques
- user retention techniques
- UX polishing
V
X
Z
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